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Guard absorbs all damage from hits until it is depleted, at which point the buff is removed. Guard's damage redirection occurs after damage mitigation.
Guard absorbs all damage from hits until it is depleted, at which point the buff is removed. Guard's damage redirection occurs after damage mitigation.


Guard can be granted through certain modifiers. Guard is granted when the charm or flask that grants it is used, and lasts for the duration of that charm or flask expires or is used again. Guard does not stack; each instance of Guard will overwrite the previous Guard regardless of its value.
Guard can be granted through certain modifiers. Guard is granted when the charm or flask that grants it is used, and lasts for the duration of that charm or flask expires or is used again. Guard does not stack; if the Guard gained is greater than the current Guard value, it will overwrite the current value and duration. If the Guard gained is lower, it instead extends the buff of the current Guard buff proportional to the ratio of gained Guard against current Guard.
 
==Related skills==
{{Skill table
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
  AND (items.stat_text LIKE "%guard%" OR skill_gems.gem_description LIKE "%guard%")
}}
 
===Persistent skills===
{{Skill table
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
  AND (items.stat_text LIKE "%guard%" OR skill_gems.gem_description LIKE "%guard%")
}}
 
==Related support gems==
{{Skill table
|where = items.class_id IN ("Support Skill Gem")
  AND (items.stat_text LIKE "%guard%" OR skill_gems.gem_description LIKE "%guard%")
}}


==Related unique items==
==Related unique items==
{{Drop enabled unique item table
{{Drop enabled unique item table
|where= items.stat_text LIKE "%Guard%"
|where= items.stat_text LIKE "%Guard%"
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Gaining Guard while you already have Guard no longer replaces the existing Guard buff if the new amount of Guard you would gain would be lower that what you already had. Instead the duration of the existing Guard buff is extended proportional to the amount of Guard in the new buff compared to the old buff.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 15:20, 10 September 2025

Guard
Tooltip
Guard is a Buff that absorbs damage from Hits, taking the damage before your Life or Energy Shield until depleted.

Guard is a temporary buff that redirects a specified amount of damage from hits.

Mechanics

Guard absorbs all damage from hits until it is depleted, at which point the buff is removed. Guard's damage redirection occurs after damage mitigation.

Guard can be granted through certain modifiers. Guard is granted when the charm or flask that grants it is used, and lasts for the duration of that charm or flask expires or is used again. Guard does not stack; if the Guard gained is greater than the current Guard value, it will overwrite the current value and duration. If the Guard gained is lower, it instead extends the buff of the current Guard buff proportional to the ratio of gained Guard against current Guard.

Related skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Encase in JadeEncase in JadeSpell, Buff, Physical, Duration
Level: (1-20)
Cost: 15 Mana
Cast Time: 0.30 sec
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.Guard duration is (4-4.95) seconds
Gain Guard equal to 6% of your maximum life per Jade consumed

Additional Effects From 1-20% Quality:
Gain Guard equal to (0.05-1)% of your maximum life per Jade consumed
Skills can be managed in the Skills Panel.
0NoNoNo
Fortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Tier: 9
Level: 1
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry
Warcry radius is 4 meters
Guard duration is 4 seconds
Can create one shockwave per 5 enemy Power in range, counting up to 50 Power
Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power

Shield Wave
(3–85) to (5–128) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
This Attack is Triggered by Fortifying Cry and counts as Empowered by it
Shockwave radius is 2 metres
Modifiers to Damage with Warcries affect this Skill
Skills can be managed in the Skills Panel.
9YesNoNo

Persistent skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence

Related support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Vanguard IVanguard ISupport
Category: Vanguard
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy
Gain an additional 4 Guard per ten Strength if Heavily Stunning
Guard duration is 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Vanguard IIVanguard IISupport
Category: Vanguard
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy
Gain an additional 6 Guard per ten Strength if Heavily Stunning
Guard duration is 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo

Related unique items

ItemBase itemItem classRequired levelStats
Olroth's ResolveOlroth's Resolve
Ultimate Life Flask
Recovers 920 Life over 3.00 Seconds
Consumes (20-25) of 75 Charges on use
Requires Level 60Instant Recovery
(100–150)% increased Charges per use
Excess Life Recovery added as Guard for 10 seconds
Olroth the Gallant,
tireless and true,
he fights for me,
he fights for you!
Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Ultimate Life FlaskLife Flask60Instant Recovery
(100–150)% increased Charges per use
Excess Life Recovery added as Guard for 10 seconds

Version history

Version Changes
0.3.0
  • Gaining Guard while you already have Guard no longer replaces the existing Guard buff if the new amount of Guard you would gain would be lower that what you already had. Instead the duration of the existing Guard buff is extended proportional to the amount of Guard in the new buff compared to the old buff.
0.1.0
  • Introduced to the game.