Ketzuli, High Priest of the Sun: Difference between revisions

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{{MonsterBox
{{MonsterBox
| name = Kaazuli, High Priest of the Sun
| name = Ketzuli, High Priest of the Sun
| rarity = Unique
| rarity = Unique
| image =  
| image = Ketzuli.png
| imagealt =
| imagealt =
| level = 42
| level = 42
| location = [[The Ziggurat]]
| location = [[Temple of Kopec]]
| resistance = Fire, Cold
| resistance = Fire, Cold
| weakness =  
| weakness =  
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| quest = {{ql|Legacy of the Vaal}}
| quest = {{ql|Legacy of the Vaal}}
}}
}}
'''Kaazuli, High Priest of the Sun''' is a {{c|unique|unique}} [[monster]] located in [[The Ziggurat]].
'''Ketzuli, High Priest of the Sun''' is a {{c|unique|unique}} [[monster]] located in [[Temple of Kopec]].
 
He needs to be defeated in order to progress further with {{ql|Legacy of the Vaal}}.
 
He drops a Level 11 {{il|page=Uncut Skill Gem}}.


__TOC__
__TOC__
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* '''Wormhole''': Creates a slow-moving black hole that rotates around the arena, dealing fire damage and slowing [[action speed]]. Creates up to two which will persist until the boss is killed.
* '''Wormhole''': Creates a slow-moving black hole that rotates around the arena, dealing fire damage and slowing [[action speed]]. Creates up to two which will persist until the boss is killed.
* '''Dash Combo''': Quickly moves towards the player before exploding, dealing fire damage. Uses twice in a row then cannot act for a short duration.
* '''Dash Combo''': Quickly moves towards the player before exploding, dealing fire damage. Uses twice in a row then cannot act for a short duration.
** When <10% of life remaining, it can use Dash Combo repeatedly without interruption.
** When <25?% of life remaining, it can use Dash Combo repeatedly without interruption.
* '''Scorching Ray''': Channels a large beam of fire, turning slowly to track the player
* '''Scorching Ray''': Channels a large beam of fire, turning slowly to track the player


At 50%/10% life:
Ketzuli periodically enters an immunity phase:


* '''Bullet Hell''': Rises up into the air, creating several Sun Orbs that cross the arena. Crosses perpendicularly in two directions at 50% life, crosses in three directions at 10% life.
* '''Bullet Hell''': Rises up into the air, creating several Sun Orbs that cross the arena. Sun Orbs that collide with each other explode in an area after a delay. Crosses perpendicularly in two directions first time, crosses in three directions afterwards.  


The arena will periodically also create Sun Orbs that explode at the edges of the arena.
The arena will periodically also create Sun Orbs that explode at the edges of the arena.
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* The life of most [[Act 3]] Bosses has been reduced by approximately 15%.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}


{{Navbox Monsters}}
{{Navbox Unique Monsters}}
 
[[Category:Act 3 unique monsters]]
[[Category:Act 3 unique monsters]]

Latest revision as of 22:11, 31 August 2025

Ketzuli, High Priest of the Sun
Ketzuli, High Priest of the Sun
Ketzuli, High Priest of the Sun
Level(s) 42
Location(s) Temple of Kopec
Quest(s) Legacy of the Vaal
Damage Fire
Resistance(s) Fire, Cold

Ketzuli, High Priest of the Sun is a unique monster located in Temple of Kopec.

He needs to be defeated in order to progress further with Legacy of the Vaal.

He drops a Level 11 Uncut Skill GemUncut Skill GemCreates a Skill Gem or Level an existing gem to level #Right Click to engrave a Skill Gem..

Abilities

  • Firebolt: Fires a single fire projectile
  • Laser: Fires a red laser beam in front across the ground
  • Sun Orb: Fires a single slow-moving fire projectile
  • Blazing Salvo: Charges up several small fire orbs in the air before rapidly firing them at the ground, tracking the player
  • Wormhole: Creates a slow-moving black hole that rotates around the arena, dealing fire damage and slowing action speed. Creates up to two which will persist until the boss is killed.
  • Dash Combo: Quickly moves towards the player before exploding, dealing fire damage. Uses twice in a row then cannot act for a short duration.
    • When <25?% of life remaining, it can use Dash Combo repeatedly without interruption.
  • Scorching Ray: Channels a large beam of fire, turning slowly to track the player

Ketzuli periodically enters an immunity phase:

  • Bullet Hell: Rises up into the air, creating several Sun Orbs that cross the arena. Sun Orbs that collide with each other explode in an area after a delay. Crosses perpendicularly in two directions first time, crosses in three directions afterwards.

The arena will periodically also create Sun Orbs that explode at the edges of the arena.

Videos

Version history

Version Changes
0.3.0
  • The life of most Act 3 Bosses has been reduced by approximately 15%.
0.1.0
  • Introduced to the game.