Beira's Anguish: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
(Needs update)
 
(7 intermediate revisions by 3 users not shown)
Line 5: Line 5:
|base_item                              = Dousing Charm
|base_item                              = Dousing Charm
|explicit1_text                          = (20-25)% Chance to gain a Charge when you Kill an Enemy
|explicit1_text                          = (20-25)% Chance to gain a Charge when you Kill an Enemy
|explicit2_text                          = Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used
|explicit2_text                          = Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life
|flavour_text                            = They found a crying child tied to a frozen pyre.<br>She was clad in ice, but the village was ash.
|flavour_text                            = They found a crying child tied to a frozen pyre.<br>She was clad in ice, but the village was ash.
|release_version                        = 0.2.0
|release_version                        = 0.2.0
Line 13: Line 13:


==Mechanics==
==Mechanics==
Beira's Anguish ability count as being a critical hit, enabling the scaling via critical damage bonus. Also, modifiers that gain extra damage like "Gain X% of Damage as extra Lightning Damage" apply to the ignite damage if infernalist [[Bringer of Flame]] ascendancy node is allocated.
{{Update|reason=Confirm if these mechanics still work}}
Beira's Anguish has a base [[critical hit]] chance of 0%, but is able to deal critical hits if the target has additional chance to receive critical hits (Ex. [[Critical Weakness]], etc.).


It is possible to rely on this charm as the main source of damage thanks to [[Grinning Immolation]] infernalist ascendancy node alongside {{il|Pragmatism}} unique body armour.
Modifiers that grant extra non-fire damage (e.g. {{c|mod|Gain X% of Damage as extra [element] Damage}}") can contribute to the ignite damage if Infernalist's [[Bringer of Flame]] ascendancy node is allocated.
 
This charm can be repeatedly triggered through a source of self-ignite such as the [[Infernalist]]'s [[Grinning Immolation]] in combination with {{il|Pragmatism}}. Hostile [[ignited ground]] will also constantly trigger this charm.


{{Item acquisition}}
{{Item acquisition}}
==Legacy variants==
Beira's Anguish has a [[legacy variant]].
{{legacy variant table header}}
{{legacy variant table row|0.3.0
|implicit=
* Used when you become Ignited
|explicit=
* (20-25)% Chance to gain a Charge when you Kill an Enemy
* {{c|mod|Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used}}
}}
{{Legacy variant table end}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* The Beira's Anguish Unique Charm now Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life. It no longer Ignites enemies in your Presence on use.
}}
{{Version history table row|0.2.0g|
* Beira's Anguish Dousing Charm no longer guarantees a Critical Hit if any amount of chance to be Critically Hit is present on the enemy. It now will roll Critical Hit chance normally in these cases.
}}
{{Version history table row|0.2.0f|
{{Version history table row|0.2.0f|
* All Charms but the {{il|Golden Charm}} have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly.
* All Charms but the {{il|Golden Charm}} have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly.

Latest revision as of 03:13, 31 August 2025

Beira's Anguish
Dousing Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Ignite
Requires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life
They found a crying child tied to a frozen pyre.
She was clad in ice, but the village was ash.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Metadata
Item class: Charm

Beira's Anguish is a unique Dousing CharmDousing CharmLasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Ignite
Requires Level 32Used when you become IgnitedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
.

Mechanics

This article needs to be updated.

Reason: Confirm if these mechanics still work

Please update this article to reflect newly available information.

Beira's Anguish has a base critical hit chance of 0%, but is able to deal critical hits if the target has additional chance to receive critical hits (Ex. Critical Weakness, etc.).

Modifiers that grant extra non-fire damage (e.g. Gain X% of Damage as extra [element] Damage") can contribute to the ignite damage if Infernalist's Bringer of Flame ascendancy node is allocated.

This charm can be repeatedly triggered through a source of self-ignite such as the Infernalist's Grinning Immolation in combination with PragmatismPragmatism
Explorer Armour
Armour: 114
Evasion: 101
Movement Speed: -4.0%
Requires Level 33, 39 Str, 39 Dex(200-300)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
-17% to Chaos Resistance
Charms use no Charges
In an endless war against darkness,
one must be ever vigilant.
. Hostile ignited ground will also constantly trigger this charm.

Item acquisition

Beira's Anguish can drop anywhere. It can be chanced.

Legacy variants

Beira's Anguish has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

0.3.0
  • Used when you become Ignited
  • (20-25)% Chance to gain a Charge when you Kill an Enemy
  • Ignite Enemies in Presence as though dealing Fire damage equal to 500% of your maximum life when used

Version history

Version Changes
0.3.0
  • The Beira's Anguish Unique Charm now Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life. It no longer Ignites enemies in your Presence on use.
0.2.0g
  • Beira's Anguish Dousing Charm no longer guarantees a Critical Hit if any amount of chance to be Critically Hit is present on the enemy. It now will roll Critical Hit chance normally in these cases.
0.2.0f
  • All Charms but the Golden CharmGolden CharmLasts 1.00 Seconds
    Consumes 80 of 80 Charges on use
    15% increased Rarity of Items found
    Requires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
    have had their maximum Charges halved and their Charges per Use Halved, making them refill more quickly.
0.2.0
  • Introduced to the game.