Deadeye: Difference between revisions

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{{Ascendancy Class
{{Ascendancy class
|name = Deadeye
|name = Ranger1
|flavour_text = '' ''
|flavour_text = ''A woman can change the world with a single well-placed arrow.''
}}
}}
[[File:Deadeye official art.jpg|thumb|right|600px|Official artwork of the Deadeye.]]
[[File:Deadeye official art.jpg|thumb|right|600px|Official artwork of the Deadeye.]]
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==Overview==
==Overview==
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense.
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. The class has access to a variety of bonuses that improve the damage and effectiveness of [[projectile]] skills. The Deadeye can also gain passives that grant [[Tailwind]], which improves her speed and evasion as long as she avoids taking damage. The Deadeye also has skills that grant bonuses to [[frenzy charge]] and [[mark]] skills.


==Passive skills==
==Passive skills==
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{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
! colspan=2 |Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
|-
|-
| [[???]] || ???<br>(Select ???a or ???b) || {{n/a}} || ???
| colspan=2 |[[Avidity]] || 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge || {{n/a}} || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]]
|-
|-
| [[???a]] || ??? || {{n/a}} || [[???]]
| colspan=2 |[[Thrilling Chase]] || Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled || [[Avidity]] || [[Frenzy Charge Duration (ascendancy passive skill)|Frenzy Charge Duration]]
|-
|-
| [[???b]] || ??? || {{n/a}} || [[???]]
| colspan=2 |[[Bullseye]] || Apply 5 Critical Weakness to Enemies when Consuming a Mark on them || {{n/a}} || [[Accuracy (ascendancy passive skill)|Accuracy]]
|-
|-
| [[Endless Munitions]] || Skills fire an additional Projectile || [[???]] || ???
| rowspan=2 | [[Projectile Proximity Specialisation]]  
| [[Point Blank]] || Projectiles deal 20% more Hit Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
| rowspan=2 |
| rowspan=2 | [[Projectile Speed (ascendancy passive skill)|Projectile Speed]]
|-
| [[Far Shot]] || Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
|-
|-
| [[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || ???
| colspan=2 |[[Endless Munitions]] || Skills fire an additional Projectile || [[Projectile Proximity Specialisation]] || [[Projectile Speed (ascendancy passive skill)|Projectile Speed]]
|-
|-
| [[???]] || ??? || [[Gathering Winds]] || ???
| colspan=2 |[[Called Shots (passive)|Called Shots]] || Grants Skill: [[Called Shots]] || {{n/a}} || [[Mark Effect (ascendancy passive skill)|Mark Effect]]
|-
|-
| [[???]] || ??? || {{n/a}} || ???
| colspan=2 |[[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || [[Skill Speed (ascendancy passive skill)|Skill Speed]]
|-
|-
| [[???]] || ??? || [[???]] || ???
| colspan=2 |[[Wind Ward]] || 3% less Damage taken per Tailwind || [[Gathering Winds]] || [[Skill Speed (ascendancy passive skill)|Skill Speed]]
|-
| [[Eagle Eyes]] || You have no Accuracy Penalty at Distance || {{n/a}} || ???
|-
| [[???]] || ??? || {{n/a}} || ???
|}
|}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|?|
{{Version history table row|0.3.0|
* The [[Avidity]] Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge.
* The [[Called Shots (passive)|Called Shots]] Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new [[Called Shots]] Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit.
* The Eagle Eyes Notable Passive Skill has been renamed to [[Bullseye]]. No longer removes the distance-based accuracy penalty. Instead, it applies 5 stacks of Critical Weakness to enemies when you consume a Mark on them.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
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{{Navbox Characters}}
{{Navbox Characters}}
{{sister|poewiki}}

Latest revision as of 20:54, 29 August 2025

Deadeye
A woman can change the world with a single well-placed arrow.
Official artwork of the Deadeye.

Deadeye is an Ascendancy class for the Ranger.

Overview

The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense. The class has access to a variety of bonuses that improve the damage and effectiveness of projectile skills. The Deadeye can also gain passives that grant Tailwind, which improves her speed and evasion as long as she avoids taking damage. The Deadeye also has skills that grant bonuses to frenzy charge and mark skills.

Passive skills

Minor skills

This class has the following minor passive skills:

Lua error: Error: Table passive_skills not found..

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Avidity 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge Frenzy Charge Duration
Thrilling Chase Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled Avidity Frenzy Charge Duration
Bullseye Apply 5 Critical Weakness to Enemies when Consuming a Mark on them Accuracy
Projectile Proximity Specialisation Point Blank Projectiles deal 20% more Hit Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres Projectile Speed
Far Shot Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Endless Munitions Skills fire an additional Projectile Projectile Proximity Specialisation Projectile Speed
Called Shots Grants Skill: Called Shots Mark Effect
Gathering Winds Gain Tailwind on Skill use
Lose all Tailwind when Hit
Skill Speed
Wind Ward 3% less Damage taken per Tailwind Gathering Winds Skill Speed

Version history

Version Changes
0.3.0
  • The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge.
  • The Called Shots Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new Called Shots Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit.
  • The Eagle Eyes Notable Passive Skill has been renamed to Bullseye. No longer removes the distance-based accuracy penalty. Instead, it applies 5 stacks of Critical Weakness to enemies when you consume a Mark on them.
0.1.0
  • Introduced to the game.