Chaos Inoculation: Difference between revisions

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|subheader = Keystone
|subheader = Keystone
|1        = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:ChaosInoculation passive skill icon.png]]</div>
|1        = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:ChaosInoculation passive skill icon.png]]</div>
|2        = Maximum Life becomes 1, Immune to Chaos Damage<br>Immune to Bleeding
|2        = Maximum Life is 1<br>Immune to Chaos Damage and Bleeding
|3 = {{c|flavour|Give up everything in pursuit of greatness - even life itself.}}
|3 = {{c|flavour|Give up everything in pursuit of greatness - even life itself.}}
}}
}}
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==Mechanics==
==Mechanics==
CI grants immunity to chaos damage, therefore causing the player to be unaffected by [[poison]] or other chaos [[damage over time]] effects.
CI grants immunity to chaos damage, therefore causing the player to be unaffected by [[poison]] or other chaos [[damage over time]] effects. It also grants immunity to [[bleeding]]. It does not prevent [[Corrupted Blood]] or other physical damage over time sources.


<!--The player's [[stun]] and [[ailment]] thresholds are based on the player's maximum life as if this keystone was not allocated, rather than using the new value of 1.-->The player's [[stun]] and [[ailment]] thresholds are currently based on the new value of 1 maximum life, instead of the intended maximum life as if this keystone was not allocated.{{bug}}<ref>https://www.youtube.com/watch?v=4BPz4C21tgs</ref>
The player's [[stun]] and [[ailment]] thresholds will be based on the new value of 1 maximum life, instead of being based on the amount of maximum life you would have without this keystone. It's recommended to take passives that grant additional stun and ailment threshold based on your energy shield to counteract them.


While CI is allocated, a player always counts as being on [[full life]] but can never be on [[low life]].
While CI is allocated, a player always counts as being on [[full life]] but can never be on [[low life]].
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{{sister|poewiki}}
{{sister|poewiki}}
[[Category:Keystone passive skills]]

Latest revision as of 18:54, 29 August 2025

Chaos Inoculation
Keystone
Maximum Life is 1
Immune to Chaos Damage and Bleeding
Give up everything in pursuit of greatness - even life itself.


Chaos Inoculation (or CI) is a keystone passive skill that that grants immunity to chaos damage and bleeding, but sets maximum life to 1.

Mechanics

CI grants immunity to chaos damage, therefore causing the player to be unaffected by poison or other chaos damage over time effects. It also grants immunity to bleeding. It does not prevent Corrupted Blood or other physical damage over time sources.

The player's stun and ailment thresholds will be based on the new value of 1 maximum life, instead of being based on the amount of maximum life you would have without this keystone. It's recommended to take passives that grant additional stun and ailment threshold based on your energy shield to counteract them.

While CI is allocated, a player always counts as being on full life but can never be on low life.

Location

Chaos Inoculation is located on the top right side of the passive skill tree.

Version history

Version Changes
0.2.0e
  • Chaos Inoculation now additionally makes you immune to bleeding.
0.2.0
  • Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion.
0.1.0e
  • (Hotfix 6) Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Life.
0.1.0
  • Introduced to the game.