Whirlwind: Difference between revisions

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Creating a whirlwind where there's already one will add a stage to it instead. Whirlwinds gain increased radius and increased collapse damage and knockback distance per stage. Whirlwind stages are normally capped at 3.
Creating a whirlwind where there's already one will add a stage to it instead. Whirlwinds gain increased radius and increased collapse damage and knockback distance per stage. Whirlwind stages are normally capped at 3.


Whirlwinds created over an elemental [[ground effect]] ([[ignited ground]], [[chilled ground]], [[shocked ground]]) will gain 50% of damage as extra damage of that element. It will also propagate the effects of the ground effect  to enemies inside the whirlwind as well.
Whirlwinds created over an elemental [[ground effect]] ([[ignited ground]], [[chilled ground]], [[shocked ground]]) will gain 50% of damage as extra damage of that element. It will also propagate the effects of the ground effect  to enemies inside the whirlwind as well. The whirlwind will lose the elemental effect if it not being affected by the elemental ground for 4 seconds.


==Related gems==
==Related gems==

Latest revision as of 14:44, 27 August 2025

Whirlwinds
Tooltip
Whirlwinds Blind and Slow the movement speed of enemies within them. If their creator crosses the edge of the Whirlwind it collapses, damaging and Knocking Back enemies caught inside. The collapse deals Melee damage.

Trying to create a Whirlwind that would overlap with an existing Whirlwind instead moves the existing Whirlwind and grants it a stage, making it larger and more damaging.

A Whirlwind that overlaps an allied Elemental Ground Surface takes on that element, gaining 50% of damage as the corresponding type and applying the Ground Surface's debuff to enemies inside the Whirlwind.

Whirlwinds are objects created by certain spear skills. Certain skills will also interact with them.

Mechanics

Whirlwinds apply Blind and a 30% movement speed slow to enemies within it.

When the creator moves to the edge of a whirlwind (moving into a whirlwind or moving outside of it), the whirlwind collapses, dealing melee damage and knockback to enemies within it.

Creating a whirlwind where there's already one will add a stage to it instead. Whirlwinds gain increased radius and increased collapse damage and knockback distance per stage. Whirlwind stages are normally capped at 3.

Whirlwinds created over an elemental ground effect (ignited ground, chilled ground, shocked ground) will gain 50% of damage as extra damage of that element. It will also propagate the effects of the ground effect to enemies inside the whirlwind as well. The whirlwind will lose the elemental effect if it not being affected by the elemental ground for 4 seconds.

Related gems

Skill gems

The following skill gems are related to Whirlwinds:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
TwisterTwisterAttack, AoE, Projectile, Duration, Barrageable
Tier: 1
Level: (1-20)
Cost: (4-32) Mana
Attack Speed: 80% of base
Attack Damage: (80-232)% of base
Requires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies
Pierces all Targets
Twister radius is 0.5 metres
Twister duration is 3 seconds
Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
Elemental twisters Gain 50% of damage as damage of the corresponding Type
Twisters fired at the same time can Hit the same
target no more than once every 0.66 seconds

Additional Effects From 1-20% Quality:
(1-20)% chance for an additional twister
Skills can be managed in the Skills Panel.
1NoYesNo
Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
Using this Attack again in the storm adds 1 Stage to the storm

Storm
Attack Damage: (70-218)%
Maximum 3 Stages
Damage from releasing Storm has +4 to radius per Stage
Deals 150% more Damage per Stage when released
Enemies inside the storm have 30% reduced Movement Speed
Storm gains +3 to radius per Stage
Skills can be managed in the Skills Panel.
1NoYesNo
Whirlwind LanceWhirlwind LanceBarrageable, Attack, AoE, Projectile, Duration
Tier: 11
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Additional Effects From 1-20% Quality:
Collapse deals +(2-40)% more damage per additional stage
Skills can be managed in the Skills Panel.
11NoYesNo

Support gems

The following support gems are related to Whirlwinds:

GemTierGem requires strengthGem requires dexterityGem requires intelligence

Related unique items

No results found

Version history

Version Changes
0.3.0
  • Ground effects captured by Whirlwinds now only last for 4 seconds before the Whirlwind reverts to its normal state.
  • Fixed a bug where Ignited Oil Ground wasn't igniting Whirlwinds.
0.2.0f
  • Whirlwind LanceWhirlwind LanceBarrageable, Attack, AoE, Projectile, Duration
    Tier: 11
    Level: (1-20)
    Cost: (7-49) Mana
    Attack Speed: 60% of base
    Attack Damage: (110-343)% of base
    Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    Additional Effects From 1-20% Quality:
    Collapse deals +(2-40)% more damage per additional stage
    Skills can be managed in the Skills Panel.
    and The Whirlwind keyword hover now clarify that the Whirlwind's collapse deals melee damage.
0.1.0
  • Introduced to the game.