Deadeye: Difference between revisions
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! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ||
|- | |- | ||
| [[ | | [[Avidity]] || 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges || {{n/a}} || ??? | ||
|- | |- | ||
| [[ | | [[Thrilling Chase]] || Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled || [[Avidity]] || ??? | ||
|- | |- | ||
| [[ | | [[Eagle Eyes]] || You have no Accuracy Penalty at Distance || {{n/a}} || ??? | ||
|- | |- | ||
| [[???]] || (Select [[Point Blank]] or [[Far Shot]]) || {{n/a}} || ??? | |||
|- | |- | ||
| [[ | | [[Point Blank]] || Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters || {{n/a}} || ??? | ||
|- | |||
| [[Far Shot]] || Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters || {{n/a}} || ??? | |||
|- | |- | ||
| [[ | | [[Endless Munitions]] || Skills fire an additional Projectile || [[Point Blank]] or<br>[[Far Shot]] || ??? | ||
|- | |- | ||
| [[ | | [[Called Shots]] || You can apply an additional Mark || {{n/a}} || ??? | ||
|- | |- | ||
| [[ | | [[Gathering Winds]] || Gain Tailwind on Skill use<br>Lose all Tailwind when Hit || {{n/a}} || ??? | ||
|- | |- | ||
| [[ | | [[Wind Ward]] || 3% less Damage taken per Tailwind || [[Gathering Winds]] || ??? | ||
|} | |} | ||
Revision as of 06:17, 4 December 2024
Lua error in Module:Data_tables at line 502: attempt to index field '?' (a nil value).

Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around modifying and enhancing projectile hits and excelling at ranged offense.
Passive skills
Minor skills
This class has the following minor passive skills:
Lua error: Error: Table passive_skills not found..
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Avidity | 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges | — | ??? |
Thrilling Chase | Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled | Avidity | ??? |
Eagle Eyes | You have no Accuracy Penalty at Distance | — | ??? |
??? | (Select Point Blank or Far Shot) | — | ??? |
Point Blank | Projectile deal 20% more Hits Damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 meters | — | ??? |
Far Shot | Projectile deal 0% more Hits Damage to Targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 meters | — | ??? |
Endless Munitions | Skills fire an additional Projectile | Point Blank or Far Shot |
??? |
Called Shots | You can apply an additional Mark | — | ??? |
Gathering Winds | Gain Tailwind on Skill use Lose all Tailwind when Hit |
— | ??? |
Wind Ward | 3% less Damage taken per Tailwind | Gathering Winds | ??? |
Version history
Version | Changes |
---|---|
0.1.0 |
|