Elemental Equilibrium: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
==Location== | ==Location== | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.4.0b| | |||
* Fixed a bug where Elemental Equilibrium's stated order of infusion creation was the opposite of its actual effect. The description has been updated to match the effect. | |||
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{{Version history table row|0.4.0| | {{Version history table row|0.4.0| | ||
* The Elemental Equilibrium Keystone now grants Cold Infusion Remnants you create are instead Fire, Fire Infusion Remnants you create are instead Lightning, Lightning Infusion Remnants you create are instead Cold. | * The Elemental Equilibrium Keystone now grants Cold Infusion Remnants you create are instead Fire, Fire Infusion Remnants you create are instead Lightning, Lightning Infusion Remnants you create are instead Cold. | ||
Latest revision as of 11:40, 17 December 2025
Elemental Equilibrium is a keystone passive skill that changes the element type of elemental infusions the user would normally create.
Mechanics
Location
Elemental Equilibrium is located on the top left of the passive skill tree.
Version history
| Version | Changes |
|---|---|
| 0.4.0b |
|
| 0.4.0 |
|
| 0.3.0 |
|
| 0.1.0 |
|