Accuracy
Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
Accuracy is used to hit a target with an attack, and is checked against the target's Evasion to determine that chance. Accuracy is also used to check against Deflection chance.
Player characters inherently gain 6 base accuracy per level, and 6 base accuracy for each point of dexterity.
Mechanics
Accuracy is weighed against the target's evasion when determining if an attack hits or misses according to:
Chance to hit can not be lower than 5% but can reach 100%. The Amazon's Critical Strike notable allows chance to hit to exceed 100%. Due to the accuracy formula, the highest possible chance to hit you can have is 125%.
- Effects that state Can't be Evaded or Always Hit (e.g.
Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 75% of base
Attack Damage: (90-281)% of baseRequires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From 1-20% Quality:
Recover (0.2-4)% of maximum Mana over four seconds on Culling an EnemySkills can be managed in the Skills Panel.
) will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. - Cannot Evade (e.g.
BramblejackBramblejack
Rusted CuirassArmour: 45
Movement Speed: -5.0%+(60-100) to maximum Life
+(60-100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while SurroundedIt is safer to be feared than to be loved.) does the same, in reverse; all skills against the subject will hit regardless of accuracy.
Spell do not benefit from accuracy. Player minions do not require accuracy and their attacks will always hit.
Accuracy penalty
Player attacks incur an accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and increasing linearly to a maximum penalty of 90% less Accuracy for targets further than 9 metres away.
Enemies do not have an accuracy penalty, but can be given one with Tactician's Stay Light, Use Cover or
Vigilant ViewVigilant View
Emerald RingRequires Level 26+(120-160) to Accuracy Rating+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
(10-20)% increased Rarity of Items found
+(20-30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%Agony brings clarity to those of pure mind..
Related Mechanics
Blind
Blind is a debuff that reduces the target's Evasion and Accuracy by 20% and lowers their vision radius to minimum.
Unique Items
+x to Accuracy Rating
No results found
+x% increased/reduced Accuracy Rating No results found
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
|
| 0.1.0 |
|