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Abyssal ApparitionAbyssal ApparitionSpell Level: (1-20) Cast Time: InstantConsume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.Spells cast by Apparition deal (60-50)% less DamageSkills can be managed in the Skills Panel.File:Abyssal Apparition skill icon.png, Ancestral CryAncestral CryWarcry, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional Level: 1 Use Time: 0.80 secPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry Requires 100 Glory to use Warcry radious is 4 meters Warcry duration is 8 seconds Knocks back and interrupts enemies in a smaller area Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire Damage with Boosted Attacks
Additional Effects From 1-20% Quality: +(0.075-1.5) seconds to Corrupted Blood durationSkills can be managed in the Skills Panel., Bursting Fen ToadBursting Fen ToadAttack, AoE, Physical, Chaos Level: (1-20) Critical Strike Chance: 5.00% Attack Damage: (225-702)% of baseA Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.25% chance to Trigger this Skill on Kill Toad Explosion radius is 2.5 metres (6-171) to (9-256) Base Physical Damage 100% chance to Poison on Hit
Additional Effects From 1-20% Quality: (0.5-10)% chance to Trigger this Skill on KillSkills can be managed in the Skills Panel., Called ShotsCalled ShotsMeta Level: 1Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every half second.Applies a socketed Mark to 1 Enemy every five seconds Applies socketed Marks to Enemies within 4 metresPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.File:Called Shots skill icon.png, Cast on Charm UseCast on Charm UseBuff, Persistent, Trigger, Meta Level: (1-20)While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.When a Charm is used gains 2 Energy per Charge used (0–57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect., File:Cast on Elemental Ailment inventory icon.pngCast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Fire, Cold, Lightning, Meta Tier: 14 Level: 1 Reservation: 100 spiritPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.File:Cast on Elemental Ailment skill icon.pngFile:Cast on Elemental Ailment inventory icon.png, Chaotic SurgeChaotic SurgeAttack, AoE, Chaos Level: (1-20) Attack Damage: (50-181)% of baseGrants your weapon Surges. Non-MeleeProjectileAttacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.Converts 100% of Physical Damage to Chaos Damage Cannot Consume Charges Explosion radius is 1.8 metresSkills can be managed in the Skills Panel., CraterCraterSupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time., Enervating NovaEnervating NovaSpell, AoE, Lightning, Duration, Nova Level: (1-20) Cost: 0 Mana Cast Time: 1.00 sec Critical Strike Chance: 11.00%Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.Deals (1-14) to (7-265) Lightning Damage (100-157)% more Electrocution buildup Lightning damage from this skill Contributes to Electrocution Buildup Ring outer radius is 2.6 metres Ring inner radius is 1 metre Enemies Hit receive Electrocution buildup from Lightning damage for 4 second duration Deals more damage to enemies based on distance from you, up to 100% to enemies on the far edge of the ring
Additional Effects From 1-20% Quality: Consumes up to (0.15-3) CorpsesSkills can be managed in the Skills Panel., Fire Spell on HitFire Spell on HitBuff, Persistent, Trigger, Fire, Meta Level: (1-20)While active, gains Energy when you Hit enemies with MeleeAttacks and triggers socketed Fire spells on reaching maximum Energy.Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal (0–57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect., Forge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration Level: 1 Cooldown Time: 8.00 sec Attack Speed: 70% of baseHurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact Converts 30% of Physical Damage to Fire Damage While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 meters Hammer duration is 12 seconds Cooldown does not recover while the hammer is lodged Fissures Skills can be managed in the Skills Panel.File:Forge Hammer skill icon.png, Fortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, Nova Level: 1 Cooldown Time: 8.00 sec Use Time: 0.80 secPerform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry Warcry radius is 4 meters Guard duration is 4 seconds Can create one shockwave per 5 enemy Power in range, counting up to 50 Power Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power
Additional Effects From 1-20% Quality: Additional Hits deal -(0.25-5)% less damage Additional Hits convert 100% of Physical and Elemental damage to LightningSkills can be managed in the Skills Panel., Future-PastFuture-PastBuff, Persistent, Duration Level: (1-20)Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.Grants each of Hindsight, Foresight, and Sight Beyond Sight, in sequence Hindsight lasts for a (25.5-16) second duration Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling Sight Beyond Sight makes you unable to die and lasts for a 1.5 second duration Fully recover Life when you gain Sight Beyond Sight
Additional Effects From 1-20% Quality: Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling Sight Beyond Sight makes you unable to die and lasts for a (0.015-0.3) second duration Fully recover Life when you gain Sight Beyond SightSkills can be managed in the Skills Panel.File:Future-Past skill icon.png, Heart of IceHeart of IceSpell, Buff, Persistent, Aura, Cold Level: (1-20) Cast Time: Instant Critical Strike Chance: 11.00%Chills all enemies in your Presence.Chills enemies in your Presence as though dealing (26-888) to (39-1332) Cold damage
Additional Effects From 1-20% Quality: (1-20)% more Magnitude of Chill inflictedSkills can be managed in the Skills Panel., Ice-Tipped ArrowsIce-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Cold, Duration Level: 1 Cooldown Time: 8.00 sec Cast Time: 1.00 secReady your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows Maximum Buff duration is 8 seconds Empowers 3 Attacks
Ice Fragments Skills can be managed in the Skills Panel.File:Ice-Tipped Arrows skill icon.png, IcestormIcestormBarrageable, Spell, AoE, Sustained, Cold, Duration, Payoff Level: (1-20) Cast Time: 1.20 sec Critical Strike Chance: 11.00%Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.Deals (3-87) to (5-131) Cold Damage Cold Damage from Hits does not contribute to Chill Magnitude Cannot Freeze Impact radius is 0.9 metres Storm radius is 2.6 metres Storm duration is 6 seconds One impact every 0.15 seconds Improves 1 Bolt per Chill Consumed Improves 1 Bolt per Power of enemies from which Freeze is Consumed Limit 3 Icestorms
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to impact radiusSkills can be managed in the Skills Panel., ImpurityImpurityBuff, Persistent, Aura, Chaos Level: (1-20)Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.Aura grants +(10-29)% to Chaos Resistance
Additional Effects From 1-20% Quality: Aura grants +(0.3-6)% to Chaos ResistanceSkills can be managed in the Skills Panel., Inevitable AgonyInevitable AgonySpell, AoE, Duration, Curse Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse duration is (6-7.4) seconds Cursed targets take (20-33)% of Hit Damage dealt to them while Cursed again when Curse expires Taking Damage again this way cannot inflict Ailments on the Cursed target
Additional Effects From 1-20% Quality: Curse zone erupts after (0.5-10)% reduced delaySkills can be managed in the Skills Panel.File:Inevitable Agony skill icon.png, Infuse WeaponInfuse WeaponAttack, AoE, Lightning, Cold, Fire Level: (1-20) Attack Damage: (50-181)% of baseGrants your weapon Surges. Non-MeleeProjectileAttacks with that weapon Consume Infusions to Surge the Projectiles fired, causing them to explode at the end of their flight.Cold-Infused Attack Damage:50-181% Supported Skills cannot consume Charges Converts 100% of Physical Damage to Cold Damage Explosion radius is 1.8 metres
Fire-Infused Attack Damage:50-181% Supported Skills cannot consume Charges Converts 100% of Physical Damage to Fire Damage Explosion radius is 1.8 metres
Lightning-Infused Attack Damage:50-181% Supported Skills cannot consume Charges Converts 100% of Physical Damage to Lightning Damage Explosion radius is 1.8 metresSkills can be managed in the Skills Panel., Iron WardIron WardBuff, Persistent Level: 1Skills can be managed in the Skills Panel.File:Iron Ward skill icon.png, Living Lightning ILiving Lightning ISupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.More...