Combo
Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you swap weapons.
Combo is a counter that tracks the number of melee hits done by the character in the last 8 seconds. Final Strike refers to the last hit of a combo.
Some skills can only be activated by achieving a certain combo count (for example, Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
Tier: 3
Level: 1Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Impact
Attack Damage: (120–490)%
Impact radius is 1.8 metres
Shockwave
Attack Damage: (50–132)%
50% less Attack Speed
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds
Additional Effects From 1-20% Quality:
Bell is destroyed after (0-2) HitsPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. can only be activated after achieving a combo count of 4). Some skills can be transformed into combo skills using the Module Error: No results found for item using search term "item_name = Combo Finisher" support gem, which causes the linked skill to deal 40% more damage, at the cost of requiring a combo count of 5.