Monster modifier
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Monsters can have modifiers which increase their danger and rewards.
Explicit modifiers
Magic monsters can have up to one affix; rare monsters have 2 or more affixes. Each additional modifier grants the monster increased item rarity and quantity.
| Soul Eater | Soul Eater (Gains 3% increased attack and cast speed and 2% additional damge reduction per consumed Soul) |
|---|---|
| Additional Projectiles | Skills fire 4 additional Projectiles |
| Breaks Armour | Break [[Armour] equal to 1000% of Physical Damage dealt |
| Always Bleeds | Inflict Bleeding on Hit |
| Increased Stun Threshold | Cannot be Stunned |
| Extra Chaos Damage | Gain 40% of Damage as Extra Chaos Damage |
| Chaos Resistant | +50% to Chaos Resistance |
| Extra Cold Damage | Gain 40% of Damage as Extra Cold Damage |
| Cold Resistant | +10% to Maximum Cold Resistance +50% to Cold Resistance |
| Extra Crits | 300% increased Critical Hit Chance |
| Extra Fire Damage | |
| Fire Resistant | +10% to Maximum Fire Resistance +50% to Fire Resistance |
| All Damage Chills | All Damage from Hits Contributes to Chill Magnitude Chills from your Hits always reduce Action Speed by at least 10% |
| All Damage Ignites | Hits always Ignite All Damage from Hits Contributes to Ignite Chance and Magnitude |
| Accurate | 200% increased Accuracy Rating |
| Extra Energy Shield | Gain 25% of Maximum Life as Extra Maximum Energy Shield |
| Evasive | 100% increased Evasion Rating [confirmation needed] |
| Armoured | 100% increased Armour [confirmation needed] |
| Hasted | 30% increased Movement Speed; 30% increased Attack and Cast Speed |
| Regenerates Life | Regenerate 2% of Life per second |
| Lightning Resistant | +10% to Maximum Lightning Resistance +50% to Lightning Resistance |
| Extra Lightning Damage | Gain 40% of Damage as Extra Lightning Damage |
| Increased Area of Effect | 100% more Area of Effect |
| Trail of Lightning | Creates Shocked Ground that lasts for 4 seconds |
| Trail of Ice | Creates Chilled Ground that lasts for 4 seconds |
| Trail of Fire | Creates Ignited Ground that lasts for 3 seconds |
| Crit Resistant | Hits against you have 80% reduced Critical Damage Bonus |
| Stun Resistant | 250% increased Stun Threshold |
| Always Poisons | Poison on Hit |
| All Damage Shocks | Hits always Shock All Damage from Hits Contributes to Shock Chance |
| Slow Resistant | 50% less Slowing Potency of Debuffs on you |
| Stuns | 100% increased Stun Buildup |
| Damage Taken From Minions First | 50% of Damage is taken from your Minions before your Life or Energy Shield |
| Explodes Nearby Corpses | Explodes nearby corpses, dealing Physical Damage equal to #% of the corpse's Maximum Life |
| Bombardier | Periodically fires mortar projectiles |
| Conjures Flamewalls | Periodically creates Flame Walls |
| Periodically Enrages | Every 9 seconds become Frenzied for 5 seconds 40% increased Damage while Frenzied 25% increased Action Speed while Frenzied 50% reduced Damage Taken while Frenzied [confirmation needed] |
| Periodically unleashes Lightning | |
| Periodically unleashes Ice | |
| Periodically unleashes Fire | |
| Lightning Mirages When Hit | Trigger Lightning Mirage when Hit with a global cooldown |
| Magma Barrier | Surrounded by a Magma Barrier that takes #% of Damage from Hits up to a fixed amount When the Magma Barrier is depleted it explodes for massive Fire Damage Barrier returns # seconds after exploding |
| Periodic Lightning Explosions | Creates circular areas on the ground that explode dealing Lightning Damage |
| Periodic Cold Explosions | Creates circular areas on the ground that explode dealing Cold Damage |
| Periodic Fire Explosions | Creates circular areas on the ground that explode dealing Fire Damage |
| Revives Minions | Revives nearby Minion corpses |
| Shroud Walker | Teleports to distant Enemies creating a Smoke Cloud |
| Siphons Flask Charges | Flasks gain -0.05 charges per Second |
| Heals Allies and Suppresses Foe Recovery | Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration Healing Nova does not affect itself (or player minions) Healing Nova cannot be used if the Monster with this modifier is on full life |
| Siphons Mana and Deals Lightning Damage | Surrounded by a Mana Siphoning Ring Aura Enemies in the Aura take Lightning Damage Over Time and lose Mana every second Enemies standing inside the Ring are not affected by the Aura |
| Periodic Invulnerability Aura | Applies an Immunity buff to nearby allies for a short duration Immunity buff is removed on death Allies with Immunity cannot gain Immunity |
| Prevents Recovery Above 50% | Nearby Enemies Cannot Recover Life or Energy Shield to above 35% |
| Hinder Aura | Nearby Enemies are Hindered with 30% reduced Movement Speed |
| Temporal Bubble | Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower |
| Elemental Resistance Aura | You and nearby Allies gain +35% to all Elemental Resistances |
| Energy Shield Aura | You and nearby Allies gain 25% of Maximum Life as Extra Maximum Energy Shield |
| Haste Aura | You and nearby Allies gain 25% increased Attack and Cast Speed and 25% increased Movement Speed |
| Extra Physical Damage Aura | 40% increased Global Physical Damage |
| Conjures Lightning Storms | |
| Powerful Minions | Minions have 40% increased Damage Minions have 150% increased maximum Life |
| Proximal Tangibility | |
| Volatile Plants | Creates Purple Explosive Plants that deal Damage |
| Volatile Crag |
Reward modifiers
Main article: List of monster reward mods
Version history
| Version | Changes |
|---|---|
| 0.1.0e |
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| 0.1.0d |
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| 0.1.0c |
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| 0.1.0 |
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