Checkpoint: Difference between revisions
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'''Checkpoints''' are markers encountered throughout [[campaign|the campaign]]. Interacting with a checkpoint (by moving near it) will replenish the player's [[flask]]s and [[charm]]s. After [[dying]], a player may choose to revive at their most recently visited checkpoint. | '''Checkpoints''' are markers encountered throughout [[campaign|the campaign]]. Interacting with a checkpoint (by moving near it) will replenish the player's [[flask]]s and [[charm]]s. After [[dying]], a player may choose to revive at their most recently visited checkpoint. | ||
Latest revision as of 08:59, 10 October 2025
Checkpoints
Tooltip
Checkpoints are a form of saving your progress through Wraeclast and will often appear before Boss fights and at points of interest. Reaching a Checkpoint will refill your Life, Mana, FlasksFlasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies.
Normal enemies grant Flask charges equal to half their Power
Magic enemies grant Flask charges equal to their Power
Rare and Unique enemies grant Flask charges equal to twice their Power
Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot. and Charms.Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated.
The maximum number of Charm slots is capped at 3.
On death, you can choose to revive either in Town or at the last Checkpoint you reached. For this purpose, WaypointsWaypoints are a form of saving your progress through Wraeclast. Most areas (though not all) will have one, and they can be used to quickly travel from area to area. Reaching a Waypoint will refill your Life, Mana, Flasks and Charms. also function as Checkpoints.
Normal enemies grant Flask charges equal to half their Power
Magic enemies grant Flask charges equal to their Power
Rare and Unique enemies grant Flask charges equal to twice their Power
Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot. and Charms.Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated.
The maximum number of Charm slots is capped at 3.
On death, you can choose to revive either in Town or at the last Checkpoint you reached. For this purpose, WaypointsWaypoints are a form of saving your progress through Wraeclast. Most areas (though not all) will have one, and they can be used to quickly travel from area to area. Reaching a Waypoint will refill your Life, Mana, Flasks and Charms. also function as Checkpoints.
Checkpoints are markers encountered throughout the campaign. Interacting with a checkpoint (by moving near it) will replenish the player's flasks and charms. After dying, a player may choose to revive at their most recently visited checkpoint.
Checkpoints are encountered:
- At most entrances and exits to areas.
- Outside of boss arenas
- At points of interest.
- Sometimes at half-way points or transitions between sections of an area.
Clicking on a checkpoint will bring up a map of the area which can be used to instantly teleport to any previously activated checkpoints in the same area.
Version history
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0.3.0 |
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0.2.0e |
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0.1.1c |
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0.1.1b |
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0.1.0e |
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0.1.0 |
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