Blood Loss: Difference between revisions

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(Redirected page to Bleeding#Blood Loss)
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(Removed redirect to Bleeding#Blood Loss)
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#REDIRECT [[Bleeding#Blood Loss]]
{{Tooltip info
| name                  = Blood Loss
| description            = All Physical damage over time taken by a target (including Bleeding) is accumulated as Blood Loss.
}}
 
'''Blood Loss''' is a mechanic referring to the total amount of damage a target has taken from [[Physical damage|physical]] [[damage over time]], including [[Bleeding]] and [[Corrupted Blood]]. Blood Loss amount is shown as a darker red bar on the target's life bar and is used for certain skills.
 
==Related skills==
{{Skill table
|where = items.class_id IN ("Active Skill Gem")
  AND (items.stat_text LIKE "%blood loss%" OR skill_gems.gem_description LIKE "%blood loss%")
}}
 
[[Category:Game mechanics]]

Latest revision as of 17:06, 9 September 2025

Blood Loss
Tooltip
All Physical damage over time taken by a target (including Bleeding) is accumulated as Blood Loss.

Blood Loss is a mechanic referring to the total amount of damage a target has taken from physical damage over time, including Bleeding and Corrupted Blood. Blood Loss amount is shown as a darker red bar on the target's life bar and is used for certain skills.

Related skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.Enemies with Blood Loss you kill explode

Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Skills can be managed in the Skills Panel.
4YesYesNo
Blood HuntBlood HuntAttack, AoE, Melee, Strike, Physical, Payoff
Tier: 7
Level: (1-20)
Cost: (5-39) Mana
Attack Damage: (50-243)% of base
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.+0.15 seconds to Total Attack Time

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to explosion radius
Skills can be managed in the Skills Panel.
7NoYesNo
Bloodhound's MarkBloodhound's MarkBarrageable, Attack, AoE, Mark, Physical, Duration, Nova, Payoff
Tier: 9
Level: (1-20)
Cost: (23-88) Mana
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Skills can be managed in the Skills Panel.
9NoYesNo