Ignited ground: Difference between revisions
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Damage from ignited ground scales the same way as regular ignite as if it were inflicted by a hit. | Damage from ignited ground scales the same way as regular ignite as if it were inflicted by a hit. | ||
Because the damage ignites deal is not modified by player damage, and instead only modified by ignite magnitude and enemy resistances, ignited ground mostly depends upon the source which created the ignited ground to determine the ignite's damage output. | |||
==Version history== | ==Version history== |
Revision as of 03:59, 4 April 2025
Ignited ground is a ground effect that inflicts the ignite ailment on enemies while they are on it. It is also referred to as "burning ground".
Mechanics
Ignited ground ignites enemies while they are within its area. By default, ignited ground lasts for 4 seconds and has a radius of 2 metres unless otherwise specified.
Damage from ignited ground scales the same way as regular ignite as if it were inflicted by a hit.
Because the damage ignites deal is not modified by player damage, and instead only modified by ignite magnitude and enemy resistances, ignited ground mostly depends upon the source which created the ignited ground to determine the ignite's damage output.
Version history
Version | Changes |
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0.1.1 |
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0.1.0e |
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0.1.0 |
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