Off Hand: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Off-hands are further categorized into | Off-hands are further categorized into four item classes: | ||
* '''[[Shields]]''', which grant | * '''[[Shields]]''', which grant [[Armour]] or hybrid Armour [[defence]]s and chance to [[block]]. All basetypes also grant the [[Raise Shield]] skill. | ||
* '''[[Bucklers]]''', which grant [[Evasion]] and chance to block. All basetypes also grant the [[Parry]] skill. | |||
* '''[[Foci]]''' (or '''Focus'''), which grant energy shield but no block and can roll [[caster]] modifiers. | * '''[[Foci]]''' (or '''Focus'''), which grant energy shield but no block and can roll [[caster]] modifiers. | ||
* '''[[Quiver]]s''', which primarily roll modifiers to enhance [[bow]]s. | * '''[[Quiver]]s''', which primarily roll modifiers to enhance [[bow]]s. |
Revision as of 17:07, 3 April 2025
An Off Hand or off-hand is a category of equipment that can exclusively be equipped in the Off Hand slot (right weapon slot). They can provide a variety of offensive or defensive benefits depending on the specific item class.
Mechanics
Off-hands are further categorized into four item classes:
- Shields, which grant Armour or hybrid Armour defences and chance to block. All basetypes also grant the Raise Shield skill.
- Bucklers, which grant Evasion and chance to block. All basetypes also grant the Parry skill.
- Foci (or Focus), which grant energy shield but no block and can roll caster modifiers.
- Quivers, which primarily roll modifiers to enhance bows.
Off-hands cannot normally be used with two-handed martial weapons, though it is possible to do so with two-handed swords, axes, or maces with Giant's Blood allocated.
Shields and foci are also considered armour.
Version history
Version | Changes |
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0.1.0 |
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