'''Gold''' is a collectible item that drops from monsters and [[chest]]s. Gold can be used to purchase [[item]]s from [[vendor]]s, [[respec]] [[passive skill]]s, and exchange items on the [[currency exchange]]. Gold is [[character]]-bound. It cannot be traded or transferred in any way.
'''Gold''' is a collectible item that drops from monsters and [[chest]]s. Gold can be used to purchase [[item]]s from [[vendor]]s, [[respec]] [[passive skill]]s, and exchange items on the [[currency exchange]]. Gold is account-bound and is shared between all characters within the same [[league]]. It cannot be traded or transferred to other players in any way.
==Mechanics==
==Mechanics==
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* Gold can be used to respec passive skills.
* Gold can be used to respec passive skills.
* Gold can be used to change the chosen attribute of [[attribute]] travel nodes, at half the price of respeccing.
* Gold can be used to change the chosen attribute of [[attribute]] travel nodes, at half the price of respeccing.
* Gold is required as a cost for placing orders on the currency exchange.
* Gold is required as a cost for buying and selling items on the [[Currency Exchange]].
==Uses==
==Uses==
Revision as of 02:49, 16 December 2024
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Gold is a collectible item that drops from monsters and chests. Gold can be used to purchase items from vendors, respecpassive skills, and exchange items on the currency exchange. Gold is account-bound and is shared between all characters within the same league. It cannot be traded or transferred to other players in any way.
Any Gold within pickup range will be added to your inventory automatically upon moving or teleporting using a skill.
Gold does not take up any inventory space. The amount of Gold currently held can be seen on your Inventory screen.
Gold cannot be traded with other players or itemized.
Gold can be used to respec passive skills.
Gold can be used to change the chosen attribute of attribute travel nodes, at half the price of respeccing.
Gold is required as a cost for buying and selling items on the Currency Exchange.
Uses
Each town contains a vendor and gambler that can trade the player items for gold.
Item acquisition
Gold can drop anywhere.
Dropped items have a chance to be converted to gold. This is inversely correlated with the item's rarity; normal items are significantly more likely to drop as gold than higher rarity items.[1] Only up to 50% of a Unique monster's drops can be gold.[2]