Elemental Equilibrium: Difference between revisions

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|subheader = Keystone
|subheader = Keystone
|1        = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:Elemental Equilibrium passive skill icon.png]]</div>
|1        = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:Elemental Equilibrium passive skill icon.png]]</div>
|2        = Infusion Remnants you create are random elements
|2        = Infusion Remnants you create are random Elements
|3 = {{c|flavour|Balance is good in all things, but especially in the realm of magic.}}
|3 = {{c|flavour|Balance is good in all things, but especially in the realm of magic.}}
}}
}}

Revision as of 11:50, 24 August 2025

Elemental Equilibrium
Keystone
Infusion Remnants you create are random Elements
Balance is good in all things, but especially in the realm of magic.
Elemental Equilibrium
Keystone
Create Cold Infusion Remnants instead of Fire Infusion Remnants
Create Fire Infusion Remnants instead of Lightning Infusion Remnants
Create Lightning Infusion Remnants instead of Cold Infusion Remnants [1]
Balance is good in all things, but especially in the realm of magic.

Elemental Equilibrium is a keystone passive skill that causes your infusion remnants to be of a random element between fire, cold, and lightning.

Mechanics

Location

Elemental Equilibrium is located on the bottom right of the passive skill tree.

Version history

Version Changes
0.3.0
  • The Elemental Equilibrium Keystone Passive Skill has been redesigned. It now causes Infusion Remnants you create to be random elements.
0.1.0
  • Introduced to the game.