Chaos Inoculation: Difference between revisions

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CI grants immunity to chaos damage, therefore causing the player to be unaffected by [[poison]] or other chaos [[damage over time]] effects.
CI grants immunity to chaos damage, therefore causing the player to be unaffected by [[poison]] or other chaos [[damage over time]] effects.


The player's [[stun]] and [[ailment]] thresholds are based on the player's maximum life as if this keystone was not allocated, rather than using the new value of 1.
<!--The player's [[stun]] and [[ailment]] thresholds are based on the player's maximum life as if this keystone was not allocated, rather than using the new value of 1.-->The player's [[stun]] and [[ailment]] thresholds are currently based on the new value of 1 maximum life, instead of the intended maximum life as if this keystone was not allocated.{{bug}}<ref>https://www.youtube.com/watch?v=4BPz4C21tgs</ref>


While CI is allocated, a player always counts as being on [[full life]] but can never be on [[low life]].
While CI is allocated, a player always counts as being on [[full life]] but can never be on [[low life]].
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion.
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* (Hotfix 6) Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Life.
* (Hotfix 6) Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Life.

Revision as of 15:02, 7 April 2025

Chaos Inoculation
Keystone
Maximum Life becomes 1, Immune to Chaos Damage
Give up everything in pursuit of greatness - even life itself.


Chaos Inoculation (or CI) is a keystone passive skill that that grants immunity to chaos damage, but sets maximum life to 1.

Mechanics

CI grants immunity to chaos damage, therefore causing the player to be unaffected by poison or other chaos damage over time effects.

The player's stun and ailment thresholds are currently based on the new value of 1 maximum life, instead of the intended maximum life as if this keystone was not allocated.[Likely due to a bug][1]

While CI is allocated, a player always counts as being on full life but can never be on low life.

CI has no special interaction with bleed. Bleed damage can only be received by damage which directly decreases life, not energy shield or any other resource which would typically be prioritized by CI users. Counterintuitively, this means that if using CI, any damage which would apply bleed must first kill the player before the bleed could be applied.

Location

Chaos Inoculation is located on the top right side of the passive skill tree.

Version history

Version Changes
0.2.0
  • Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion.
0.1.0e
  • (Hotfix 6) Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Life.
0.1.0
  • Introduced to the game.