Default attack: Difference between revisions
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| [[Crossbow]] || {{il|Crossbow Shot}} | | [[Crossbow]] || {{il|Crossbow Shot}} | ||
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| [[Mace]] || | | [[Mace]] || {{il|Mace Strike}} | ||
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| [[Quarterstaff]] || | | [[Quarterstaff]] || {{il|Quarterstaff Strike}} | ||
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| [[Unarmed]] || | | [[Unarmed]] || {{il|Punch}} | ||
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Revision as of 09:52, 9 February 2025
A Default attack is the inherent attack that comes with a martial weapon. Default attacks always have no cost.
It is always listed at the top of the Skills Panel, and be supported as usual. Default attacks gain sockets with character level, rather than with Jeweller's Orbs.
Header text | Header text |
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Bow | ![]() Level: (1-20) Attack Damage: (100-312)% of baseRequires: BowFire an arrow with your Bow.Skills can be managed in the Skills Panel. ![]() |
Crossbow | ![]() Level: (1-20) Attack Damage: (100-362)% of baseRequires: CrossbowFire a bolt from your crossbow.Skills can be managed in the Skills Panel. ![]() |
Mace | ![]() Level: (1-20) Attack Damage: (100-312)% of baseRequires: One Hand MaceStrike with your Mace.Skills can be managed in the Skills Panel. ![]() |
Quarterstaff | ![]() Level: (1-20) Attack Damage: (100-312)% of baseRequires: QuarterstaffStrike with your Quarterstaff.Skills can be managed in the Skills Panel. ![]() |
Unarmed | Module Error: No results found for item using search term "item_name = Punch" |
Caster weapons do not have a default attack but instead grant a spell: See List of items granting inherent weapon skills
Version history
Version | Changes |
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0.1.0 |
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