The Arbiter of Ash: Difference between revisions
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==Drops== | ==Drops== | ||
* {{il|Solus Ipse}} | |||
* {{il|Morior Invictus}} | * {{il|Morior Invictus}} | ||
* {{il|Sine Aequo}} | |||
* {{il|Ab Aeterno}} | |||
* {{il|Sacred Flame}} |
Revision as of 21:12, 11 December 2024
✍️This article is a stub. Please help improve the article by expanding it.
The Arbiter of Ash is the pinnacle boss of The Burning Monolith.
Drops
Solus IpseSolus Ipse
Grand VisageArmour: 88
Evasion: 80
Energy Shield: 30Requires Level 65, 46 Str, 46 Dex, 46 Int+(60-100) to Maximum Mana
25% increased Light Radius
(100-150)% increased Armour, Evasion and Energy Shield
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket an additional copy of each Lineage Support Gem, in different SkillsOne warrior alone survived to face the Arbiter.Morior InvictusMorior Invictus
Grand RegaliaArmour: 135
Evasion: 123
Energy Shield: 46
Movement Speed: -4.0%Requires Level 65, 51 Str, 51 Dex, 51 Int(200–300)% increased Armour, Evasion and Energy Shield
<3 random socket modifiers>
Has 4 Rune Sockets (Hidden)The Unblinking Eye did not cower and wail.
They stood against the end.Sine AequoSine Aequo
Grand ManchettesArmour: 44
Evasion: 40
Energy Shield: 15Requires Level 65, 40 Str, 40 Dex, 40 Int(10–15)% increased Skill Speed
(40–60)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less DamageThe greatest warrior of his era fought with honour.Ab AeternoAb Aeterno
Grand CuissesArmour: 66
Evasion: 60
Energy Shield: 23Requires Level 65, 43 Str, 43 Dex, 43 Int(15–30)% increased Movement Speed
(60–80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 secondsHis enemy was for endurance forged. His own waned.Sacred FlameSacred Flame
Shrine SceptreSceptre
Spirit: 100Requires Level 78Grants Skill: Level (18-20)Purity of FireGain (40-60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest ResistanceFire destroys, but fire also purifies.
Life always springs anew.