Gold: Difference between revisions

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|rarity_id                              = normal
|rarity_id                              = normal
|name                                    = Gold
|name                                    = Gold
|class_id                                = Gold
|class_id                                = StackableCurrency
|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|drop_level                              = 1
|tags                                    = default
|tags                                    = currency, default
|metadata_id                            = Metadata/Items/Currency/GoldCoin
|metadata_id                            = Metadata/Items/Currency/GoldCoin
|description                            =  
|stack_size                              = 10000
|description                            = Can be spent at Vendors.
|stack_size_currency_tab                = 10000
|is_sellable                            = false
|is_sellable                            = false
|is_account_bound                        = true
|release_version                        = 0.1.0
}}
}}


'''Gold''' is a collectible item that drops from monsters and [[chest]]s. Gold can be used to purchase [[item]]s from [[vendor]]s.
'''Gold''' is a collectible item that drops from monsters and [[chest]]s. Gold can be used to purchase [[item]]s from [[vendor]]s, [[respec]] [[passive skill]]s, and exchange items on the [[currency exchange]]. Gold is account-bound and is shared between all characters within the same [[league]]. It cannot be traded or transferred to other players in any way.


==Mechanics==
==Mechanics==
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* Gold does not take up any inventory space. The amount of Gold currently held can be seen on your Inventory screen.
* Gold does not take up any inventory space. The amount of Gold currently held can be seen on your Inventory screen.
* Gold cannot be traded with other players or itemized.
* Gold cannot be traded with other players or itemized.
* Gold can be used to respec passive skills.
* Gold can be used to change the chosen attribute of [[attribute]] travel nodes, at half the price of respeccing.
* Gold is required as a cost for buying and selling items on the [[Currency Exchange]].
* Gold is required to purchase items via [[asynchronous trading]].


==Uses==
==Uses==
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{{Item acquisition}}
{{Item acquisition}}
Dropped items have a chance to be converted to gold. This is inversely correlated with the item's [[rarity]]; normal items are significantly more likely to drop as gold than higher rarity items.<ref>https://youtu.be/YgVM8I9ZJIE?si=yEAedn1E6K1A2RXl&t=774</ref> Only up to 50% of a Unique monster's drops can be gold.<ref>https://www.pathofexile.com/forum/view-thread/3611705</ref>


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist|refs=
}}
{{sister|poewiki}}

Latest revision as of 15:50, 27 August 2025

GoldStack Size: 10000Can be spent at Vendors.Account-bound
Acquisition
Drop level: 1
Metadata
Item class: Currency Item
Metadata ID: Metadata/Items/Currency/GoldCoin

Gold is a collectible item that drops from monsters and chests. Gold can be used to purchase items from vendors, respec passive skills, and exchange items on the currency exchange. Gold is account-bound and is shared between all characters within the same league. It cannot be traded or transferred to other players in any way.

Mechanics

  • Any Gold within pickup range will be added to your inventory automatically upon moving or teleporting using a skill.
  • Gold does not take up any inventory space. The amount of Gold currently held can be seen on your Inventory screen.
  • Gold cannot be traded with other players or itemized.
  • Gold can be used to respec passive skills.
  • Gold can be used to change the chosen attribute of attribute travel nodes, at half the price of respeccing.
  • Gold is required as a cost for buying and selling items on the Currency Exchange.
  • Gold is required to purchase items via asynchronous trading.

Uses

Each town contains a vendor and gambler that can trade the player items for gold.

Item acquisition

Gold can drop anywhere.

Dropped items have a chance to be converted to gold. This is inversely correlated with the item's rarity; normal items are significantly more likely to drop as gold than higher rarity items.[1] Only up to 50% of a Unique monster's drops can be gold.[2]

Version history

Version Changes
0.1.0
  • Introduced to the game.

References