Witchbane: Difference between revisions
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|subheader = Ascendancy Notable Passive Skill | |subheader = Ascendancy Notable Passive Skill | ||
|1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:WitchunterDrainMonsterFocus passive skill icon.png]]</div> | |1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:WitchunterDrainMonsterFocus passive skill icon.png]]</div> | ||
|2 = Enemies have Maximum Concentration equal to | |2 = Enemies have Maximum Concentration equal to 30% of their Maximum Life<br>Break enemy Concentration on Hit equal to 100% of Damage Dealt<br>Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.4.0| | |||
* [[Witchbane]] now has Enemies have Maximum Concentration equal to 30% of their Maximum Life (previously 40%). This is a buff. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
Latest revision as of 15:58, 6 December 2025
Witchbane
Ascendancy Notable Passive Skill
Enemies have Maximum Concentration equal to 30% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
Witchbane is a notable Ascendancy passive skill for the Witchhunter that gives you the ability to break an enemy's Concentration, which causes them to have less cooldown recovery rate the lower their Concentration is.
Mechanics
Enemies have less Cooldown Recovery Rate the lower their Concentration, scaling down to 50% less Cooldown Recovery Rate when Concentration is 0%.
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.1.0 |
|