Witchbane: Difference between revisions
Jump to navigation
Jump to search
(Created page) |
Mefisto1029 (talk | contribs) |
||
| (6 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
{{Passive skill box|Witchbane}} | {{Passive skill box|Witchbane}} | ||
{{Keyword infobox|Concentration}} | |||
'''Witchbane''' is a notable [[Ascendancy passive skill]] for the [[Witchhunter]] that gives you the ability to break an enemy's [[Concentration]], | '''Witchbane''' is a notable [[Ascendancy passive skill]] for the [[Witchhunter]] that gives you the ability to break an enemy's [[Concentration]], which causes them to have less [[cooldown]] recovery rate the lower their Concentration is. | ||
==Mechanics== | ==Mechanics== | ||
By default, enemies do not have an exposed Concentration stat, but can be exposed by taking this passive. Maximum Concentration is equal to 30% of the enemy's maximum life, and regeneration 10% of their maximum Concentration if they have not lost Concentration in the past 5 seconds. Concentration is broken at a rate equal to [[hit]] damage dealt. Enemies have less Cooldown Recovery Rate at a rate of 1% less Cooldown Recovery Rate per 2% missing concentration, up to 50% less CDR when Concentration is 0%. | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.4.0| | |||
* Witchbane now has Enemies have Maximum Concentration equal to 30% of their Maximum Life (previously 40%). This is a buff. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
Latest revision as of 09:35, 13 December 2025
Witchbane
Ascendancy Notable Passive Skill
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies have Maximum Concentration equal to 30% of their Maximum Life
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds [1]
Enemies have Maximum Concentration equal to 30% of their Maximum Life
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds [1]
Concentration
Tooltip
Enemies have less Cooldown Recovery RateCooldown Recovery Rate modifies the speed at which your Skill cooldowns are restored. For example, with 100% increased Cooldown Recovery Rate your Skill cooldowns will effectively be halved.
Cooldown Recovery Rate does not affect anything other than Skill cooldowns. the lower their Concentration, scaling down to 50% less Cooldown Recovery RateCooldown Recovery Rate modifies the speed at which your Skill cooldowns are restored. For example, with 100% increased Cooldown Recovery Rate your Skill cooldowns will effectively be halved.
Cooldown Recovery Rate does not affect anything other than Skill cooldowns. when Concentration is 0%.
Cooldown Recovery Rate does not affect anything other than Skill cooldowns. the lower their Concentration, scaling down to 50% less Cooldown Recovery RateCooldown Recovery Rate modifies the speed at which your Skill cooldowns are restored. For example, with 100% increased Cooldown Recovery Rate your Skill cooldowns will effectively be halved.
Cooldown Recovery Rate does not affect anything other than Skill cooldowns. when Concentration is 0%.
Witchbane is a notable Ascendancy passive skill for the Witchhunter that gives you the ability to break an enemy's Concentration, which causes them to have less cooldown recovery rate the lower their Concentration is.
Mechanics
By default, enemies do not have an exposed Concentration stat, but can be exposed by taking this passive. Maximum Concentration is equal to 30% of the enemy's maximum life, and regeneration 10% of their maximum Concentration if they have not lost Concentration in the past 5 seconds. Concentration is broken at a rate equal to hit damage dealt. Enemies have less Cooldown Recovery Rate at a rate of 1% less Cooldown Recovery Rate per 2% missing concentration, up to 50% less CDR when Concentration is 0%.
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.1.0 |
|