Blood Barbs: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Mefisto1029 (talk | contribs) No edit summary |
||
| (2 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
{{Passive skill box|Blood Barbs}} | {{Passive skill box|Blood Barbs}} | ||
| Line 12: | Line 5: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.2.0| | |||
* The Blood Barbs Ascendancy Passive Skill no longer provides 10% of Damage gained as extra Physical Damage. It now causes Bleeding you inflict on Cursed targets to be Aggravated. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
Latest revision as of 17:55, 12 December 2025
Blood Barbs
Ascendancy Notable Passive Skill
Bleeding you inflict on Cursed targets is Aggravated
Elemental Damage also Contributes to Bleeding Magnitude [1]
Elemental Damage also Contributes to Bleeding Magnitude [1]
Blood Barbs is a notable Ascendancy passive skill for the Blood Mage allows elemental damage to contribute towards Bleeding magnitude and causes Bleeding inflicted on Cursed targets to be Aggravated.
Version history
| Version | Changes |
|---|---|
| 0.2.0 |
|
| 0.1.0 |
|