Claw: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
| (12 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
''' | {{keyword infobox|Claw}} | ||
'''Claws''' are a scrapped<ref>https://youtu.be/EyyKfOqzGbs?si=Ih6-cZDUipLhf1LO&t=7831</ref> [[weapon]] type. | |||
Claws were [[dexterity]]-based weapons (rather than being a dexterity/[[intelligence]] weapon like in the first game) and were originally intended to be the main weapon for the [[Huntress]]. | |||
Claws had a weapon range of 1.1 metres. | |||
__TOC__ | __TOC__ | ||
==Tooltip== | |||
''Claws are [[One-Handed]] [[Melee]] weapons that require [[Dexterity]] to equip. Claws can be [[Dual wield|Dual Wielded]] with another Claw, but cannot be combined with other equipped items in the off hand.'' | |||
''Claw [[Attack]]s are commonly fast and cause [[Bleeding]].'' | |||
==List of claws== | ==List of claws== | ||
The following is a list of datamined claw bases. | |||
== | {{Item table|where=items.class_id="Claw"|large=1|level=1|weapon=1|stat=1|physical_dps=1|dps=1|dex=1}} | ||
[[Category:Claws| ]] | |||
[[Category:Item classes]] | |||
== | ==References== | ||
{{ | {{reflist}} | ||
{{sister|poewiki}} | {{sister|poewiki}} | ||
Latest revision as of 15:11, 10 December 2025
Claws
Tooltip
Claws are One-HandedOne-handed weapons can be placed in the main weapon slot. Some one-handed weapon types can be dual wielded in both main and off hand weapon slots. MeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage. weapons that require DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.
Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.
Dexterity does not grant damage to Skills or any other benefits except where specifically stated. to equip. Claws can be Dual WieldedDual Wielding refers to using two Martial Weapons, one in each hand. with another Claw, but cannot be combined with other equipped items in the off hand.
Claw AttacksAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. are commonly fast and cause Bleeding.Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.
Physical damage from Hits Contributes to Bleeding Magnitude.
Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.
The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.
Any Projectiles these attacks create do not count as Melee damage. weapons that require DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.
Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.
Dexterity does not grant damage to Skills or any other benefits except where specifically stated. to equip. Claws can be Dual WieldedDual Wielding refers to using two Martial Weapons, one in each hand. with another Claw, but cannot be combined with other equipped items in the off hand.
Claw AttacksAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. are commonly fast and cause Bleeding.Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.
Physical damage from Hits Contributes to Bleeding Magnitude.
Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.
The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.
Claws are a scrapped[1] weapon type.
Claws were dexterity-based weapons (rather than being a dexterity/intelligence weapon like in the first game) and were originally intended to be the main weapon for the Huntress.
Claws had a weapon range of 1.1 metres.
Tooltip
Claws are One-Handed Melee weapons that require Dexterity to equip. Claws can be Dual Wielded with another Claw, but cannot be combined with other equipped items in the off hand.
Claw Attacks are commonly fast and cause Bleeding.
List of claws
The following is a list of datamined claw bases.
| Item | Damage | APS | Crit | pDPS | DPS | Stats | ||
|---|---|---|---|---|---|---|---|---|
| Arced Claw Physical Damage: 12-46 Critical Strike Chance: 5.00% Attacks per Second: 1.65 Weapon Range: 1.1 metresRequires Level 33, 76 Dex | 33 | 76 | 12-46 | 1.65 | 5.00% | 47.8 | 47.8 | — |
| Crude Claw Physical Damage: 4-10 Critical Strike Chance: 5.00% Attacks per Second: 1.65 Weapon Range: 1.1 metres | 1 | 0 | 4-10 | 1.65 | 5.00% | 11.5 | 11.5 | — |
| Pict Claw Physical Damage: 4-16 Critical Strike Chance: 5.00% Attacks per Second: 1.70 Weapon Range: 1.1 metresRequires Level 6, 16 Dex | 6 | 16 | 4-16 | 1.70 | 5.00% | 17.0 | 17.0 | — |
| Wolfbane Claw Physical Damage: 7-23 Critical Strike Chance: 5.00% Attacks per Second: 1.60Requires Level 12, 29 DexGrants 8 Life per Enemy Hit | 12 | 29 | 7-23 | 1.60 | 5.00% | 24.0 | 24.0 | Grants 8 Life per Enemy Hit |
| Forked Claw Physical Damage: 10-26 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 16, 38 Dex | 16 | 38 | 10-26 | 1.55 | 5.00% | 27.9 | 27.9 | — |
| Plated Claw Physical Damage: 13-31 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 22, 52 Dex | 22 | 52 | 13-31 | 1.60 | 5.00% | 35.2 | 35.2 | — |
| Edged Claw Physical Damage: 11-38 Critical Strike Chance: 5.00% Attacks per Second: 1.70 Weapon Range: 1.1 metresRequires Level 28, 65 Dex(15-25)% chance to Blind Enemies on hit | 28 | 65 | 11-38 | 1.70 | 5.00% | 41.6 | 41.6 | (15-25)% chance to Blind Enemies on hit |
| Hooked Claw Physical Damage: 16-49 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 36, 83 Dex | 36 | 83 | 16-49 | 1.55 | 5.00% | 50.4 | 50.4 | — |
| Razorglass Claw Physical Damage: 23-54 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 45, 104 Dex | 45 | 104 | 23-54 | 1.60 | 5.00% | 61.6 | 61.6 | — |
| Sharktooth Claw Physical Damage: 25-52 Critical Strike Chance: 5.00% Attacks per Second: 1.70 Weapon Range: 1.1 metresRequires Level 49, 112 Dex | 49 | 112 | 25-52 | 1.70 | 5.00% | 65.5 | 65.5 | — |
| Armoured Claw Physical Damage: 27-63 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 52, 119 Dex | 52 | 119 | 27-63 | 1.55 | 5.00% | 69.8 | 69.8 | — |
| Piercing Claw Physical Damage: 23-68 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 55, 126 Dex | 55 | 126 | 23-68 | 1.60 | 5.00% | 72.8 | 72.8 | — |
| Talon Claw Physical Damage: 23-79 Critical Strike Chance: 5.00% Attacks per Second: 1.65 Weapon Range: 1.1 metresRequires Level 65, 148 Dex | 65 | 148 | 23-79 | 1.65 | 5.00% | 84.1 | 84.1 | — |