Tailwind: Difference between revisions
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{{ | {{Keyword infobox|Tailwind}} | ||
'''Tailwind''' is a stackable [[buff]] that grants increased [[movement speed]], [[skill speed]], [[evasion rating]], and [[deflection]] damage reduction. | |||
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}} | |||
'''Tailwind''' is a stackable [[buff]] that grants [[movement speed]], [[skill speed]], | |||
==Sources of Tailwind== | ==Sources of Tailwind== | ||
* The [[Deadeye]] skill [[Gathering Winds]] | * The [[Deadeye]] skill [[Gathering Winds]] | ||
* {{il|The Black Insignia}} | |||
* | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.4.0| | |||
* Tailwind now grants 1% increased movement speed, 2% increased Skill Speed (previously 3%), 10% increased Evasion Rating (previously 15%) and prevent 1% of Damage from Deflected Hits per stack. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
Latest revision as of 16:46, 5 December 2025
Tailwind
Tooltip
Tailwind is a stacking BuffBuffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies. which grants 1% increased movement speed, 2% increased Skill Speed,Affects the speed at which all Skills are used. Increases and reductions to Skill Speed stack additively with increases and reductions to Attack Speed, Cast Speed, Warcry Speed, and similar stats. 10% increased EvasionEvasion Rating grants a chance to Evade enemy Hits, preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy. Rating and prevent 1% of Damage from DeflectedDeflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage from those Hits. Exact chance to Deflect also depends on the attacker's Accuracy. HitsAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. per stack. Maximum 10 stacks.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies. which grants 1% increased movement speed, 2% increased Skill Speed,Affects the speed at which all Skills are used. Increases and reductions to Skill Speed stack additively with increases and reductions to Attack Speed, Cast Speed, Warcry Speed, and similar stats. 10% increased EvasionEvasion Rating grants a chance to Evade enemy Hits, preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy. Rating and prevent 1% of Damage from DeflectedDeflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage from those Hits. Exact chance to Deflect also depends on the attacker's Accuracy. HitsAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. per stack. Maximum 10 stacks.
Tailwind is a stackable buff that grants increased movement speed, skill speed, evasion rating, and deflection damage reduction.
Sources of Tailwind
- The Deadeye skill Gathering Winds
The Black InsigniaThe Black Insignia
Corsair CapEvasion: (268-316)Requires Level 45, 64 Dex(70-100)% increased Evasion Rating
(10-20)% increased Rarity of Items found
+(15-25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when HitBrinerot pirates live in a perpetual blaze of glory,
pushing their luck right to the end.
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.1.0 |
|