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'''Corrupted Blood''' is a [[debuff]] that inflicts [[physical]] [[damage over time]] to the affected target. It should not be confused with | '''Corrupted Blood''' is a [[debuff]] that inflicts [[physical]] [[damage over time]] to the affected target. It should not be confused with | ||
[[bleeding]], an [[ailment]] with a similar effect. | [[bleeding]], an [[ailment]] with a similar effect. |
Latest revision as of 10:59, 10 October 2025
Corrupted Blood
Debuff
Corrupted Blood
Tooltip
Corrupted Blood is a DebuffDebuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met.
Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies. that deals PhysicalPhysical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding. damage over time and can stack up to 10 times.
Corrupted Blood is not BleedingBleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.
Physical damage from Hits Contributes to Bleeding Magnitude.
Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.
The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage. and is not affected by any stats related to Bleeding.Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.
Physical damage from Hits Contributes to Bleeding Magnitude.
Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.
The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.
Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies. that deals PhysicalPhysical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding. damage over time and can stack up to 10 times.
Corrupted Blood is not BleedingBleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.
Physical damage from Hits Contributes to Bleeding Magnitude.
Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.
The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage. and is not affected by any stats related to Bleeding.Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.
Physical damage from Hits Contributes to Bleeding Magnitude.
Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.
The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.
Corrupted Blood is a debuff that inflicts physical damage over time to the affected target. It should not be confused with bleeding, an ailment with a similar effect.
Skill functions and interactions
Corrupted Blood is a stacking debuff that can apply up to 10 times on a single target. Applying a new stack to the target will refresh the duration of all existing stacks of Corrupted Blood.
When applied by enemies, Corrupted Blood's damage is based on the level of the monster that applied it.
Related skills
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Level: (1-20)Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second Blood Boil applies to non-Unique enemies in your Presence every (2-1.52) seconds 20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy Corrupted Blood duration is 5 seconds Additional Effects From 1-20% Quality: +(0.075-1.5) seconds to Corrupted Blood durationSkills can be managed in the Skills Panel. ![]() | — | — | — | — |
Persistent skills
Gem | Tier | ![]() | ![]() | ![]() |
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Support gems
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Category: Corrupting CryRequires Level 65 Support Requirements: +5 StrSupports Warcries, causing them to inflict massive amounts of Corrupted Blood on enemies in their area of effect, at the cost of your Life.Corrupted Blood deals 25% of your Strength as Physical Damage per second Corrupted Blood duration is 5 seconds Lose 2% of maximum Life per Corrupted Blood inflicted by Supported Skills Supported Warcries inflict 5 Corrupted Blood DebuffsThe water used to cool the Locus of Corruption ran red as blood, bright as flame, and bubbled with strange heat. "Drink," he offered. "Suffuse your flesh with power!"Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | ![]() | ![]() | ![]() |
![]() Category: Corrupting Cry Tier: 3Support Requirements: +5 StrSupports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.Supported Warcries have 30% less Area of Effect Corrupted Blood deals 25% of your Strength as Physical Damage per second Corrupted Blood duration is 5 seconds Supported Warcries inflict Corrupted BloodPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Corrupting Cry Tier: 5Support Requirements: +5 StrSupports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.Corrupted Blood deals 25% of your Strength as Physical Damage per second Corrupted Blood duration is 5 seconds Supported Warcries inflict Corrupted BloodPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
Related unique items
Item | Base item | Item class | ![]() | Stats |
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Bloodbarrier![]() Iron BucklerBuckler Chance to Block: 20% Evasion: 33Requires Level 16, 25 DexGrants Skill: ![]() +(13–17)% to Chaos Resistance (5–10) Life Regeneration per second Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per secondA window onto a realm of red, where countless voices scream... | Iron Buckler | Buckler | 16 | (10–15)% increased Block chance +(13–17)% to Chaos Resistance (5–10) Life Regeneration per second Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per second |
Zerphi's Genesis![]() Heavy BeltRequires Level 56(20-30)% increased Stun Threshold Has (1-3) Charm Slots+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges usedThe most horrifying ideas often begin with a simple innovation. | Heavy Belt | Belt | 56 | (20-30)% increased Stun Threshold Has (1-3) Charm Slots+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges used |
Version history
Version | Changes |
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0.1.0 |
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