Essence (encounter): Difference between revisions
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{{ | {{Keyword infobox|Essence}} | ||
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}} | |||
{{for|the currency|Essence}} | {{for|the currency|Essence}} | ||
[[File:Essence crystals.jpg|thumb|Monsters trapped in essence crystals]] | [[File:Essence crystals.jpg|thumb|Monsters trapped in essence crystals]] | ||
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The rare Essence monster inherits one or more Essence [[monster modifier]]s which correspond to the essences it holds. Once defeated, it will drop each of the listed [[essence]]s. | The rare Essence monster inherits one or more Essence [[monster modifier]]s which correspond to the essences it holds. Once defeated, it will drop each of the listed [[essence]]s. | ||
Using a {{il|Vaal Orb}} on an imprisoned monster will [[Corrupted|corrupt]] it and modify the essences it's holding in unpredictable ways. Outcomes include: | |||
*No change. | |||
*Add an additional random essence. | |||
*Reroll all essences, transforming them into the same tier of essences. | |||
*Upgrade essences into their better versions and transform Perfect Essences into a Corrupted Essence.{{confirm}} | |||
*Essence monsters are freed immediately | |||
Note: If the result is an upgrade or reroll to another type, then {{il|Essence of the Abyss}} will be removed if present.{{bug}} | |||
Essence encounters do not respawn if reset by [[character death]]. | Essence encounters do not respawn if reset by [[character death]]. | ||
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! Essence type !! Monster modifier description | ! Essence type !! Monster modifier description | ||
|- | |- | ||
|Essence of Battle | |[[Essence of Abrasion]] || Periodically drops a giant anchor from the sky | ||
|- | |||
|[[Essence of Alacrity]] || Periodically creates time traps on the ground that inflict [[Frozen]] for 2 seconds | |||
|- | |||
|[[Essence of Battle]] || | |||
|- | |||
|[[Essence of Command]] || | |||
|- | |||
|[[Essence of Electricity]] || Periodically creates an expanding ring that explodes with lightning after a duration. | |||
|- | |||
|[[Essence of Enhancement]] || Periodically creates a ring of bone walls around the monster | |||
|- | |||
|[[Essence of Flames]] || | |||
|- | |||
|[[Essence of Grounding]] || Periodically creates an expanding ring that explodes with lightning after a duration. | |||
|- | |||
|[[Essence of Haste]] || Periodically creates time traps on the ground that inflict [[Frozen]] for 2 seconds | |||
|- | |||
|[[Essence of Ice]] || Periodically fires two ice ball projectiles that explode into projectile novas | |||
|- | |||
|[[Essence of Insulation]] || | |||
|- | |||
|[[Essence of Opulence]] || | |||
|- | |- | ||
|Essence of | |[[Essence of Ruin]] || | ||
|- | |- | ||
|Essence of | |[[Essence of Sorcery]] || Periodically summons [[Risen Rattler]]s that fire an elemental projectile | ||
|- | |- | ||
|Essence of | |[[Essence of Thawing]] || | ||
|- | |- | ||
|Essence of | |[[Essence of the Body]] || Periodically fires vertical beams of red energy from the sky (similar to [[Count Geonor]]) that deal physical damage. | ||
|- | |- | ||
|Essence of | |[[Essence of the Infinite]] || Periodically creates yellows spikes on the ground which fly upward. | ||
|- | |- | ||
|Essence of | |[[Essence of the Mind]] || Creates sigils on the ground that deals lightning damage and inflicts [[Shock]] | ||
|- | |- | ||
|Essence of | |[[Essence of Delirium]] || | ||
|- | |- | ||
|Essence of | |[[Essence of Horror]] || | ||
|- | |- | ||
|Essence of | |[[Essence of Hysteria]] || | ||
|- | |- | ||
|Essence of | |[[Essence of Insanity]] || | ||
|- | |- | ||
|Essence of | |[[Essence of the Abyss]] || Adds a random [[List of abyssal monster modifiers|Abyssal monster modifier]]. Does not provide any other additonal effects. | ||
|} | |} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Added 7 new types of Essences. | |||
* Essences now upgrade to better tier instead of random. {{undocumented}} | |||
}} | |||
{{Version history table row|0.2.0h| | |||
* Added quick-use Currency buttons to [[Strongbox]]es and monsters imprisoned in Essences. These buttons will only be visible if you have the currency items in your inventory. | |||
}} | |||
{{Version history table row|0.2.0d| | |||
* Flesh Larva monsters can no longer be imprisoned in Essences. | |||
}} | |||
{{Version history table row|0.2.0| | |||
* Essences can now have Vaal Orbs applied to them to corrupt the Essences with a range of unpredictable outcomes. Greater Essences are possible to be upgraded to four new Corrupted Essences. | |||
}} | |||
{{Version history table row|0.1.1| | |||
* A number of Maps now have 50% more chance to contain Essences. | |||
* Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrines. | |||
* Monsters now have increased Toughness per Essence modifier affecting them. | |||
* Added a small delay before monsters released from Essence Monoliths can use their skills. | |||
* Improved the telegraphing of the anchor drop from monsters affected by Essence of Torment. | |||
* Improved the visuals of the area of effect from monsters affected by Essence of Electricity. The time before the area of effect explodes has also been increased. | |||
* Patrolling monsters can no longer be imprisoned in Essences. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. |
Latest revision as of 09:24, 10 October 2025
Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment.

Essences are a type of encounter found in both campaign (as early as Act 1 Hunting Grounds) and endgame maps.
Mechanics
Players may occasionally encounter several monsters frozen in crystallised corruption. This always consists of a single rare monster and several normal minions. Clicking on the Essence monolith three times will free the monster, allowing it to fight the player.
The rare Essence monster inherits one or more Essence monster modifiers which correspond to the essences it holds. Once defeated, it will drop each of the listed essences.
Using a Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. on an imprisoned monster will corrupt it and modify the essences it's holding in unpredictable ways. Outcomes include:
- No change.
- Add an additional random essence.
- Reroll all essences, transforming them into the same tier of essences.
- Upgrade essences into their better versions and transform Perfect Essences into a Corrupted Essence.[confirmation needed]
- Essence monsters are freed immediately
Note: If the result is an upgrade or reroll to another type, then Essence of the AbyssEssence of the AbyssStack Size: 10Removes a random modifier and augments a Rare item with a new guaranteed modifier
Equipment: Mark of the Abyssal LordRight click this item then left click a Rare item to apply it. will be removed if present.[Likely due to a bug]
Essence encounters do not respawn if reset by character death.
List of Essence monster modifiers
Essence type | Monster modifier description |
---|---|
Essence of Abrasion | Periodically drops a giant anchor from the sky |
Essence of Alacrity | Periodically creates time traps on the ground that inflict Frozen for 2 seconds |
Essence of Battle | |
Essence of Command | |
Essence of Electricity | Periodically creates an expanding ring that explodes with lightning after a duration. |
Essence of Enhancement | Periodically creates a ring of bone walls around the monster |
Essence of Flames | |
Essence of Grounding | Periodically creates an expanding ring that explodes with lightning after a duration. |
Essence of Haste | Periodically creates time traps on the ground that inflict Frozen for 2 seconds |
Essence of Ice | Periodically fires two ice ball projectiles that explode into projectile novas |
Essence of Insulation | |
Essence of Opulence | |
Essence of Ruin | |
Essence of Sorcery | Periodically summons Risen Rattlers that fire an elemental projectile |
Essence of Thawing | |
Essence of the Body | Periodically fires vertical beams of red energy from the sky (similar to Count Geonor) that deal physical damage. |
Essence of the Infinite | Periodically creates yellows spikes on the ground which fly upward. |
Essence of the Mind | Creates sigils on the ground that deals lightning damage and inflicts Shock |
Essence of Delirium | |
Essence of Horror | |
Essence of Hysteria | |
Essence of Insanity | |
Essence of the Abyss | Adds a random Abyssal monster modifier. Does not provide any other additonal effects. |
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.2.0h |
|
0.2.0d |
|
0.2.0 |
|
0.1.1 |
|
0.1.0 |
|