Reservation: Difference between revisions
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'''Reservation''' is a method of using a resource, typically [[spirit]], to pay for | '''Reservation''' is a method of using a resource, typically [[spirit]], to pay for a [[persistent]] effect, such as maintaining a [[permanent minion]] or [[buff]]. | ||
==Mechanics== | ==Mechanics== | ||
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Persistent reservation effects do not deactivate on [[death]]. | Persistent reservation effects do not deactivate on [[death]]. | ||
==Life Reservation== | |||
Example sources of life reservation can be found within the witch's [[Infernalist]] ascendancy. | |||
==Reservation efficiency== | |||
Reservation Efficiency is a modifier that affects the [[spirit]] reservation of [[spirit gem]]s and some [[granted skill]]s. All sources of {{c|mod|#% increased/reduced Reservation Efficiency}} modifiers are summed before being applied to the calculation. It uses the following formula: | |||
{{math|formula= | |||
\text {Resource Reserved} = \dfrac \text {Base Reservation} {1\ + \dfrac \text {Total Reservation Efficiency} {100}\ } | |||
}} | |||
{| class="wikitable" | |||
|+ Example Reservations | |||
|- | |||
! Increased Reservation Efficiency !! 0% !! 25% !! 50% !! 75%!!100%!!150%!!200% | |||
|- | |||
| 30 Spirit || 30 || 24 || 20 || 18 || 15 || 12 || 10 | |||
|- | |||
| 60 Spirit || 60 || 48 || 40 || 35 || 30 || 24 || 20 | |||
|- | |||
| 100 Spirit || 100 || 80 || 67 || 58 || 50 || 40 || 34 | |||
|} | |||
Reservation multipliers such as those granted by {{il|Matsya}} are multiplicative with Reservation Efficiency. Modifiers to [[cost]] do not have any effect on reservation. | |||
A reduced reservation efficiency of 100% or higher would cause skills to have infinite reservation, making the player unable to use any reservation skills. | |||
Reservation Efficiency does not affect reservation effects that do not come from a skill, such as {{il|Widow's Reign}} and {{il|Blood Price}}. | |||
==Related unique items== | ==Related unique items== | ||
{{Drop enabled unique item table | {{Drop enabled unique item table | ||
|where = items.stat_text LIKE "% | |where = items.stat_text LIKE "% Reserv%" | ||
|level=1 | |level=1 | ||
|stat=1 | |stat=1 |
Latest revision as of 04:35, 15 September 2025
Reservation is a method of using a resource, typically spirit, to pay for a persistent effect, such as maintaining a permanent minion or buff.
Mechanics
When a resource is reserved, the reserved amount cannot be recovered, used to pay costs or as a defence, or otherwise provide its original function.
Reservation does not affect the maximum value of a resource, though it does affect the unreserved maximum value. A resource which is being reserved cannot be "full" (e.g. Full Life) unless the threshold is lowered below 100% of maximum resource (e.g. Idle HandsIdle Hands
Sectioned BracersEvasion: 52Requires Level 28, 46 Dex(40-60)% increased Evasion Rating
+(60-100) to Accuracy Rating
+(5-10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or aboveThe devil finds work for idle hands.). Leech is removed by default once a resource is filled to its unreserved maximum; this is not the same as being at "Full Resource".
Persistent reservation effects do not deactivate on death.
Life Reservation
Example sources of life reservation can be found within the witch's Infernalist ascendancy.
Reservation efficiency
Reservation Efficiency is a modifier that affects the spirit reservation of spirit gems and some granted skills. All sources of #% increased/reduced Reservation Efficiency modifiers are summed before being applied to the calculation. It uses the following formula:
Increased Reservation Efficiency | 0% | 25% | 50% | 75% | 100% | 150% | 200% |
---|---|---|---|---|---|---|---|
30 Spirit | 30 | 24 | 20 | 18 | 15 | 12 | 10 |
60 Spirit | 60 | 48 | 40 | 35 | 30 | 24 | 20 |
100 Spirit | 100 | 80 | 67 | 58 | 50 | 40 | 34 |
Reservation multipliers such as those granted by MatsyaMatsya
Crescent QuarterstaffQuartertaff
Physical Damage: 19-39
Elemental Damage: 6-15, 1-29
Critical Strike Chance: 10.00%
Attacks per Second: 1.50Requires Level 20, 37 Dex, 16 IntAdds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less SpiritIn our tales, and in our hearts, the rivers still flow. are multiplicative with Reservation Efficiency. Modifiers to cost do not have any effect on reservation.
A reduced reservation efficiency of 100% or higher would cause skills to have infinite reservation, making the player unable to use any reservation skills.
Reservation Efficiency does not affect reservation effects that do not come from a skill, such as Widow's ReignWidow's Reign
Knight ArmourArmour: 148
Evasion: 133
Movement Speed: -4.0%Requires Level 45, 41 Str, 41 Dex(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(17-23)% to Chaos Resistance
+(200-300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 secondsThat day, both the Unblinking Eye and
their enemies stood in silence. That day,
the sky was clear, but it was raining. and Blood PriceBlood Price
Fierce GreathelmArmour: 196Requires Level 51, 73 Str(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life ReservedAn eye for an eye makes the whole world dead..
Related unique items
Item | ![]() | Stats |
---|---|---|
Bones of Ullr![]() Lattice SandalsEnergy Shield: 25Requires Level 16, 29 Int(5-15)% increased Movement Speed (40-60)% increased Energy Shield +(20-40) to maximum Life +(20-40) to maximum Mana (20-30)% increased Reservation Efficiency of Skills which create Undead MinionsThe dead man walks where the living fear to tread. | 16 | (5-15)% increased Movement Speed (40-60)% increased Energy Shield +(20-40) to maximum Life +(20-40) to maximum Mana (20-30)% increased Reservation Efficiency of Skills which create Undead Minions |
Matsya![]() Crescent QuarterstaffQuartertaff Physical Damage: 19-39 Elemental Damage: 6-15, 1-29 Critical Strike Chance: 10.00% Attacks per Second: 1.50Requires Level 20, 37 Dex, 16 IntAdds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3–5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less SpiritIn our tales, and in our hearts, the rivers still flow. | 20 | Adds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3–5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less Spirit |
Widow's Reign![]() Knight ArmourArmour: 148 Evasion: 133 Movement Speed: -4.0%Requires Level 45, 41 Str, 41 Dex(100-150)% increased Armour and Evasion +(100-150) to maximum Life +(17-23)% to Chaos Resistance +(200-300) to Ailment Threshold Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 secondsThat day, both the Unblinking Eye and their enemies stood in silence. That day, the sky was clear, but it was raining. | 45 | (100-150)% increased Armour and Evasion +(100-150) to maximum Life +(17-23)% to Chaos Resistance +(200-300) to Ailment Threshold Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 seconds |
Blood Price![]() Fierce GreathelmArmour: 196Requires Level 51, 73 Str(80–120)% increased Armour (10–15) Life Regeneration per second +(100–150) to Stun Threshold (30–60)% increased Presence Area of Effect Enemies in your Presence have at least 10% of Life ReservedAn eye for an eye makes the whole world dead. | 51 | (80–120)% increased Armour (10–15) Life Regeneration per second +(100–150) to Stun Threshold (30–60)% increased Presence Area of Effect Enemies in your Presence have at least 10% of Life Reserved |
Version history
Version | Changes |
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0.3.0 |
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0.1.0d |
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0.1.0 |
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