Sanguine Tides: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
(Created page with "{{infocard |header = Sanguine Tides |subheader = Ascendancy Notable Passive Skill |1 = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>File:Sanguine Tides passive skill icon.png</div> |2 = Gain 1 Life Flask Charge per 4% Life spent<br>50% less Life Recovery from Flasks<br>When your Life Flask reaches full Charges, 40% of its Charges are consumed<br>Gain 1% of Damage as Physical Damage...")
 
(clarified that the player needs to hit to trigger the effect and that the effect is not stackable)
 
(3 intermediate revisions by 2 users not shown)
Line 3: Line 3:
|subheader = Ascendancy Notable Passive Skill
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:Sanguine Tides passive skill icon.png]]</div>
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:Sanguine Tides passive skill icon.png]]</div>
|2        = Gain 1 Life Flask Charge per 4% Life spent<br>50% less Life Recovery from Flasks<br>When your Life Flask reaches full Charges, 40% of its Charges are consumed<br>Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way
|2        = 50% less Life Recovery from Flasks<br>Gain 1 Life Flask Charge per 4% Life spent<br>On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed<br>Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way
}}
}}


{{Passive skill box|Sanguine Tides}}
{{Passive skill box|Sanguine Tides}}


'''Sanguine Tides''' is a notable [[Ascendancy passive skill]] for the [[Blood Mage]] that grants life [[flask]] charges whenever you pay a sufficient life [[cost]] to skills, but lessens life recovery from flasks. In addition, whenever your life flask reaches full charge, 40% of its charges are consumed to grant you extra [[physical damage]] based on the number of charges spent.
'''Sanguine Tides''' is a notable [[Ascendancy passive skill]] for the [[Blood Mage]] that grants life [[flask]] charges whenever you pay a sufficient life [[cost]] to skills, but lessens life recovery from flasks. In addition, whenever you hit an enemy while your life flask is at full charges, 40% of its charges are consumed to grant you extra [[physical damage]] based on the number of charges spent for 3 seconds. This [[Buff]] does not stack with itself and applying it again while it is still in effect will only refresh its duration.


==Version history==
==Version history==
Line 14: Line 14:
{{Version history table row|0.3.0|
{{Version history table row|0.3.0|
* The Between the Cracks Notable Passive Skill has been renamed to Sanguine Tides, and no longer provides Critical Hits ignore Monster Armour. Instead, it now provides Gain 1 Life Flask Charge per 4% Life spent, and 50% less Life Recovery from Flasks. It also now has when your Life Flask reaches full Charges, 40% of its Charges are consumed, and Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way.
* The Between the Cracks Notable Passive Skill has been renamed to Sanguine Tides, and no longer provides Critical Hits ignore Monster Armour. Instead, it now provides Gain 1 Life Flask Charge per 4% Life spent, and 50% less Life Recovery from Flasks. It also now has when your Life Flask reaches full Charges, 40% of its Charges are consumed, and Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}


[[Category:Ascendancy notable passive skills]]
[[Category:Ascendancy notable passive skills]]

Latest revision as of 19:20, 2 September 2025

Sanguine Tides
Ascendancy Notable Passive Skill
50% less Life Recovery from Flasks
Gain 1 Life Flask Charge per 4% Life spent
On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way


Sanguine Tides is a notable Ascendancy passive skill for the Blood Mage that grants life flask charges whenever you pay a sufficient life cost to skills, but lessens life recovery from flasks. In addition, whenever you hit an enemy while your life flask is at full charges, 40% of its charges are consumed to grant you extra physical damage based on the number of charges spent for 3 seconds. This Buff does not stack with itself and applying it again while it is still in effect will only refresh its duration.

Version history

Version Changes
0.3.0
  • The Between the Cracks Notable Passive Skill has been renamed to Sanguine Tides, and no longer provides Critical Hits ignore Monster Armour. Instead, it now provides Gain 1 Life Flask Charge per 4% Life spent, and 50% less Life Recovery from Flasks. It also now has when your Life Flask reaches full Charges, 40% of its Charges are consumed, and Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way.
0.1.0
  • Introduced to the game.