Essence (encounter): Difference between revisions

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{{for|the currency|Essence}}
{{for|the currency|Essence}}
[[File:Essence crystals.jpg|thumb|Monsters trapped in essence crystals]]
[[File:Essence crystals.jpg|thumb|Monsters trapped in essence crystals]]
'''Essence encounter'''s are a randomly occurring [[encounter]] found in both [[campaign]] (as early as [[Act 1]] and [[endgame]]. The player may encounter [[monster]]s frozen in solidified crystal corruption. This always consists of a single rare monster and its minions. They may be broken free by interacting with the crystal around the rare monster 3 times.
'''Essences''' are a type of [[encounter]] found in both [[campaign]] (as early as [[Act 1]] [[Hunting Grounds]]) and [[endgame]] [[map]]s.  


The rare monster will have one or more Essences, each of which grant it additional abilities. After being defeated, it will drop the [[essence]]s.
==Mechanics==
Players may occasionally encounter several [[monster]]s frozen in crystallised corruption. This always consists of a single {{c|rare|rare}} monster and several normal minions. Clicking on the Essence monolith three times will free the monster, allowing it to fight the player.


Like other rare monsters, the encounter does not respawn if the area is reset by player [[death]].
The rare Essence monster inherits one or more Essence [[monster modifier]]s which correspond to the essences it holds. Once defeated, it will drop each of the listed [[essence]]s.
 
Using a {{il|Vaal Orb}} on an imprisoned monster will [[Corrupted|corrupt]] it and modify the essences it's holding in unpredictable ways. Outcomes include:
 
*No change.
*Add an additional random essence.
*Reroll all essences, transforming them into the same tier of essences.
*Upgrade essences into their better versions and transform Perfect Essences into a Corrupted Essence.{{confirm}}
*Essence monsters are freed immediately
 
Essence encounters do not respawn if reset by [[character death]].


==List of Essence monster modifiers==
==List of Essence monster modifiers==
Line 18: Line 29:
! Essence type !! Monster modifier description
! Essence type !! Monster modifier description
|-
|-
|Essence of Battle
|[[Essence of Abrasion]] || Periodically drops a giant anchor from the sky
|-
|[[Essence of Alacrity]] ||
|-
|[[Essence of Battle]] ||
|-
|[[Essence of Command]] ||
|-
|[[Essence of Electricity]] || Periodically creates a large donut-shaped ring of lightning around the monster that charges up and explodes
|-
|[[Essence of Enhancement]] || Periodically creates a ring of bone walls around the monster
|-
|[[Essence of Flames]] ||
|-
|-
|Essence of Electricity
|[[Essence of Grounding]] ||
|-
|-
|Essence of Enhancement || Periodically creates a ring of bone walls around the monster
|[[Essence of Haste]] || Creates time traps on the ground that inflict [[Freeze]]
|-
|-
|Essence of Flames
|[[Essence of Ice]] || Periodically fires two ice ball projectiles that explode into projectile novas
|-
|-
|Essence of Haste || Creates time traps on the ground that inflict [[Freeze]]
|[[Essence of Insulation]] ||  
|-
|-
|Essence of Ice || Periodically fires two ice ball projectiles that explode into projectile novas
|[[Essence of Opulence]] ||  
|-
|-
|Essence of Ruin
|[[Essence of Ruin]] ||
|-
|-
|Essence of Sorcery
|[[Essence of Sorcery]] ||
|-
|-
|Essence of the Body
|[[Essence of Thawing]] ||
|-
|-
|Essence of the Infinite || Periodically creates yellows spikes on the ground which fly upward.
|[[Essence of the Body]] ||  
|-
|-
|Essence of the Mind
|[[Essence of the Infinite]] || Periodically creates yellows spikes on the ground which fly upward.
|-
|-
|Essence of Torment
|[[Essence of the Mind]] || Creates sigils on the ground that deals lightning damage and inflicts [[Shock]]
|}
|}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Added 7 new types of Essences.
* Essences now upgrade to better tier instead of random. {{undocumented}}
}}
{{Version history table row|0.2.0h|
* Added quick-use Currency buttons to [[Strongbox]]es and monsters imprisoned in Essences. These buttons will only be visible if you have the currency items in your inventory.
}}
{{Version history table row|0.2.0d|
* Flesh Larva monsters can no longer be imprisoned in Essences.
}}
{{Version history table row|0.2.0|
* Essences can now have Vaal Orbs applied to them to corrupt the Essences with a range of unpredictable outcomes. Greater Essences are possible to be upgraded to four new Corrupted Essences.
}}
{{Version history table row|0.1.1|
* A number of Maps now have 50% more chance to contain Essences.
* Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrines.
* Monsters now have increased Toughness per Essence modifier affecting them.
* Added a small delay before monsters released from Essence Monoliths can use their skills.
* Improved the telegraphing of the anchor drop from monsters affected by Essence of Torment.
* Improved the visuals of the area of effect from monsters affected by Essence of Electricity. The time before the area of effect explodes has also been increased.
* Patrolling monsters can no longer be imprisoned in Essences.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Revision as of 06:18, 1 September 2025

Essence
Tooltip
Essence monsters are powerful monsters trapped in crystallised corruption.

Breaking these monsters free allows them to be defeated, dropping the Essence that can then be used to modify equipment.
For the currency, see Essence.
Monsters trapped in essence crystals

Essences are a type of encounter found in both campaign (as early as Act 1 Hunting Grounds) and endgame maps.

Mechanics

Players may occasionally encounter several monsters frozen in crystallised corruption. This always consists of a single rare monster and several normal minions. Clicking on the Essence monolith three times will free the monster, allowing it to fight the player.

The rare Essence monster inherits one or more Essence monster modifiers which correspond to the essences it holds. Once defeated, it will drop each of the listed essences.

Using a Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. on an imprisoned monster will corrupt it and modify the essences it's holding in unpredictable ways. Outcomes include:

  • No change.
  • Add an additional random essence.
  • Reroll all essences, transforming them into the same tier of essences.
  • Upgrade essences into their better versions and transform Perfect Essences into a Corrupted Essence.[confirmation needed]
  • Essence monsters are freed immediately

Essence encounters do not respawn if reset by character death.

List of Essence monster modifiers

List of Essence monster modifiers
Essence type Monster modifier description
Essence of Abrasion Periodically drops a giant anchor from the sky
Essence of Alacrity
Essence of Battle
Essence of Command
Essence of Electricity Periodically creates a large donut-shaped ring of lightning around the monster that charges up and explodes
Essence of Enhancement Periodically creates a ring of bone walls around the monster
Essence of Flames
Essence of Grounding
Essence of Haste Creates time traps on the ground that inflict Freeze
Essence of Ice Periodically fires two ice ball projectiles that explode into projectile novas
Essence of Insulation
Essence of Opulence
Essence of Ruin
Essence of Sorcery
Essence of Thawing
Essence of the Body
Essence of the Infinite Periodically creates yellows spikes on the ground which fly upward.
Essence of the Mind Creates sigils on the ground that deals lightning damage and inflicts Shock

Version history

Version Changes
0.3.0
  • Added 7 new types of Essences.
  • Essences now upgrade to better tier instead of random. [Undocumented]
0.2.0h
  • Added quick-use Currency buttons to Strongboxes and monsters imprisoned in Essences. These buttons will only be visible if you have the currency items in your inventory.
0.2.0d
  • Flesh Larva monsters can no longer be imprisoned in Essences.
0.2.0
  • Essences can now have Vaal Orbs applied to them to corrupt the Essences with a range of unpredictable outcomes. Greater Essences are possible to be upgraded to four new Corrupted Essences.
0.1.1
  • A number of Maps now have 50% more chance to contain Essences.
  • Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrines.
  • Monsters now have increased Toughness per Essence modifier affecting them.
  • Added a small delay before monsters released from Essence Monoliths can use their skills.
  • Improved the telegraphing of the anchor drop from monsters affected by Essence of Torment.
  • Improved the visuals of the area of effect from monsters affected by Essence of Electricity. The time before the area of effect explodes has also been increased.
  • Patrolling monsters can no longer be imprisoned in Essences.
0.1.0
  • Introduced to the game.