Accuracy: Difference between revisions
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'''Accuracy''' is used to hit a target with an [[attack]], and is checked against the target's [[Evasion]] to determine that chance. | {{Tooltip info | ||
| name = Accuracy | |||
| description = Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance.<br><br>Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away. | |||
}} | |||
'''Accuracy''' is used to hit a target with an [[attack]], and is checked against the target's [[Evasion]] to determine that chance. Accuracy is also used to check against [[Deflection]] chance. | |||
Player characters inherently gain 6 base accuracy per [[level]], and 6 base accuracy for each point of [[dexterity]]. | |||
==Mechanics== | ==Mechanics== | ||
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{{math|formula= | {{math|formula= | ||
\text{Uncapped Chance to Hit} = {\text{Attacker's Accuracy}*1. | \text{Uncapped Chance to Hit} = {\text{Attacker's Accuracy}*1.25 *100 \over (\text{Attacker's Accuracy} + \text{Defender's Evasion * 0.3})} | ||
}}<ref>https://www. | }}<ref>https://www.reddit.com/r/PathOfExile2/comments/1n2tefy/comment/nb8wufb</ref> | ||
Chance to hit can not be lower than 5% but can reach 100%. The [[Amazon]]'s [[Critical Strike]] notable allows chance to hit to exceed 100%. Due to the accuracy formula, the highest possible chance to hit you can have is ?%. | |||
* Effects that state {{c|mod|Can't be Evaded}} or {{c|mod|Always Hit}} (e.g. {{il|Killing Palm}}) will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. | |||
* Effects that state {{c|mod|Can't be Evaded}} or {{c|mod|Always Hit}} (e.g. | |||
* {{c|mod|Cannot Evade}} (e.g. [[Unwavering Stance]]) does the same, in reverse; all skills against the subject will hit regardless of accuracy. | * {{c|mod|Cannot Evade}} (e.g. [[Unwavering Stance]]) does the same, in reverse; all skills against the subject will hit regardless of accuracy. | ||
[[Spell]] do not benefit from accuracy | [[Spell]] do not benefit from accuracy. Player [[minion]]s do not require accuracy and their attacks will always hit. | ||
===Accuracy penalty=== | ===Accuracy penalty=== | ||
Player attacks incur an accuracy penalty based on [[distance]] from the origin of the damage to the target, with no penalty for targets within 2 metres and increasing linearly to a maximum penalty of 90% less Accuracy for targets further than 9 metres away. | |||
==Unique Items== | |||
'''+x to Accuracy Rating''' | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%to Accuracy Rating%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
'''+x% increased/reduced Accuracy Rating''' | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%increased Accuracy Rating%" | items.stat_text LIKE "%reduced Accuracy Rating%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Players now gain +6 to Accuracy Rating per Level (previously +3), and each point of Dexterity now grants +6 to Accuracy Rating (previously +5). | |||
* The Accuracy Falloff penalty now linearly interpolates from 2 metres down to 9 metres. The maximum penalty being 90% less Accuracy Rating at distances of 9 metres or further. Previously there was no maximum and at 14 metres you had 100% less Accuracy Rating. | |||
* Player Minions now always Hit with their Attacks. | |||
* The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. |
Latest revision as of 19:53, 29 August 2025
Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
Accuracy is used to hit a target with an attack, and is checked against the target's Evasion to determine that chance. Accuracy is also used to check against Deflection chance.
Player characters inherently gain 6 base accuracy per level, and 6 base accuracy for each point of dexterity.
Mechanics
Accuracy is weighed against the target's evasion when determining if an attack hits or misses according to:
Chance to hit can not be lower than 5% but can reach 100%. The Amazon's Critical Strike notable allows chance to hit to exceed 100%. Due to the accuracy formula, the highest possible chance to hit you can have is ?%.
- Effects that state Can't be Evaded or Always Hit (e.g.
Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 75% of base
Attack Damage: (90-281)% of baseRequires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Additional Effects From 1-20% Quality:
Recover (0.2-4)% of maximum Mana over four seconds on Culling an EnemySkills can be managed in the Skills Panel.) will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively.
- Cannot Evade (e.g. Unwavering Stance) does the same, in reverse; all skills against the subject will hit regardless of accuracy.
Spell do not benefit from accuracy. Player minions do not require accuracy and their attacks will always hit.
Accuracy penalty
Player attacks incur an accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and increasing linearly to a maximum penalty of 90% less Accuracy for targets further than 9 metres away.
Unique Items
+x to Accuracy Rating
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Brynhand's Mark![]() Wooden ClubOne Hand Mace Physical Damage: 6-10 Critical Strike Chance: 5.00% Attacks per Second: 1.45Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun BuildupThe mark of the smith was widely known. | Wooden Club | One Hand Mace | 1 | Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun Buildup |
Chainsting![]() Hunting SpearSpear Physical Damage: 10-18 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 10, 10 Str, 20 Dex(15-25)% chance to Maim on Hit Grants Skill: ![]() +(100-150) to Accuracy Rating 10% increased Attack Speed All Damage from Hits with this Weapon Contributes to Pin Buildup (20-30)% increased Projectile Speed with this WeaponThe Sacred Hunt ends with mercy. | Hunting Spear | Spear | 10 | (15-25)% chance to Maim on Hit Grants Skill: ![]() +(100-150) to Accuracy Rating 10% increased Attack Speed All Damage from Hits with this Weapon Contributes to Pin Buildup (20-30)% increased Projectile Speed with this Weapon |
Erian's Cobble![]() Guarded HelmArmour: 34 Evasion: 28Requires Level 11, 13 Str, 13 Dex+(0-40) to Armour +(0-30) to Evasion Rating +(0-20) to maximum Energy Shield +(0-60) to Accuracy Rating +(0-30) to maximum Life +(0-20) to maximum Mana (0-20)% increased Rarity of Items found (0-30)% increased Critical Hit Chance +(0-10) to Strength +(0-10) to Dexterity +(0-10) to Intelligence +(0-10)% to Fire Resistance +(0-10)% to Cold Resistance +(0-10)% to Lightning Resistance (0-6) Life Regeneration per secondSometimes patching up your equipment gets out of hand. | Guarded Helm | Helmet | 11 | +(0-40) to Armour +(0-30) to Evasion Rating +(0-20) to maximum Energy Shield +(0-60) to Accuracy Rating +(0-30) to maximum Life +(0-20) to maximum Mana (0-20)% increased Rarity of Items found (0-30)% increased Critical Hit Chance +(0-10) to Strength +(0-10) to Dexterity +(0-10) to Intelligence +(0-10)% to Fire Resistance +(0-10)% to Cold Resistance +(0-10)% to Lightning Resistance (0-6) Life Regeneration per second |
The Sentry![]() Gothic QuarterstaffQuartertaff Elemental Damage: 25-50 Critical Strike Chance: 11.50% Attacks per Second: 1.40Requires Level 11, 22 Dex, 11 IntNo Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased chance to Ignite 30% increased Light RadiusThe night Draven attacked, Erian was asleep at his post. | Gothic Quarterstaff | Quarterstaff | 11 | No Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased chance to Ignite 30% increased Light Radius |
Splinterheart![]() Recurve BowBow Physical Damage: 15-31 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 16, 38 Dex(120–160)% increased Physical Damage +(50–70) to Accuracy Rating (20–30)% increased Projectile Speed Projectiles Split towards +2 targetsThe forests of the Vastiri held many secrets mystical and dark. Men learned not to wander, lest they return with a strange new purpose. | Recurve Bow | Bow | 16 | (120–160)% increased Physical Damage +(50–70) to Accuracy Rating (20–30)% increased Projectile Speed Projectiles Split towards +2 targets |
Death Rush![]() Emerald RingRequires Level 26+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating +(75-125) to Evasion Rating Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on KillTo truly appreciate life you must be there when it ends | Emerald Ring | Ring | 26 | +(120-160) to Accuracy Rating+(75-125) to Accuracy Rating +(75-125) to Evasion Rating Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on Kill |
The Smiling Knight![]() Cowled HelmArmour: 62 Evasion: 54Requires Level 26, 27 Str, 27 Dex(150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with AttacksHe never spoke a word. His opponents imagined their own personal mockeries, most cruel. | Cowled Helm | Helmet | 26 | (150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with Attacks |
Thief's Torment![]() Emerald RingRequires Level 26+(120-160) to Accuracy Rating(30-40)% increased Rarity of Items found +(10-15)% to all Elemental Resistances Gain 25 Life per Enemy Hit with Attacks Can't use other Rings Gain 15 Mana per Enemy Hit with Attacks 50% reduced Duration of Curses on youThe ring I stole, My finger they took, A shrouded mind, Cut their curses short, As I drained their spirit And stole their soul. A blessing is often a curse. | Emerald Ring | Ring | 26 | +(120-160) to Accuracy Rating(30-40)% increased Rarity of Items found +(10-15)% to all Elemental Resistances Gain 25 Life per Enemy Hit with Attacks Can't use other Rings Gain 15 Mana per Enemy Hit with Attacks 50% reduced Duration of Curses on you |
Vigilant View![]() Emerald RingRequires Level 26+(120-160) to Accuracy Rating+(100–150) to Accuracy Rating +(100–150) to Evasion Rating (10–20)% increased Rarity of Items found +(20–30) to Dexterity Enemies have an Accuracy Penalty against you based on Distance Maximum Chance to Evade is 50%Agony brings clarity to those of pure mind. | Emerald Ring | Ring | 26 | +(120-160) to Accuracy Rating+(100–150) to Accuracy Rating +(100–150) to Evasion Rating (10–20)% increased Rarity of Items found +(20–30) to Dexterity Enemies have an Accuracy Penalty against you based on Distance Maximum Chance to Evade is 50% |
Idle Hands![]() Sectioned BracersEvasion: 52Requires Level 28, 46 Dex(40-60)% increased Evasion Rating +(60-100) to Accuracy Rating +(5-10) to Intelligence 25% increased Attack Speed while on Full Mana You count as on Full Mana while at 90% of maximum Mana or aboveThe devil finds work for idle hands. | Sectioned Bracers | Gloves | 28 | (40-60)% increased Evasion Rating +(60-100) to Accuracy Rating +(5-10) to Intelligence 25% increased Attack Speed while on Full Mana You count as on Full Mana while at 90% of maximum Mana or above |
Nazir's Judgement![]() Steelpoint QuarterstaffQuartertaff Physical Damage: 28-51 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 28, 51 Dex, 22 IntAdds (30-36) to (75-81) Physical Damage +(50–100) to Accuracy Rating (10–20)% increased Stun Duration Daze on Hit (30-50)% increased Melee Damage against Stunned EnemiesThe first witch hunter knew one critical tactic: never let your enemy have a clear moment. | Steelpoint Quarterstaff | Quarterstaff | 28 | Adds (30-36) to (75-81) Physical Damage +(50–100) to Accuracy Rating (10–20)% increased Stun Duration Daze on Hit (30-50)% increased Melee Damage against Stunned Enemies |
The Vile Knight![]() Shielded HelmArmour: 75 Evasion: 66Requires Level 33, 34 Str, 34 Dex(60–100)% increased Armour and Evasion +(75–125) to Accuracy Rating (10–15) Life Regeneration per second Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%Familiarity breeds contempt. | Shielded Helm | Helmet | 33 | (60–100)% increased Armour and Evasion +(75–125) to Accuracy Rating (10–15) Life Regeneration per second Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200% |
Corona of the Red Sun![]() Warrior GreathelmArmour: 146Requires Level 36, 66 Str+(100–150) to Accuracy Rating +(60–80) to maximum Life +(20-25)% to Fire Resistance 25% increased Light Radius When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of LifeOnly the High Priests could enact the sacrifices, but all who witnessed shared in exultation. | Warrior Greathelm | Helmet | 36 | +(100–150) to Accuracy Rating +(60–80) to maximum Life +(20-25)% to Fire Resistance 25% increased Light Radius When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life |
Hinekora's Sight![]() Stellar AmuletRequires Level 44Grants Skill: Level (9-20) Future-Past +(5-7) to all Attributes+(300-600) to Accuracy Rating +(300-600) to Evasion Rating Cannot be BlindedRemember the past, anticipate the future. | Stellar Amulet | Amulet | 44 | Grants Skill: Level (9-20) Future-Past +(5-7) to all Attributes+(300-600) to Accuracy Rating +(300-600) to Evasion Rating Cannot be Blinded |
Assailum![]() Closed HelmArmour: 97 Evasion: 87Requires Level 45, 46 Str, 46 Dex(50–100)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance Skills have a (100–150)% longer Perfect Timing windowA moment of calm before the battle can end the war. | Closed Helm | Helmet | 45 | (50–100)% increased Armour and Evasion +(200–400) to Accuracy Rating (30–50)% increased Critical Hit Chance Skills have a (100–150)% longer Perfect Timing window |
Crown of Eyes![]() Vermeil CircletEnergy Shield: 64Requires Level 46, 66 Int(100–140)% increased Energy Shield +(150–200) to Accuracy Rating +(10–15) to all Attributes -10% to Fire Resistance Increases and Reductions to Spell damage also apply to AttacksTurning, gazing, blinking, behold the eyes of void. Burning, razing, drinking, your mind is destroyed. | Vermeil Circlet | Helmet | 46 | (100–140)% increased Energy Shield +(150–200) to Accuracy Rating +(10–15) to all Attributes -10% to Fire Resistance Increases and Reductions to Spell damage also apply to Attacks |
The Bringer of Rain![]() Decorated HelmArmour: 110 Evasion: 99Requires Level 52, 53 Str, 53 Dex(600-800)% increased Armour and Evasion +(200-300) to Accuracy Rating 100% increased Critical Hit Chance (30-60) Life Regeneration per second Can't use Body Armour You can wield Two-Handed Axes, Maces, and Swords in one hand"What lies beneath your feet?!" "Sacred ground, watered with tears of blood!" | Decorated Helm | Helmet | 52 | (600-800)% increased Armour and Evasion +(200-300) to Accuracy Rating 100% increased Critical Hit Chance (30-60) Life Regeneration per second Can't use Body Armour You can wield Two-Handed Axes, Maces, and Swords in one hand |
Myris Uxor![]() Covert HoodEvasion: 193Requires Level 56, 102 Dex(40-60)% increased Evasion Rating +(100-150) to Accuracy Rating +(40-60) to maximum Mana 100% increased Culling Strike ThresholdThe end always comes sooner than we think. | Covert Hood | Helmet | 56 | (40-60)% increased Evasion Rating +(100-150) to Accuracy Rating +(40-60) to maximum Mana 100% increased Culling Strike Threshold |
Marohi Erqi![]() Totemic GreatclubTwo Hand Mace Physical Damage: 73-99 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 60, 89 StrCrushes enemies on hit+150 Strength Requirement (600-700)% increased Physical Damage (-300--200) to Accuracy Rating 35% reduced Attack Speed (40-60)% increased Stun Duration Heavy Stuns Enemies that are on Full Life"Drunken Erqi boasted to Tukohama; the God of War challenged him to a clash of strength. Woe to the Divine - he should have made it a test of skill!" | Totemic Greatclub | Two Hand Mace | 60 | Crushes enemies on hit+150 Strength Requirement (600-700)% increased Physical Damage (-300--200) to Accuracy Rating 35% reduced Attack Speed (40-60)% increased Stun Duration Heavy Stuns Enemies that are on Full Life |
Lioneye's Glare![]() Heavy BowBow Physical Damage: 45-75 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 65, 148 Dex(150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence"Kinslayer, you dishonour your own traditions to turn the tide of battle! Let us see which is stronger... Karui savagery or the might of the Empire!" - General Marceus Lioneye | Heavy Bow | Bow | 65 | (150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence |
Olrovasara![]() Torment ClubOne Hand Mace Physical Damage: 44-73 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 65, 148 StrAdds 1 to (60-80) Lightning Damage +(300-400) to Accuracy Rating (5-30)% increased Attack Speed On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500True heroes grow stronger in the face of adversity." - Fourth Tenet of the Knights of the Sun | Torment Club | One Hand Mace | 65 | Adds 1 to (60-80) Lightning Damage +(300-400) to Accuracy Rating (5-30)% increased Attack Speed On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500 |
+x% increased/reduced Accuracy Rating
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Nocturne![]() Wooden BucklerBuckler Chance to Block: 20% Evasion: 16Requires Level 5, 11 DexGrants Skill: ![]() +(10-15)% to all Elemental Resistances 20% increased Accuracy Rating Parried enemies take more Spell Damage instead of more Attack Damage 100% increased Parried Debuff DurationLight and shadow chase eternal, but neither knows the other exists... | Wooden Buckler | Buckler | 5 | Grants Skill: ![]() +(10-15)% to all Elemental Resistances 20% increased Accuracy Rating Parried enemies take more Spell Damage instead of more Attack Damage 100% increased Parried Debuff Duration |
Version history
Version | Changes |
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0.3.0 |
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0.1.0 |
|