Item socket: Difference between revisions
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{{about|sockets on equipment|other uses |Socket}} | {{about|sockets on equipment|other uses |Socket}} | ||
'''Item sockets''' are slots found on equipment such as [[ | '''Item sockets''' (also known as '''rune sockets''') are slots found on equipment such as [[weapon]]s or [[Armour (equipment)|armour]] or into which certain items can be placed, which are collectively known as '''socketables'''. | ||
__TOC__ | __TOC__ | ||
==Mechanics== | ==Mechanics== | ||
Item sockets can hold | Item sockets can hold socketable items which add an [[enchantment]] to the item. They generally grant offensive modifiers to [[martial weapons]], caster-related modifiers to [[wand]]s and [[Staff|staves]], minion-related modifiers to [[sceptre]]s, and defensive modifiers to [[Armour (equipment)|armour]]. Once socketed, the socketable item cannot be removed, but can be overwritten by another socketable item. | ||
Current socketable item categories include: | |||
An additional item socket can also be added as result of [[corruption]], such as using a {{il|Vaal Orb}}, bypassing the usual limit. | * [[Rune]]s - can drop anywhere. | ||
** Exclusive runes can only be found in [[The Phaaryl Megalith]] unique map. | |||
* [[Soul core]]s - obtained as rewards in the [[Trials of Chaos]]. | |||
* [[Talisman]]s - can drop from [[Azmerian wisp]]-possessed monsters. | |||
* [[Abyssal eye]]s - obtained as rewards in the [[Abyssal Depths]]. Limited to 1 Abyssal eye. | |||
Sockets can be increased through the use of an {{il|Artificer's Orb}} up to the default maximum. By default, [[body armour]]s and [[two-handed weapon]]s can have up to 2 maximum sockets, while other types of armour and weapons can have up to 1. Foci, Shields and Bucklers can have 1 socket, Quivers cannot have any sockets. | |||
In high level areas, normal rarity items have a very low chance of generating with an additional socket; these items will state "{{c|normal|Exceptional}}" next to the base type until it is upgraded, when dropped on the ground but not when in the inventory. Some unique items may also have additional sockets beyond the normal limit, such as {{il|Morior Invictus}}. An additional item socket can also be added as result of [[corruption]], such as using a {{il|Vaal Orb}}, bypassing the usual limit. The additonal sockets from exceptional items/hidden item modifiers and corruption can stack, though the number of sockets cannot exceed the number of item slots the item takes up. | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Items that can have a maximum of 2 Sockets now have a very low chance of generating with 3 Sockets in high tier Maps. | |||
* Items that can have a maximum of 1 Socket now have a very low chance of generating with 2 Sockets in high tier Maps. | |||
}} | |||
{{Version history table row|0.2.0f| | |||
* [[Sceptre]]s can now have sockets, and we've added a new set of [[Talisman]] modifiers for Sceptres to allow upgrades to your Minions at mid to late game. | |||
}} | |||
{{Version history table row|0.2.0e| | |||
* We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision [[rune]]s all now work on Wands and Staves, with their own set of modifiers. | |||
}} | |||
{{Version history table row|0.1.1| | {{Version history table row|0.1.1| | ||
* Socketables such as Runes can now be overwritten by placing another socketable item into the socket. | * Socketables such as Runes can now be overwritten by placing another socketable item into the socket. |
Latest revision as of 13:37, 28 August 2025
Item sockets (also known as rune sockets) are slots found on equipment such as weapons or armour or into which certain items can be placed, which are collectively known as socketables.
Mechanics
Item sockets can hold socketable items which add an enchantment to the item. They generally grant offensive modifiers to martial weapons, caster-related modifiers to wands and staves, minion-related modifiers to sceptres, and defensive modifiers to armour. Once socketed, the socketable item cannot be removed, but can be overwritten by another socketable item.
Current socketable item categories include:
- Runes - can drop anywhere.
- Exclusive runes can only be found in The Phaaryl Megalith unique map.
- Soul cores - obtained as rewards in the Trials of Chaos.
- Talismans - can drop from Azmerian wisp-possessed monsters.
- Abyssal eyes - obtained as rewards in the Abyssal Depths. Limited to 1 Abyssal eye.
Sockets can be increased through the use of an Artificer's OrbArtificer's OrbStack Size: 20Adds a Rune Socket to a Martial Weapon, wand, staff or ArmourRight click this item then left click a Martial Weapon, wand, staff or Armour to apply it. up to the default maximum. By default, body armours and two-handed weapons can have up to 2 maximum sockets, while other types of armour and weapons can have up to 1. Foci, Shields and Bucklers can have 1 socket, Quivers cannot have any sockets.
In high level areas, normal rarity items have a very low chance of generating with an additional socket; these items will state "Exceptional" next to the base type until it is upgraded, when dropped on the ground but not when in the inventory. Some unique items may also have additional sockets beyond the normal limit, such as Morior InvictusMorior Invictus
Grand RegaliaArmour: 135
Evasion: 123
Energy Shield: 46
Movement Speed: -4.0%Requires Level 65, 51 Str, 51 Dex, 51 Int(200–300)% increased Armour, Evasion and Energy Shield
<3 random socket modifiers>
Has 4 Rune Sockets (Hidden)The Unblinking Eye did not cower and wail.
They stood against the end.. An additional item socket can also be added as result of corruption, such as using a Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again., bypassing the usual limit. The additonal sockets from exceptional items/hidden item modifiers and corruption can stack, though the number of sockets cannot exceed the number of item slots the item takes up.
Version history
Version | Changes |
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0.3.0 |
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0.2.0f | |
0.2.0e |
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0.1.1 |
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0.1.0 |
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