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'''Checkpoints''' are markers encountered throughout [[the campaign]]. Interacting with a checkpoint will replenish the player's [[flask]]s. After [[dying]], a player may choose to revive at their most recently visited checkpoint. Checkpoints are | {{Tooltip info | ||
| name = Checkpoints | |||
| description = Checkpoints are a form of saving your progress through Wraeclast and will often appear before Boss fights and at points of interest. Reaching a Checkpoint will refill your Life, Mana, [[Flask]]s and [[Charm]]s.<br/><br/>On death, you can choose to revive either in Town or at the last Checkpoint you reached. For this purpose, [[Waypoint]]s also function as Checkpoints. | |||
}} | |||
'''Checkpoints''' are markers encountered throughout [[campaign|the campaign]]. Interacting with a checkpoint (by moving near it) will replenish the player's [[flask]]s and [[charm]]s. After [[dying]], a player may choose to revive at their most recently visited checkpoint. | |||
Checkpoints are encountered: | |||
* At most entrances and exits to areas. | |||
* Outside of [[boss]] [[arena]]s | |||
* At [[points of interest]]. | |||
* Sometimes at half-way points or transitions between sections of an area. | |||
Clicking on a checkpoint will bring up a map of the [[area]] which can be used to instantly teleport to any previously activated checkpoints in the same area. | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.3.0| | |||
* You can now use checkpoints to warp to the [[waypoint]] in an area as well as other checkpoints. | |||
* You are now able to respawn at checkpoint from the Escape Menu in the [[Trial of the Sekhemas]] and [[Trials of Chaos]], which will take you back to the entrance of the respective Trial. | |||
}} | |||
{{Version history table row|0.2.0e| | |||
* Added a few more checkpoints to a handful of areas that didn't have sufficient checkpoints. | |||
}} | |||
{{Version history table row|0.1.1c| | |||
* Added more checkpoints to several Map areas and improved the placement of some checkpoints. | |||
* Fixed a bug in couch co-op where player 2 was not able to perform fast-travelling between checkpoints. | |||
}} | |||
{{Version history table row|0.1.1b| | |||
* Fixed a client crash related to checkpoint UI. | |||
}} | |||
{{Version history table row|0.1.0e| | |||
*Added the capacity to fast-travel between Checkpoints within an area. You can now select checkpoints which will bring up your Map Overlay allowing you to select other Checkpoints you have discovered in the area to travel to them immediately. Many more checkpoints have been added to areas generally at all the entrances and exits to areas, meaning if you find those first, you are able to instantly travel to them if you choose to go back and explore an area. | |||
*Fixed a bug where certain rare monsters would respawn at checkpoints after consuming their corpse. | |||
*(Hotfix 3) Take 2, fixed a bug where certain rare monsters would respawn at checkpoints after Culling them with Lightning Warp. | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
[[Category:Areas]] | |||
[[Category:Game mechanics]] |
Latest revision as of 23:21, 20 August 2025
Checkpoints
Tooltip
Checkpoints are a form of saving your progress through Wraeclast and will often appear before Boss fights and at points of interest. Reaching a Checkpoint will refill your Life, Mana, Flasks and Charms.
On death, you can choose to revive either in Town or at the last Checkpoint you reached. For this purpose, Waypoints also function as Checkpoints.
On death, you can choose to revive either in Town or at the last Checkpoint you reached. For this purpose, Waypoints also function as Checkpoints.
Checkpoints are markers encountered throughout the campaign. Interacting with a checkpoint (by moving near it) will replenish the player's flasks and charms. After dying, a player may choose to revive at their most recently visited checkpoint.
Checkpoints are encountered:
- At most entrances and exits to areas.
- Outside of boss arenas
- At points of interest.
- Sometimes at half-way points or transitions between sections of an area.
Clicking on a checkpoint will bring up a map of the area which can be used to instantly teleport to any previously activated checkpoints in the same area.
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.2.0e |
|
0.1.1c |
|
0.1.1b |
|
0.1.0e |
|
0.1.0 |
|