Chaos Inoculation: Difference between revisions

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|subheader = Keystone
|subheader = Keystone
|1        = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:ChaosInoculation passive skill icon.png]]</div>
|1        = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:ChaosInoculation passive skill icon.png]]</div>
|2        = Maximum Life becomes 1, Immune to Chaos Damage
|2        = Maximum Life becomes 1, Immune to Chaos Damage<br>Immune to Bleeding
|3 = {{c|flavour|Give up everything in pursuit of greatness - even life itself.}}
|3 = {{c|flavour|Give up everything in pursuit of greatness - even life itself.}}
}}
}}
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{{Passive skill box|Chaos Inoculation}}
{{Passive skill box|Chaos Inoculation}}


'''Chaos Inoculation''' (or '''CI''') is a [[keystone passive skill]] that that grants immunity to [[chaos damage]], but sets maximum [[life]] to 1.  
'''Chaos Inoculation''' (or '''CI''') is a [[keystone passive skill]] that that grants immunity to [[chaos damage]] and [[bleeding]], but sets maximum [[life]] to 1.  


==Mechanics==
==Mechanics==
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While CI is allocated, a player always counts as being on [[full life]] but can never be on [[low life]].
While CI is allocated, a player always counts as being on [[full life]] but can never be on [[low life]].
CI has no special interaction with [[bleed]]. Bleed damage can only be received by damage which directly decreases [[life]], not [[energy shield]] or any other resource which would typically be prioritized by CI users. Counterintuitively, this means that if using CI, any damage which would apply bleed must first kill the player before the bleed could be applied.


==Location==
==Location==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0e|
* Chaos Inoculation now additionally makes you immune to bleeding.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion.
* Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion.

Revision as of 00:12, 11 April 2025

Chaos Inoculation
Keystone
Maximum Life becomes 1, Immune to Chaos Damage
Immune to Bleeding
Give up everything in pursuit of greatness - even life itself.


Chaos Inoculation (or CI) is a keystone passive skill that that grants immunity to chaos damage and bleeding, but sets maximum life to 1.

Mechanics

CI grants immunity to chaos damage, therefore causing the player to be unaffected by poison or other chaos damage over time effects.

The player's stun and ailment thresholds are currently based on the new value of 1 maximum life, instead of the intended maximum life as if this keystone was not allocated.[Likely due to a bug][1]

While CI is allocated, a player always counts as being on full life but can never be on low life.

Location

Chaos Inoculation is located on the top right side of the passive skill tree.

Version history

Version Changes
0.2.0e
  • Chaos Inoculation now additionally makes you immune to bleeding.
0.2.0
  • Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion.
0.1.0e
  • (Hotfix 6) Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Life.
0.1.0
  • Introduced to the game.