Pillar of the Caged God: Difference between revisions

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|rarity_id                              = unique
|rarity_id                              = unique
|name                                    = Pillar of the Caged God
|name                                    = Pillar of the Caged God
|class_id                                = Quarterstaff
|class_id                                = Warstaff
|base_item                              = Long Quarterstaff
|base_item                              = Long Quarterstaff
|implicit1_text                              = 16% increased Range
|implicit1_text                              = 16% increased Range
|explicit1_text                              = 2% increased Area of Effect for Attacks per 5 Intelligence
|explicit1_text                              = 1% increased Area of Effect for Attacks per 10 Intelligence
|explicit2_text                              = 2% increased Attack Speed per 5 Dexterity
|explicit2_text                              = 1% increased Attack Speed per 10 Dexterity
|explicit3_text                              = 10% increased Weapon Damage per 5 Strength
|explicit3_text                              = 10% increased Weapon Damage per 10 Strength
|flavour_text                            = Forged to rule the waves and tide<br>Destined to serve the monkey's paw<br>Strong as a tower of iron<br>Deft as the needle doubt
|flavour_text                            = Forged to rule the waves and tide<br>Destined to serve the monkey's paw<br>Strong as a tower of iron<br>Deft as the needle doubt
|release_version                        = 0.1.0
|release_version                        = 0.1.0
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==Mechanics==
==Mechanics==
 
{{c|mod|#% increased Weapon Damage per 10 Strength}}: "Weapon Damage" refers to damage with [[hit]]s using your [[weapon]]. It does not apply to [[unarmed]] attacks (including [[Concoction|Concoctions]]) or attacks from [[totem]]s that use their own weapons (e.g. {{il|Shockwave Totem}}).


{{Item acquisition}}
{{Item acquisition}}
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<gallery>
<gallery>
</gallery>
</gallery>
==Legacy variants==
Pillar of the Caged God has a [[legacy variant]].
{{legacy variant table header}}
{{legacy variant table row|0.2.0
|implicit=
* 16% increased Range
|explicit=
* {{c|mod|2% increased Area of Effect for Attacks per 10 Intelligence}}
* {{c|mod|2% increased Attack Speed per 10 Dexterity}}
* {{c|mod|10% increased Weapon Damage per 10 Strength}}
}}
{{Legacy variant table end}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* The Pillar of the Caged God Unique Quarterstaff now provides 1% increased Attack Speed per 10 Dexterity, and 1% increased Area of Effect per 10 Intelligence (previously both 2% per respective attribute). It also now provides 10% increased Weapon Damage per 10 Strength (previously 10% per 5 Strength). The per attribute changes will affect existing items, while a Divine Orb can be used to obtain the remaining value changes.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 10:20, 3 April 2025

Pillar of the Caged God
Long Quarterstaff
Quartertaff
Physical Damage: 9-18
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 4, 9 Dex16% increased Range1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
Forged to rule the waves and tide
Destined to serve the monkey's paw
Strong as a tower of iron
Deft as the needle doubt
Weapon DPS
Physical: 18.9
Phys+Chaos: 18.9
Total: 18.9
Metadata
Item class: Quarterstaff

Pillar of the Caged God is a unique Long QuarterstaffLong QuarterstaffQuartertaff
Physical Damage: 9-18
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 4, 9 Dex16% increased Melee Strike Range with this weapon
.

Mechanics

#% increased Weapon Damage per 10 Strength: "Weapon Damage" refers to damage with hits using your weapon. It does not apply to unarmed attacks (including Concoctions) or attacks from totems that use their own weapons (e.g. Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
Tier: 3
Level: (1-40)
Cost: (15-1317) Mana
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem base attack time is 1.5 seconds
Totem base Critical Hit chance is 5%
Totem uses its own weapon, dealing
(4-103) to (6-155) base Physical damage
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Attack Damage: (80-211)%
Shockwave radius is 3 metres

Jagged Ground Eruption
Attack Damage: (30-79)%

Additional Effects From 1-20% Quality:
Totem base attack time is -(0.01-0.2) seconds
Skills can be managed in the Skills Panel.
).

Item acquisition

Pillar of the Caged God can drop anywhere. It can be chanced.

Gallery

Legacy variants

Pillar of the Caged God has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

0.2.0
  • 16% increased Range
  • 2% increased Area of Effect for Attacks per 10 Intelligence
  • 2% increased Attack Speed per 10 Dexterity
  • 10% increased Weapon Damage per 10 Strength

Version history

Version Changes
0.2.0
  • The Pillar of the Caged God Unique Quarterstaff now provides 1% increased Attack Speed per 10 Dexterity, and 1% increased Area of Effect per 10 Intelligence (previously both 2% per respective attribute). It also now provides 10% increased Weapon Damage per 10 Strength (previously 10% per 5 Strength). The per attribute changes will affect existing items, while a Divine Orb can be used to obtain the remaining value changes.
0.1.0
  • Introduced to the game.