Augment: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Augments can be placed in augment sockets to add an [[enchantment]] to the item. Augments typically grant offensive modifiers to [[martial weapons]], caster-related modifiers to [[wand]]s and [[Staff|staves]], minion-related modifiers to [[sceptre]]s, and defensive modifiers to [[Armour (equipment)|armour]]. Once socketed, augments cannot normally be removed, but can be replaced by another augment. Doing so will destroy the previous augment. | Augments can be placed in augment sockets to add an [[enchantment]] to the item. Augments typically grant offensive modifiers to [[martial weapons]], caster-related modifiers to [[wand]]s and [[Staff|staves]], minion-related modifiers to [[sceptre]]s, and defensive modifiers to [[Armour (equipment)|armour]], [[shield]]s, and [[focus|foci]]. Once socketed, augments cannot normally be removed, but can be replaced by another augment. Doing so will destroy the previous augment. | ||
It is possible to remove an augment without destroying it using an {{il|Orb of Extraction}}; however, doing so will destroy the item it was socketed into. | It is possible to remove an augment without destroying it using an {{il|Orb of Extraction}} (or its crafting bench equivalent from [[Atziri's Temple]]); however, doing so will destroy the item it was socketed into. | ||
== | Certain augments have a limit of one per character. If a character is equipped with multiple pieces of equipment with the same augments, the items socketed with these augments will be disabled. | ||
Some augments are classified as Ancient Augments, which have a shared limit of one per character. Augments that are considered Ancient Augments include [[Abyssal eye]]s and special [[soul core]]s found in [[Atziri's Temple]]. | |||
==Types of augments== | |||
Augments come in several types can be used and replaced interchangeably: | Augments come in several types can be used and replaced interchangeably: | ||
* [[Rune]]s - can drop anywhere. | * [[Rune]]s - can drop anywhere. | ||
** Exclusive runes can only be found in [[The | ** Exclusive runes can only be found in [[The Ezomyte Megaliths]] unique map. | ||
* [[Soul core]]s - obtained as rewards in the [[Trials of Chaos]]. | * [[Soul core]]s - obtained as rewards in the [[Trials of Chaos]]. | ||
** Ancient soul cores can | ** Ancient soul cores can created using a {{il|Core Destabiliser}} from [[Atziri's Temple]]. | ||
* [[Idol]]s - can drop from [[Azmerian wisp]]-possessed monsters. | * [[Idol]]s - can drop from [[Azmerian wisp]]-possessed monsters. | ||
* [[Abyssal eye]]s - obtained as rewards in the [[Abyssal Depths]] | * [[Abyssal eye]]s - obtained as rewards in the [[Abyssal Depths]]. | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.4.0d| | |||
* Socketing an augment now shows distinct art representing the augment in that socket, rather than a generic rune image. | |||
}} | |||
{{Version history table row|0.4.0| | {{Version history table row|0.4.0| | ||
* Rune Sockets have been renamed to Augment Sockets. | * Rune Sockets have been renamed to Augment Sockets. | ||
Latest revision as of 18:16, 16 January 2026
Augments (previously known as Socketables) are a category of several groups of items that can socketed into an augment socket on an equipment item, adding a variety of bonuses. Bonuses from augments appear as enchantments.
Mechanics
Augments can be placed in augment sockets to add an enchantment to the item. Augments typically grant offensive modifiers to martial weapons, caster-related modifiers to wands and staves, minion-related modifiers to sceptres, and defensive modifiers to armour, shields, and foci. Once socketed, augments cannot normally be removed, but can be replaced by another augment. Doing so will destroy the previous augment.
It is possible to remove an augment without destroying it using an
Orb of ExtractionOrb of ExtractionStack Size: 10Destroys an Equipment item, returning any Augments socketed in itRight click this item then left click on an item containing socketed Augments to apply it. (or its crafting bench equivalent from Atziri's Temple); however, doing so will destroy the item it was socketed into.
Certain augments have a limit of one per character. If a character is equipped with multiple pieces of equipment with the same augments, the items socketed with these augments will be disabled.
Some augments are classified as Ancient Augments, which have a shared limit of one per character. Augments that are considered Ancient Augments include Abyssal eyes and special soul cores found in Atziri's Temple.
Types of augments
Augments come in several types can be used and replaced interchangeably:
- Runes - can drop anywhere.
- Exclusive runes can only be found in The Ezomyte Megaliths unique map.
- Soul cores - obtained as rewards in the Trials of Chaos.
- Ancient soul cores can created using a
Core DestabiliserCore DestabiliserStack Size: 10Modifies a Soul Core unpredictably, with a chance to destroy itRight click this item then left click on a soul core to apply it. from Atziri's Temple.
- Ancient soul cores can created using a
- Idols - can drop from Azmerian wisp-possessed monsters.
- Abyssal eyes - obtained as rewards in the Abyssal Depths.
Version history
| Version | Changes |
|---|---|
| 0.4.0d |
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| 0.4.0 |
|
| 0.2.0f | |
| 0.2.0e |
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| 0.1.1 |
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| 0.1.0 |
|