The Unseen Path
This article describes new Path of Exile 2 content released in version 0.4.0. Information may be missing or incorrect.
Please expand this article so that it provides complete and accurate information.
The Unseen Path
Ascendancy Notable Passive Skill
Walk the Paths Not Taken [1]
The Unseen Path is a notable Ascendancy passive skill for the Oracle that allows the user to allocate special passives on the passive skill tree exclusive to the Oracle.
Mechanics
Paths Not Taken
Tooltip
You see what what is and what might have been. Reveal a suite of Oracle-only passive tree nodes after Ascending as an Oracle.
On taking The Unseen Path Ascendancy Notable, gain the ability to allocate these nodes.
On taking The Unseen Path Ascendancy Notable, gain the ability to allocate these nodes.
When the player character becomes an Oracle, the passive skill tree will reveal additional passive skills on the Druid section of the passive tree that are not obtainable by other classes. Once The Unseen Path is allocated, the player can allocate passive points into these passives.
List of Paths Not Taken passive skills
Small passives
| Name | Stats |
|---|---|
| Ally Attack and Cast Speed | 3% reduced Skill Speed Allies in your Presence have 6% increased Attack Speed Allies in your Presence have 6% increased Cast Speed [1] [2] |
| Ally Damage | 10% reduced Damage Allies in your Presence deal 20% increased Damage [1] [2] |
| Archon Duration and Critical Damage | 10% increased Archon Buff duration 15% increased Critical Damage Bonus [1] [2] [3] |
| Armour | 30% increased Armour while stationary [1] [2] [3] |
| Armour and Block Chance | 15% increased Armour while stationary 5% increased Block chance [1] |
| Armour and Energy Shield Mastery | — |
| Armour Mastery | — |
| Armour while Bleeding | 30% increased Armour while Bleeding [1] [2] [3] |
| Attack Added Lighting Damage | Adds 1 to 7 Lightning damage to Attacks [1] [2] |
| Bleed Duration | 10% increased Bleeding Duration 20% chance for Attack Hits to apply Incision [1] [2] |
| Bleed Mastery | — |
| Block Chance | 8% increased Block chance [1] [2] [3] |
| Bow Attack Speed | 5% increased Attack Speed with Bows [1] [2] [3] |
| Bow Damage | 16% increased Damage with Bows [1] [2] [3] |
| Bow Mastery | — |
| Chance to Poison and Spell Damage | 8% chance to Poison on Hit 12% increased Spell Damage [1] [2] [3] |
| Channelling Life Recoup | 10% of Damage taken Recouped as Life while Channelling [1] [2] |
| Channelling Stun Threshold | 25% increased Stun Threshold while Channelling [1] [2] |
| Chaos Damage | 20% increased Chaos Damage [1] |
| Cold Damage | 20% increased Cold Damage [1] |
| Cold Penetration | Damage Penetrates 6% Cold Resistance [1] [2] |
| Command Skill Cooldown | Minions have 25% increased Cooldown Recovery Rate for Command Skills [1] [2] |
| Companion Damage | Companions deal 15% increased Damage [1] [2] |
| Cooldown Recovery Rate | 6% increased Cooldown Recovery Rate [1] [2] |
| Critical Damage | 20% increased Critical Damage Bonus [1] [2] [3] |
| Critical Mastery | — |
| Damage | 12% increased Damage [1] |
| Damage and Minion Damage | 15% increased Damage Minions deal 15% increased Damage [1] [2] [3] |
| Damage Mastery | — |
| Elemental Damage | 16% increased Elemental Damage [1] [2] |
| Elemental Mastery | — |
| Elemental Penetration | Damage Penetrates 3% of Enemy Elemental Resistances [1] |
| Elemental Threshold | 17% increased Elemental Ailment Threshold [1] [2] |
| Energy | Meta Skills gain 20% increased Energy [1] [2] |
| Fire Damage | 20% increased Fire Damage [1] |
| Fire Penetration | Damage Penetrates 6% Fire Resistance [1] [2] |
| Gain Maximum Endurance Charges on Gaining Endurance Charge | 2% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges [1] [2] [3] |
| Gain Maximum Frenzy Charges on Gaining Frenzy Charge | 2% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges [1] [2] [3] |
| Gain Maximum Power Charges on Gaining Power Charge | 2% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges [1] [2] [3] |
| Glory Generation | 20% increased Glory generation [1] [2] |
| Impale Chance | 30% chance to Impale on Spell Hit [1] |
| Increased Duration | 15% increased Skill Effect Duration [1] |
| Invocation Mastery | — |
| Life Costs | 8% of Skill Mana Costs Converted to Life Costs [1] [2] |
| Life Costs and Chaos Damage | 3% of Skill Mana Costs Converted to Life Costs 11% increased Life Cost of Skills 21% increased Chaos Damage [1] [2] [3] [4] [5] [6] |
| Life Costs and Regeneration | 6% of Skill Mana Costs Converted to Life Costs 15% increased Life Regeneration rate [1] |
| Life Mastery | — |
| Life Regeneration Rate | 25% increased Life Regeneration rate [1] [2] |
| Lightning Damage | 20% increased Lightning Damage [1] 15% increased Lightning Damage [4] [5] [6] |
| Lightning Mastery | — |
| Lightning Penetration | Damage Penetrates 6% Lightning Resistance [1] [2] |
| Maximum Rage | +3 to Maximum Rage [1] [2] |
| Minion Damage | Minions deal 12% increased Damage [1] Minions deal 15% increased Damage [5] [6] [7] [8] |
| Minion Duration | 25% increased Minion Duration [1] [2] |
| Minion Life | Minions have 12% increased maximum Life [1] [2] |
| Minion Mastery | — |
| Movement Mastery | — |
| Movement Speed | 3% increased Movement Speed [1] [2] |
| Oracle | — |
| Physical and Lightning Damage | 12% increased Physical Damage 12% increased Lightning Damage [1] |
| Physical Damage | 16% increased Physical Damage [1] 20% increased Physical Damage [2] 15% increased Physical Damage [7] [8] [9] |
| Physical Damage and Increased Duration | 12% increased Physical Damage 5% increased Skill Effect Duration [1] [2] [3] [4] |
| Physical Mastery | — |
| Poison Chance | 10% chance to Poison on Hit [1] [2] |
| Poison Damage | 12% increased Magnitude of Poison you inflict [1] [2] |
| Poison Mastery | — |
| Reduced Movement Penalty | 6% reduced Movement Speed Penalty from using Skills while moving [1] [2] |
| Shapeshifted Aftershock Chance | 10% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock [1] |
| Shapeshifted Elemental Damage | 12% increased Elemental Damage while Shapeshifted [1] [2] |
| Shapeshifted Mana Regeneration | 20% increased Mana Regeneration Rate while Shapeshifted [1] |
| Shapeshifted Skill Effect Duration | Shapeshift Skills have 15% increased Skill Effect Duration [1] |
| Strength and Spell Damage | 10% increased Spell Damage +10 to Strength [1] [2] [3] |
| Stun and Elemental Threshold | 11% increased Stun Threshold 11% increased Elemental Ailment Threshold [1] |
| Stun Threshold | 17% increased Stun Threshold [1] [2] [3] |
| Thorns | 20% increased Thorns damage [1] [2] |
| Thorns Mastery | — |
| Totem Area of Effect | 10% increased Area of Effect for Skills used by Totems [1] |
| Totem Cast and Attack Speed | Spells Cast by Totems have 4% increased Cast Speed Attacks used by Totems have 4% increased Attack Speed [1] [2] |
| Totem Cast and Attack Speed and Elemental Resistance | Spells Cast by Totems have 2% increased Cast Speed Attacks used by Totems have 2% increased Attack Speed Totems gain +1% to all Maximum Elemental Resistances [1] |
| Totem Elemental Resistance | Totems gain +2% to all Maximum Elemental Resistances [1] [2] |
| Totem Mastery | — |
| Totem Placement Speed | 30% increased Totem Placement speed [1] |
Notable passives
| Name | Stats |
|---|---|
| Anger Management | 200% faster start of inherent Rage loss +15 to Maximum Rage [1] |
| Calculated Hunter | 50% increased Critical Hit Chance 5% reduced Skill Speed [1] |
| Call Upon the Deep | Damage Penetrates 20% Elemental Resistances for each time you've used a Skill that Requires Glory in the past 6 seconds [1] |
| Comradery | 30% increased Damage Minions deal 30% increased Damage [1] |
| Corruption Endures | 7% chance to Avoid Death from Hits [1] |
| Cower Before the First Ones | 30% increased Physical Damage 30% increased Fire Damage 30% increased Cold Damage 30% increased Lightning Damage 30% increased Chaos Damage [1] |
| Deadly Thorns | 35% increased Physical Damage [1] |
| Dimensional Weakspot | Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted [1] |
| Echoes of Ferocity | 15% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock [1] |
| Endlessly Soaring | Shapeshift Skills have 30% increased Skill Effect Duration [1] |
| Everlasting Bloom | 30% increased Skill Effect Duration [1] |
| Exhaust All Power | Archon recovery period expires 30% slower Archon Buffs also grant +50% Critical Damage Bonus Archon Buffs also grant +30% Critical Hit Chance [1] |
| First Sting | 80% increased Effect of Poison you inflict on targets that are not Poisoned 30% chance to Poison on Hit against Enemies that are not Poisoned [1] |
| Flesh Withstands | 21% increased Stun Threshold 21% increased Elemental Ailment Threshold 30% increased Life Regeneration rate while Ignited +500 to Armour while Frozen 30% increased Mana Regeneration Rate while Shocked [1] |
| Forbidden Path | Minions Gain 20% of Elemental Damage as Extra Chaos Damage -10% to all Elemental Resistances Minions Recoup 30% of Damage taken as Life 5% reduced maximum Life [1] |
| Friend to Many | Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence [1] |
| Gift of the Plains | +1 to Maximum Power Charges 2% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges [1] |
| Give Up Your Essence | 30% increased Life Cost of Skills Allies in your Presence Regenerate 2% of your Maximum Life per second [1] |
| Her Final Bite | Bow Attacks have Culling Strike 20% increased Physical Damage with Bows [1] |
| Hidden Forms | Gain 8% of Damage as Extra Damage of a random Element while Shapeshifted [1] |
| Innate Rune | Adds 1 to 37 Lightning damage to Attacks [1] |
| Known by All | Temporary Minion Skills have +2 to Limit of Minions summoned [1] |
| Limitless Pursuit | 4% increased Movement Speed 14% increased Cooldown Recovery Rate [1] |
| Lunar Boon | 40% increased Mana Regeneration Rate while Shapeshifted [1] |
| Meditative Focus | 60% increased Stun Threshold while Channelling 30% of Damage taken Recouped as Life while Channelling [1] |
| Mentorship | Minions deal 100% increased Damage with Command Skills Minions have 15% reduced Attack Speed Minions have 15% reduced Cast Speed [1] |
| Mighty Trunk | 20% increased Area of Effect for Skills used by Totems Totems gain +3% to all Maximum Elemental Resistances [1] |
| Night's Bite | Spells Gain 12% of Damage as extra Chaos Damage [1] |
| Nurturing Nature | 40% increased Mana Regeneration Rate while on Full Life [1] |
| Power of the Storm | 50% increased Damage if you've Triggered a Skill Recently [1] |
| Powerful Casting | 2% increased Spell Damage per 10 Strength [1] |
| Prize of the Hunt | +1 to Maximum Frenzy Charges 2% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges [1] |
| Relinquish Your Life | 53% increased Life Cost of Skills Gain 21% of Damage as Extra Chaos Damage [1] |
| Rough Carapace | Gain Physical Thorns damage equal to 8% of maximum Life while Shapeshifted [1] |
| Rustle of the Leaves | Spells Cast by Totems have 6% increased Cast Speed Attacks used by Totems have 6% increased Attack Speed 40% increased Totem Placement speed [1] |
| Scent of Blood | 20% increased Bleeding Duration 40% chance for Attack Hits to apply Incision 3% increased Movement Speed [1] |
| Self Sacrificing | 20% reduced Spirit Reservation Efficiency of Skills 40% increased Reservation Efficiency of Minion Skills [1] |
| Shelter from the Rain | 15% increased Block chance 40% faster start of Energy Shield Recharge [1] |
| Strength of the Deep | +1 to Maximum Endurance Charges 2% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges [1] |
| Trusted Partner | 5% of Damage from Hits is taken from your Damageable Companion's Life before you Companions have 20% increased maximum Life [1] |
| Unmoving Craiceann | 30% increased Armour while stationary 30% increased Life Regeneration Rate while stationary [1] |
| Unquenchable Iron | Gain 18% of Physical Damage as Extra Lightning Damage [1] |
| Vale Dweller | 50% increased Armour while Bleeding 50% reduced Magnitude of Bleeding on You [1] |
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|