Archon

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Archon Buff
Tooltip
Archons are a type of BuffBuffs are effects that boost a player or monster's stats for a duration or while a condition is met.

Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.
that augment your prowess with Spells.Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells.

Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
There is an Archon BuffBuffs are effects that boost a player or monster's stats for a duration or while a condition is met.

Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.
for all Elemental Damage,The three Elemental damage types are Fire, Cold, and Lightning. Elemental Archon.Elemental Archon is a type of Archon Buff.
Elemental Archon grants:
25% more Elemental Damage with Spells
Cannot deal Non-Elemental Damage with Spells
Hits with Spells cause 100% more Freeze Buildup
Spells have 100% more Flammability Magnitude
Hits with Spells have 100% more Shock chance


By default each Archon Buff lasts 10 seconds, but will be removed early if you use any non-instant Attack.Attacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.


You cannot gain any Archon Buff while you already have one, or during a recovery period after you lose one, which lasts 20 seconds by default.

Archon is a category of buffs that grants bonus damage to elemental damage and elemental ailments with spells, but prevents dealing non-elemental damage.

Mechanics

Elemental Archon
Tooltip
Elemental Archon is a type of ArchonArchons are a type of Buff that augment your prowess with Spells. There is an Archon Buff for all Elemental Damage, Elemental Archon.

By default each Archon Buff lasts 10 seconds, but will be removed early if you use any non-instant Attack.

You cannot gain any Archon Buff while you already have one, or during a recovery period after you lose one, which lasts 20 seconds by default.
Buff.Buffs are effects that boost a player or monster's stats for a duration or while a condition is met.

Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.

Elemental Archon grants:
25% more Elemental DamageThe three Elemental damage types are Fire, Cold, and Lightning. with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.

Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.

Cannot deal Non-ElementalThe three Elemental damage types are Fire, Cold, and Lightning. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.

Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.

HitsAny damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.

Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
cause 100% more FreezeFreeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.

Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.
Buildup
SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.

Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
have 100% more FlammabilityFlammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment, but is closely associated with Ignite, which is.

Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.

The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.

Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.

Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will only Ignite once the total Flammability on the target reaches 50%.

Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.
MagnitudeThe Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful.

Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target.

HitsAny damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.

Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
have 100% more ShockShock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default.

Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.
chance

Currently, there is only one type of Archon buff: Elemental Archon. Elemental Archon last 10 seconds, but is removed early if you use a non-instant attack. You cannot gain a Archon buff while you already have one and there is a 20 second recovery period before you can gain an Archon buff again after it expires.

Elemental Archon grants the following:

  • 25% more Elemental Damage with Spells
  • Cannot deal Non-Elemental Damage with Spells
  • Hits with Spells cause 100% more Freeze Buildup
  • Spells have 100% more Flammability Magnitude
  • Hits with Spells have 100% more Shock chance

Related support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Arbiter's IgnitionArbiter's IgnitionSupport, Lineage, Spell, Fire
Category: Arbiter's Ignition
Requires Level 65
Support Requirements: +5 Int
Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.20% chance to gain Flame Archon on Igniting an Enemy with Supported Skills"This carving seems to depict curled bodies floating in vats...
the next shows all but one of them dying. What were they
trying to do? It seems they kept trying... kept experimenting..."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
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Related passive skills

The following passive skills are related to Archon buffs:

NameStats
Archon Delay
Archon recovery period expires 10% faster [1] [2]
Archon Duration
15% increased Archon Buff duration [1] [2] [3] [4]
Archon Effect
10% increased effect of Archon Buffs on you [1] [2] [3]
15% increased effect of Archon Buffs on you [3] [4]
Archon Effect and Duration
5% increased effect of Archon Buffs on you
8% increased Archon Buff duration [1]
Archon of the Blizzard
Gain Elemental Archon when your Energy Shield Recharge begins [1]
Archon of the Storm
Gain Elemental Archon after spending 100% of your Maximum Mana [1]
Embodiment of Frost
Immune to Freeze and Chill while affected by an Archon Buff [1]
Embodiment of Lightning
Immune to Shock while affected by an Archon Buff [1]
Enduring Archon
30% increased Archon Buff duration [1]
Energising Archon
40% increased Energy Shield Recharge Rate while affected by an Archon Buff
20% faster start of Energy Shield Recharge while affected by an Archon Buff [1]
Invigorating Archon
Archon Buffs also grant 10% increased Movement Speed
Archon Buffs also grant +20% to all Elemental Resistances [1]
Resurging Archon
Archon recovery period expires 25% faster [1]

Paths Not Taken passive skills

The following passive skills require The Unseen Path:

NameStats
Archon Duration and Critical Damage
10% increased Archon Buff duration
15% increased Critical Damage Bonus [1] [2] [3]
Exhaust All Power
Archon recovery period expires 30% slower
Archon Buffs also grant +50% Critical Damage Bonus
Archon Buffs also grant +30% Critical Hit Chance [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to Archon buffs:

Ascendancy
Class
NameStats
Infernalist
Seething Body
Gain Elemental Archon when you cast a Spell while on High Infernal Flame
Elemental Archon does not expire while on High Infernal Flame
Lose Elemental Archon on reaching maximum Infernal Flame [1]

Version history

Version Changes
0.3.0
  • Introduced to the game.