View table: skill_gems
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Table structure:
- awakened_variant_id - String
- dexterity_percent - Integer
- gem_description - Text
- gem_tags - List of String, delimiter: ,
- gem_tier - Integer
- intelligence_percent - Integer
- is_awakened_support_gem - Boolean
- is_vaal_skill_gem - Boolean
- primary_attribute - String
- strength_percent - Integer
- vaal_variant_id - String
This table has 903 rows altogether.
| Page | awakened variant id | dexterity percent | gem description | gem tags | gem tier | intelligence percent | is awakened support gem | is vaal skill gem | primary attribute | strength percent | vaal variant id |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Abiding Hex (edit) | 0 | Supports [[Curse]] Skills you cast yourself. Supported Skills will consume [[Power Charge]]s on use, gaining significant [[Curse]] duration if they do. | Support • Curse | 2 | 100 | No | intelligence | 0 | |||
| Abyssal Apparition (edit) | 0 | Consume a [[Power Charge]] when you cast a damaging [[Spell]] to trigger an Abyssal Apparition who will also cast that same [[Spell]] for you. Does not work with [[Channelling]] Spells, Spells with a Cooldown, [[Trigger]]ed Spells, Spells granted by items, or Spells which already consume a [[Power Charge]]. This Skill is not directly Supportable. | Spell • Trigger | 0 | 0 | No | none | 0 | |||
| Accelerated Growth I (edit) | 0 | Support | 0 | No | none | 0 | |||||
| Accelerated Growth II (edit) | 0 | Support | 0 | No | none | 0 | |||||
| Acidic Concoction (edit) | 0 | Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Physical]] [[Attack]] damage in an area. The thrown flask [[Consume]]s [[Poison]] on [[Hit]] to cause an acidic burst. | Attack • AoE • Projectile • Physical | 0 | 0 | No | none | 0 | |||
| Acrimony (edit) | 0 | Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a [[Damaging Ailment]] have reduced Life regeneration rate. Only the strongest instance of this [[Debuff]] will apply. Does not Support Skills used by [[Minion]]s. | Support | 2 | 100 | No | intelligence | 0 | |||
| Adhesive Grenades I (edit) | 100 | Supports [[Grenade]] Skills. [[Grenade]]s from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate. | Support • Grenade | 2 | 0 | No | dexterity | 0 | |||
| Adhesive Grenades II (edit) | 100 | Supports [[Grenade]] Skills. [[Grenade]]s from Supported Skills do not bounce, instead halting movement where they intially land. | Support • Grenade | 3 | 0 | No | dexterity | 0 | |||
| Admixture (edit) | 100 | Supports Skills which can cause Damaging [[Hit]]s. [[Bleeding]] inflicted by those [[Hit]]s is more effective against [[Poison]]ed Enemies, and [[Poison]] inflicted by Supported Skills is more effective against [[Bleeding]] Enemies. | Support • Physical • Chaos | 2 | 0 | No | dexterity | 0 | |||
| Advancing Storm (edit) | 0 | Supports [[Spell]]s which create [[Storm Skills|Storms]], causing them to originate from the player and move towards the target location. Cannot Support [[Trigger]]ed Skills. | Support • Spell • Storm | 4 | 100 | No | intelligence | 0 | |||
| Aftershock I (edit) | 0 | Supports [[Slam]]s you use yourself, giving them a chance to create an [[Aftershock]]. | Support • Attack • Melee • Slam | 2 | 0 | No | strength | 100 | |||
| Aftershock II (edit) | 0 | Supports [[Slam]]s you use yourself, giving them a chance to create an [[Aftershock]]. | Support • Attack • Melee • Slam | 4 | 0 | No | strength | 100 | |||
| Ahn's Citadel (edit) | 0 | Supports skills that create walls in a line, causing them to instead be created along a fissure. | Support • Lineage | 0 | 100 | No | intelligence | 0 | |||
| Ailith's Chimes (edit) | 100 | Supports Skills which can expend [[Combo]]. On expending [[Combo]] with Supported Skills, you have a chance to gain [[Power Charge]]s based on the amount of [[Combo]] expended. | Support • Lineage | 0 | 0 | No | dexterity | 0 | |||
| Alchemist's Boon (edit) | 100 | While active, grants you [[Flask]] charges passively and causes Life and Mana recovery from your [[Flask]]s to also apply to [[Allies]] in your [[Presence]]. | Buff • Persistent • Aura | 14 | 0 | No | dexterity | 0 | |||
| Align Fate (edit) | 0 | While active, visages of yourself from alternate timelines will occasionally appear and cast one of your [[Spell]]s from your first valid [[Weapon Set]]. Until the next visage appears, your next cast of the same [[Spell]] aligns your fate, [[Empower]]ing that [[Spell]]. Visages can only cast non-[[Channelling]], non-[[Buff]] [[Spell]]s you could cast that have no cooldown. | Buff • Persistent | 0 | 0 | No | none | 0 | |||
| Alignment I (edit) | 100 | Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction deal much more Damage. Cannot Support [[Channelled]] Skills. | Support • Attack • Projectile | 3 | 0 | No | dexterity | 0 | |||
| Alignment II (edit) | 100 | Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction deal much more Damage. Cannot Support [[Channelled]] Skills. | Support • Attack • Projectile | 4 | 0 | No | dexterity | 0 | |||
| Alignment III (edit) | 100 | Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction fire additional [[Projectile]]s. Cannot Support [[Channelled]] Skills. | Support • Attack • Projectile | 5 | 0 | No | dexterity | 0 | |||
| Amanamu's Tithe (edit) | 0 | Supports [[Persistent]] [[Minion]] Skills, granting a chance when Supported [[Minion]]s die for you to gain an Abyssal Monster Modifier. | Support • Lineage • Minion • Persistent | 0 | 0 | No | strength | 100 | |||
| Ambrosia I (edit) | 0 | Supports Skills you use yourself which damage enemies with [[Hit]]s. Supported Skills consume a percentage of your maximum Mana [[Flask]] charges, [[Damage Gained as extra X|Gaining]] a percentage of damage as extra [[Lightning]] damage per Mana [[Flask]] charge consumed. | Support | 2 | 100 | No | intelligence | 0 | |||
| Ambrosia II (edit) | 0 | Supports Skills you use yourself which damage enemies with [[Hit]]s. Supported Skills consume a percentage of your maximum Mana [[Flask]] charges, [[Damage Gained as extra X|Gaining]] a percentage of damage as extra [[Lightning]] damage per Mana [[Flask]] charge consumed. | Support | 3 | 100 | No | intelligence | 0 | |||
| Ambush (edit) | 0 | Supports any skill that [[Hit]]s enemies, making it more likely to [[Critically Hit]] enemies on full life. | Support | 1 | 100 | No | intelligence | 0 | |||
| Ammo Conservation I (edit) | 100 | Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing. | Support • Ammunition • Projectile | 2 | 0 | No | dexterity | 0 | |||
| Ammo Conservation II (edit) | 100 | Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing. | Support • Ammunition • Projectile | 4 | 0 | No | dexterity | 0 | |||
| Ammo Conservation III (edit) | 100 | Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed. | Support • Ammunition • Projectile | 5 | 0 | No | dexterity | 0 | |||
| Ancestral Aid (edit) | 0 | Supports [[Strike]]s you use yourself. Supported Skills cannot be used until you have [[Block]]ed a certain number of [[Hit]]s, but will be [[Ancestrally Boosted]] when used. After use, this [[Block|Blocked Hit]] counter will reset. Cannot Support [[Channelled]] Skills or Skills which already have a [[Condition]] for use. | Support • Attack • Melee • Strike • Conditional | 0 | 0 | No | strength | 100 | |||
| Ancestral Call I (edit) | 0 | Supports [[Strike]]s you use yourself, providing a powerful [[Ancestral Boost]] every few seconds. Cannot Support [[Channelled]] Skills and does not modify Skills used by [[Minion]]s. | Support • Attack • Melee • Strike | 4 | 0 | No | strength | 100 | |||
| Ancestral Call II (edit) | 0 | Supports [[Strike]]s you use yourself, providing a powerful [[Ancestral Boost]] every few seconds. Cannot Support [[Channelled]] Skills and does not modify Skills used by [[Minion]]s. | Support • Attack • Melee • Strike | 5 | 0 | No | strength | 100 | |||
| Ancestral Cry (edit) | 0 | Perform a [[Warcry]] using [[Glory]] gained by [[Igniting]] enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps [[Trigger]] Volcanic Steps, [[Melee]] [[Strike]]s and [[Slam]]s are [[Ancestrally Boosted]], and your [[Melee]] [[Strike]]s [[Trigger]] Volcanic Eruption. | Warcry • Attack • Buff • AoE • Melee • Slam • Projectile • Trigger • Fire • Duration • Nova • Conditional | 13 | 0 | No | strength | 100 | |||
| Ancestral Spirits (edit) | 0 | Each of your [[Totem]]s will summon an Ancestral Spirit [[Minion]] to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too. | Minion • Trigger • Duration | 0 | 0 | No | none | 0 | |||
| Ancestral Warrior Totem (edit) | 0 | Consume 3 [[Endurance Charge]]s to Raise a [[Totem]] that uses socketed [[Mace]] Skills. Cannot use [[Channelling]] Skills or Skills with Cooldowns. | Attack • Totem • AoE • Melee • Duration • Conditional • Meta | 13 | 0 | strength | 100 | ||||
| Arakaali's Lust (edit) | 100 | Supports any Skill that [[Hit]]s Enemies, causing it to deal increasingly higher damage the more [[Poison]]s are on the target. | Support • Lineage | 0 | 0 | No | dexterity | 0 | |||
| Arbiter's Ignition (edit) | 0 | Supports [[Fire]] [[Spell]] Skills causing you to gain [[Elemental Archon]] when [[Igniting]] with them. | Support • Lineage • Spell • Fire | 0 | 100 | No | intelligence | 0 | |||
| Arc (edit) | 0 | An arc of [[Lightning]] stretches from the caster to a targeted enemy and [[Chain]]s on to other nearby enemies. [[Effect Consumption|Consumes]] a [[Lightning]] [[Infusion]] if possible to deal more damage and [[Chain]] further. | Spell • Projectile • Lightning • Chaining | 5 | 100 | No | intelligence | 0 | |||
| Arcane Surge (support gem) (edit) | 0 | Supports [[Spell]]s you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. | Support • Spell • Duration | 1 | 100 | No | intelligence | 0 | |||
| Archmage (edit) | 0 | While active, causes your Non-[[Channelling]] [[Spell]]s to cost additional mana and deal extra [[Lightning]] damage, both based on your maximum Mana. | Buff • Persistent • Lightning | 14 | 100 | No | intelligence | 0 | |||
| Arctic Armour (edit) | 0 | While active, conjures an icy barrier that gains stages over time. While the barrier has stages, [[Melee]] [[Attack]]s that hit you will remove a stage to cause a burst of ice that deals [[Cold]] [[Spell]] damage to the attacker. | Buff • Spell • Persistent • Sustained • Cold • Staged | 4 | 100 | No | intelligence | 0 | |||
| Arctic Howl (edit) | 0 | [[Shapeshift]] into a [[Werewolf]] and let out an icy howl that damages enemies and [[Freeze]]s [[Primed for Freeze|Primed]] enemies. If an enemy is [[Frozen]] or a [[Frozen]] enemy is [[Hit]], this Skill [[Empower]]s your attacks with added [[Cold]] damage, causes [[Empowered]] [[Slam]]s to create [[Chilled Ground]], and grants your [[Allies]] added [[Cold]] damage. This Skill's cooldown can be bypassed by expending an [[Endurance Charge]]. | Warcry • Shapeshift • Buff • Werewolf • AoE • Cold • Duration • Nova | 5 | 50 | No | none | 50 | |||
| Arjun's Medal (edit) | 100 | Supports [[Crossbow]] Skills, causing them to load a bolt into all [[Crossbow]] [[Ammunition]] on kill. | Support • Lineage • Ammunition • Projectile | 0 | 0 | No | dexterity | 0 | |||
| Armour Break I (edit) | 0 | Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. | Support • Physical | 2 | 0 | No | strength | 100 | |||
| Armour Break II (edit) | 0 | Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. On [[Fully Breaking Armour]] with Supported Skills, you have a chance to gain an [[Endurance Charge]]. | Support • Physical | 3 | 0 | No | strength | 100 | |||
| Armour Break III (edit) | 0 | Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. On [[Fully Breaking Armour]] with Supported Skills, you have a chance to gain an [[Endurance Charge]]. | Support • Physical | 4 | 0 | No | strength | 100 | |||
| Armour Breaker (edit) | 0 | [[Strike]] with a forceful blow, knocking enemies back and weakening their [[Armour]]. | Attack • AoE • Melee • Strike • Physical | 3 | 0 | No | strength | 100 | |||
| Armour Demolisher I (edit) | 0 | Supports any skill, causing [[Armour Break]] it inflicts to be stronger. | Support | 1 | 0 | No | strength | 100 | |||
| Armour Demolisher II (edit) | 0 | Supports any skill, causing [[Armour Break]] it inflicts to be stronger. | Support | 3 | 0 | No | strength | 100 | |||
| Armour Explosion (edit) | 0 | Supports [[Attack]]s, causing them to trigger a [[Fire|Fiery]] explosion when they [[Fully Break]] an enemy's [[Armour]]. | Support • Attack • AoE • Trigger • Fire • Payoff | 1 | 0 | No | strength | 100 | |||
| Armour Piercing Rounds (edit) | 50 | [[Ammunition|Load your Crossbow]] with a clip of bolts that can be fired rapidly and [[Armour Break|Break enemy Armour]]. Using this Skill again reloads the clip. | Attack • Ammunition • Projectile • Physical | 1 | 0 | No | none | 50 | |||
| Arms Length (edit) | 0 | Supports Skills which [[Hit]] Enemies, causing [[Knockback]] from those [[Hit]]s to be significantly more effective. | Support | 0 | 0 | No | strength | 100 | |||
| Artillery Ballista (edit) | 50 | Deploy a [[Ballista]] [[Totem]] that rains down a salvo of [[Pinned|Pinning]], [[Maim]]ing bolts. | Attack • Totem • AoE • Projectile • Sustained • Duration | 7 | 0 | No | none | 50 | |||
| Astral Projection (edit) | 0 | Supports [[Nova]] Skills, causing those Skills to take place at the targeted location when used instead of around you. | Support | 3 | 100 | No | intelligence | 0 | |||
| Atalui's Bloodletting (edit) | 0 | Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve [[Spirit]]. Supported Skills [[Gain]] a portion of their Life cost as extra [[Physical]] Damage. | Support • Lineage • Physical | 0 | 0 | No | strength | 100 | |||
| Attrition (edit) | 50 | While active, causes you to deal more [[Hit]] damage to [[Rare]] and [[Unique]] enemies the longer you've been fighting them, and gain [[Culling Strike]] against them once you've been fighting them for long enough. | Buff • Persistent | 4 | 0 | No | none | 50 | |||
| Atziri's Allure (edit) | 0 | Supports [[Curse]] [[Spell]]s you cast yourself, causing those [[Curse]]s to ignore the usual [[Curse]] [[Limit]], but be reflected back to you when inflicted. | Support • Lineage • Curse | 0 | 100 | No | intelligence | 0 | |||
| Atziri's Call (edit) | 0 | Support • Lineage | 0 | 0 | No | none | 0 | ||||
| Atziri's Communion (edit) | 0 | [[DNT]] Supports [[Buff]] skills which reserve [[Spirit]]. [[Spirit]] costs from Supported Skills are converted to reserve a percentage of your Life. | Support • Lineage • Buff • Persistent | 0 | 100 | No | intelligence | 0 | |||
| Atziri's Impatience (edit) | 100 | Supports Skills with Cooldowns, dramatically increasing the rate at which those [[Cooldowns Recover]], but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support [[Meta]] Skills or modify the Skills of [[Minion]]s. | Support • Lineage | 0 | 0 | No | dexterity | 0 | |||
| Auto Reload (edit) | 0 | Supports [[Crossbow]] [[Ammunition]] Skills, causing them to automatically reload when they [[Heavy Stun]] an enemy. | Support • Ammunition • Projectile | 0 | 0 | No | strength | 100 | |||
| Ball Lightning (edit) | 0 | Fire a slow-moving [[Projectile]] that moves through enemies. The [[Projectile]] itself does not [[Hit]] enemies, but repeatedly discharges bolts of [[Lightning]] at nearby enemies. Consumes a [[Fire]] [[Infusion]] if possible to slow down over time, create [[Ignited Ground]] as it travels, and explode dealing [[Fire]] damage in an Area after it dissipates. | Spell • AoE • Projectile • Sustained • Lightning • Duration • Chaining | 11 | 100 | No | intelligence | 0 | |||
| Barbs I (edit) | 0 | Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] after you've [[Thorns|Retaliated]] with [[Thorns]] Damage. | Support • Attack • Melee • Strike | 3 | 0 | No | strength | 100 | |||
| Barbs II (edit) | 0 | Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] after you've [[Thorns|Retaliated]] with [[Thorns]] Damage. | Support • Attack • Melee • Strike | 5 | 0 | No | strength | 100 | |||
| Barbs III (edit) | 0 | Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] twice after you've [[Thorns|Retaliated]] with [[Thorns]] Damage. | Support • Attack • Melee • Strike | 5 | 0 | No | strength | 100 | |||
| Barkskin (edit) | 0 | While active, taking [[Hit]] damage from enemies to your [[Energy Shield]] causes you to gain [[Armour]] for a short duration. [[Armour]] gained from multiple [[Hit]]s can stack. The total [[Armour]] gained from this Skill cannot exceed the [[Defences|Item Armour]] on your [[Armour (equipment)|Equipped Armour Items]]. | Buff • Persistent • Duration | 8 | 50 | No | none | 50 | |||
| Barrage (edit) | 100 | Ready a volley of arrows or spears, [[Empower]]ing your next Barrageable [[Bow]] or [[Projectile]] [[Spear]] [[Attack]] to [[Repeat]] multiple times. Consumes your [[Frenzy Charge]]s on use to add additional repeats. | Spell • Buff • Duration | 5 | 0 | No | dexterity | 0 | |||
| Barrier Invocation (edit) | 50 | While active, gains [[Energy]] when your [[Energy Shield]] is damaged by Enemy [[Hit]]s. Using the Invocation once sufficient [[Energy]] is gathered will consume the [[Energy]] to trigger socketed [[Spell]]s, and can trigger them multiple times if it has enough [[Energy]]. | Buff • Persistent • Trigger • Invocation • Meta | 8 | 50 | none | 0 | ||||
| Battershout (edit) | 0 | Supports [[Warcry]] Skills. Supported Skills [[Consume]] [[Fully Broken Armour]] to trigger [[Physical]] Damage explosions on Enemies within their range but cannot themselves [[Break Armour]]. | Support • Warcry • AoE • Trigger • Physical • Payoff | 1 | 0 | No | strength | 100 | |||
| Behead I (edit) | 0 | Supports [[Strike]] skills, causing them to steal a [[Monster modifier|Modifier]] from [[Rare]] monsters they kill. | Support • Attack • Melee • Strike | 2 | 0 | No | strength | 100 | |||
| Behead II (edit) | 0 | Supports [[Strike]] skills, causing them to steal two [[Monster modifier|Modifiers]] from [[Rare]] monsters they kill. | Support • Attack • Melee • Strike | 3 | 0 | No | strength | 100 | |||
| Berserk (edit) | 0 | While active, strengthens your [[Rage]], but causes you to lose Life while not losing [[Rage]]. | Buff • Persistent | 14 | 0 | No | strength | 100 | |||
| Bhatair's Vengeance (edit) | 0 | Supports [[Attack]]s and [[Warcries]] you use yourself. [[Freezing]] an enemy with Supported Skills infuses you and your allies with [[Cold]] damage for a short time. | Support • Attack • Warcry • Cold • Duration | 0 | 100 | No | intelligence | 0 | |||
| Bidding I (edit) | 0 | Supports [[Minion]] Skills. Supported [[Minion]]s deal more damage and have increased [[Cooldown Recovery Rate]] with [[Command]] Skills. | Support • Minion • Command | 2 | 100 | No | intelligence | 0 | |||
| Bidding II (edit) | 0 | Supports [[Minion]] Skills. Supported [[Minion]]s deal more damage and have increased [[Cooldown Recovery Rate]] with [[Command]] Skills. | Support • Minion • Command | 4 | 100 | No | intelligence | 0 | |||
| Bidding III (edit) | 0 | Supports [[Minion]] Skills. Supported [[Minion]]s have significantly increased [[Cooldown Recovery Rate]] with [[Command]] Skills. | Support • Minion • Command | 5 | 100 | No | intelligence | 0 | |||
| Bind Spectre (edit) | 0 | Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a [[Reviving]] [[Minion]]. | Minion • Persistent | 7 | 100 | No | intelligence | 0 | |||
| Biting Frost I (edit) | 0 | Supports any skill that [[Hit]]s enemies, causing them to deal more damage to [[Frozen]] enemies but consume their [[Freeze]]. Cannot support skills that [[Consume]] [[Freeze]]. | Support • Cold • Payoff | 3 | 100 | No | intelligence | 0 | |||
| Biting Frost II (edit) | 0 | Supports any skill that [[Hit]]s enemies, causing them to deal more damage to [[Frozen]] enemies but consume their [[Freeze]], leaving them [[Chill]]ed. Cannot support skills that [[Consume]] [[Freeze]]. | Support • Cold • Payoff | 5 | 100 | No | intelligence | 0 | |||
| Black Powder Blitz (edit) | 50 | Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that [[Blind]]s and [[Ignite]]s enemies in the area you escape from. The explosion will cause any [[Grenade]]s in its area of effect to also explode. | Buff • Persistent • AoE • Physical • Fire • Detonator • Travel | 0 | 0 | No | none | 50 | |||
| Blasphemy (edit) | 0 | Turn socketed [[Curse]] skills into vile [[Aura]]s, applying their effects to all nearby enemies. | Buff • Persistent • AoE • Aura • Meta | 8 | 100 | intelligence | 0 | ||||
| Blazing Critical (edit) | 0 | Supports Skills you use yourself which [[Hit]] enemies. [[Critical Hit]]s with Supported Skills imbue all of your [[Attack]]s with [[Fire]] damage for a duration. | Support • Attack • Fire • Duration | 4 | 100 | No | intelligence | 0 | |||
| Bleed I (edit) | 0 | Supports any skill that [[Hit]]s enemies, giving it a chance to inflict [[Bleeding]]. | Support • Physical | 1 | 0 | No | strength | 100 | |||
| Bleed II (edit) | 0 | Supports any skill that [[Hit]]s enemies, giving it a chance to inflict [[Bleeding]]. | Support • Physical | 3 | 0 | No | strength | 100 | |||
| Bleed III (edit) | 0 | Supports any skill that [[Hit]]s enemies, causing it to inflict [[Bleeding]]. | Support • Physical | 5 | 0 | No | strength | 100 | |||
| Bleed IV (edit) | 0 | Supports any skill that [[Hit]]s enemies, causing it to deal more [[Melee]] [[Physical]] Damage to [[Bleeding]] Enemies, but be unable to inflict [[Bleeding]] itself. Supported Skills also inflict [[Incision]] on [[Hit]]. | Support • Physical | 5 | 0 | No | strength | 100 | |||
| Bleeding Concoction (edit) | 0 | Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Physical]] [[Attack]] damage in an area and [[Aggravated Bleeding|Aggravating Bleeding]] on Enemies hit. | Attack • AoE • Projectile • Physical | 0 | 0 | No | none | 0 | |||
| Blind I (edit) | 100 | Supports any skill that [[Hit]]s enemies, causing them to [[Blind]] on [[Hit]]. | Support | 2 | 0 | No | dexterity | 0 | |||
| Blind II (edit) | 100 | Supports any skill that [[Hit]]s enemies, causing them to [[Blind]] on [[Hit]] with increased effect. | Support | 5 | 0 | No | dexterity | 0 | |||
| Blindside (edit) | 100 | Supports Skills which can cause Damaging [[Hit]]s. Supported Skills are more likely to [[Critically Hit]] [[Blind]]ed Enemies, and deal more Damage with [[Critical Hit]]s against [[Blind]]ed Enemies, but cannot themselves inflict [[Blind]]. | Support | 1 | 0 | No | dexterity | 0 | |||
| Blink (edit) | 0 | While active, replaces your dodge roll with a short-cooldown [[Spell]] that allows you to tunnel through space, instantly reappearing a medium distance away. | Buff • Spell • Persistent • Travel | 8 | 100 | No | intelligence | 0 | |||
| Blink (Sands of Silk) (edit) | 0 | While active, replaces your dodge roll with a short-cooldown [[Spell]] that allows you to tunnel through space, instantly reappearing a medium distance away. | Buff • Spell • Travel | 0 | 0 | No | none | 0 | |||
| Blood Boil (edit) | 0 | Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them. | Buff • Persistent • AoE • Physical • Duration | 0 | 0 | No | none | 0 | |||
| Blood Hunt (edit) | 100 | Lunge at a target and skewers them. Hitting an enemy that has suffered [[Blood Loss]] will cause a blood explosion and also [[Consume]] [[Bleeding]]. This skill cannot be [[Ancestrally Boosted]]. | Attack • AoE • Melee • Strike • Physical • Payoff | 7 | 0 | No | dexterity | 0 | |||
| Blood in the Eyes (edit) | 100 | Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Hobble]] [[Bleeding]] Enemies based on a portion of [[Physical Damage]] dealt. | Support • Physical | 1 | 0 | No | dexterity | 0 | |||
| Bloodhound's Mark (edit) | 100 | [[Mark]] a target, making them suffer [[Heavy Stun]] build up from [[Blood Loss]]. If they suffer enough [[Blood Loss]] while [[Mark]]ed, the [[Mark]] is [[Consume]]d and they will release an explosion of blood when killed or [[Heavy Stun]]ned. The [[Mark]] duration doesn't tick while the [[Mark]]ed target is suffering [[Blood Loss]]. | Mark • Attack • AoE • Physical • Duration • Payoff | 9 | 0 | No | dexterity | 0 | |||
| Bloodlust (edit) | 0 | Supports [[Melee]] [[Attack]]s, causing them to deal more damage against [[Bleeding]] enemies, but preventing them from inflicting [[Bleeding]]. | Support • Attack • Melee • Physical | 0 | 0 | No | strength | 100 | |||
| Bone Blast (edit) | 0 | Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [[Bleeding]]. | Spell • AoE • Physical • Duration | 0 | 100 | No | intelligence | 0 | |||
| Bone Cage (edit) | 0 | Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [[Pinned|Pinning]] those enemies. Raising a new ring of spikes destroys the previous one. | Spell • AoE • Physical • Duration • Nova | 3 | 100 | No | intelligence | 0 | |||
| Bone Offering (edit) | 0 | Impale a Skeleton on a bone spike to shield your [[Minion]]s while the spike remains, reducing the amount of damage taken from [[Hit]]s. Taking a [[Hit]] that deals damage above a certain threshold will cause that [[Minion|Minion's]] shield to absorb all damage from that [[Hit]], then explode. The bone spike is itself a [[Minion]], and shields itself. If it dies, shields on your other [[Minion]]s disappear. | Minion • Buff • AoE • Physical • Duration | 11 | 100 | No | intelligence | 0 | |||
| Bone Shrapnel (edit) | 0 | Supports Skills which [[Hit]] Enemies. Supported Skills trigger Bone Shrapnel explosions when killing [[Pinned]] Enemies. | Support • AoE • Trigger • Physical | 2 | 100 | No | intelligence | 0 | |||
| Boneshatter (edit) | 0 | Attack enemies with a melee [[Strike]]. The [[Strike]] will cause a [[Heavy Stun]] on enemies that are [[Primed for Stun]]. Upon causing a [[Heavy Stun]] it will also create a Shockwave, dealing a large amount of damage in an area. | Attack • AoE • Melee • Strike | 1 | 0 | No | strength | 100 | |||
| Bonestorm (edit) | 0 | [[Channelling|Channel]] to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [[Impale]]s enemies [[Hit]], causing subsequent [[Attack]] [[Hit]]s against those targets to deal extra damage. Consumes your [[Power Charge]]s to cause much larger explosions. | Spell • AoE • Projectile • Sustained • Physical • Channelling | 5 | 100 | No | intelligence | 0 |