View table: skill_gems
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Table structure:
- awakened_variant_id - String
- dexterity_percent - Integer
- gem_description - Text
- gem_tags - List of String, delimiter: ,
- gem_tier - Integer
- intelligence_percent - Integer
- is_awakened_support_gem - Boolean
- is_vaal_skill_gem - Boolean
- primary_attribute - String
- strength_percent - Integer
- vaal_variant_id - String
This table has 804 rows altogether.
Page | awakened variant id | dexterity percent | gem description | gem tags | gem tier | intelligence percent | is awakened support gem | is vaal skill gem | primary attribute | strength percent | vaal variant id |
---|---|---|---|---|---|---|---|---|---|---|---|
Abiding Hex (edit) | 0 | Supports [[Curse]] Skills you cast yourself. Supported Skills will consume [[Power Charges]] on use, gaining significant [[Curse]] duration if they do. | Support • Curse | 2 | 100 | No | intelligence | 0 | |||
Acidic Concoction (edit) | 0 | Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Physical]] [[Attack]] damage in an area. The thrown flask [[Consume]]s [[Poison]] on [[Hit]] to cause an acidic burst. | Attack • AoE • Projectile • Physical | 0 | 0 | No | none | 0 | |||
Acrimony (edit) | 0 | Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a [[Damaging Ailment]] have reduced Life regeneration rate. Only the strongest instance of this [[Debuff]] will apply. Does not Support Skills used by [[Minion]]s. | Support | 2 | 100 | No | intelligence | 0 | |||
Adhesive Grenades I (edit) | 100 | Supports [[Grenade]] Skills. [[Grenade]]s from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate. | Support • Grenade | 2 | 0 | No | dexterity | 0 | |||
Adhesive Grenades II (edit) | 100 | Supports [[Grenade]] Skills. [[Grenade]]s from Supported Skills do not bounce, instead halting movement where they intially land. | Support • Grenade | 3 | 0 | No | dexterity | 0 | |||
Admixture (edit) | 100 | Supports Skills which can cause Damaging [[Hit]]s. [[Bleeding]] inflicted by those [[Hit]]s is more effective against [[Poison]]ed Enemies, and [[Poison]] inflicted by Supported Skills is more effective against [[Bleeding]] Enemies. | Support • Physical • Chaos | 2 | 0 | No | dexterity | 0 | |||
Aftershock I (edit) | 0 | Supports [[Slam]]s you use yourself, giving them a chance to create an [[Aftershock]]. | Support • Attack • Melee • Slam | 2 | 0 | No | strength | 100 | |||
Aftershock II (edit) | 0 | Supports [[Slam]]s you use yourself, giving them a chance to create an [[Aftershock]]. | Support • Attack • Melee • Slam | 4 | 0 | No | strength | 100 | |||
Ahn's Citadel (edit) | 0 | Supports skills that create walls in a line, causing them to instead be created along a [[Fissure]], at the cost of damage and Area of Effect. | Support • Lineage | 0 | 100 | No | intelligence | 0 | |||
Ailith's Chimes (edit) | 100 | Supports Skills which can expend [[Combo]]. On expending [[Combo]] with Supported Skills, you have a chance to gain [[Power Charges]] based on the amount of [[Combo]] expended. | Support • Lineage | 0 | 0 | No | dexterity | 0 | |||
Alchemist's Boon (edit) | 100 | While active, grants you [[Flask]] charges passively and causes Life and Mana recovery from your [[Flask]]s to also apply to [[Allies]] in your [[Presence]]. | Buff • Persistent • Aura | 14 | 0 | No | dexterity | 0 | |||
Alignment I (edit) | 100 | Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction deal much more Damage. Cannot Support [[Channelled]] Skills. | Support • Attack • Projectile | 3 | 0 | No | dexterity | 0 | |||
Alignment II (edit) | 100 | Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction deal much more Damage. Cannot Support [[Channelled]] Skills. | Support • Attack • Projectile | 4 | 0 | No | dexterity | 0 | |||
Alignment III (edit) | 100 | Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction fire additional [[Projectile]]s. Cannot Support [[Channelled]] Skills. | Support • Attack • Projectile | 5 | 0 | No | dexterity | 0 | |||
Ambrosia (edit) | 0 | Supports Skills you use yourself which Damage enemies with [[Hit]]s. Supported Skills consume a percentage of your maximum Mana [[Flask]] charges, [[Gain]]ing a percentage of Damage as extra [[Lightning]] Damage per Mana [[Flask]] charge consumed. | Support | 3 | 100 | No | intelligence | 0 | |||
Ambush (edit) | 0 | Supports any skill that [[Hit]]s enemies, making it more likely to [[Critically Hit]] enemies on full life. | Support | 1 | 100 | No | intelligence | 0 | |||
Ammo Conservation I (edit) | 100 | Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing. | Support • Ammunition • Projectile | 2 | 0 | No | dexterity | 0 | |||
Ammo Conservation II (edit) | 100 | Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing. | Support • Ammunition • Projectile | 4 | 0 | No | dexterity | 0 | |||
Ammo Conservation III (edit) | 100 | Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed. | Support • Ammunition • Projectile | 5 | 0 | No | dexterity | 0 | |||
Ancestral Aid (edit) | 0 | Supports [[Strike]]s you use yourself. Supported Skills cannot be used until you have [[Block]]ed a certain number of [[Hit]]s, but will be [[Ancestrally Boosted]] when used. After use, this [[Block|Blocked Hit]] counter will reset. Cannot Support [[Channelled]] Skills or Skills which already have a [[Condition]] for use. | Support • Attack • Melee • Strike • Conditional | 0 | 0 | No | strength | 100 | |||
Ancestral Call I (edit) | 0 | Supports [[Strike]]s you use yourself, providing a powerful [[Ancestral Boost]] every few seconds. Cannot Support [[Channelled]] Skills and does not modify Skills used by [[Minion]]s. | Support • Attack • Melee • Strike | 4 | 0 | No | strength | 100 | |||
Ancestral Call II (edit) | 0 | Supports [[Strike]]s you use yourself, providing a powerful [[Ancestral Boost]] every few seconds. Cannot Support [[Channelled]] Skills and does not modify Skills used by [[Minion]]s. | Support • Attack • Melee • Strike | 5 | 0 | No | strength | 100 | |||
Ancestral Cry (edit) | 0 | Perform a [[Warcry]] using [[Glory]] gained by [[Igniting]] enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps [[Trigger]] Volcanic Steps, [[Melee]] [[Strike]]s and [[Slam]]s are [[Ancestrally Boosted]], and your [[Melee]] [[Strike]]s [[Trigger]] Volcanic Eruption. | Warcry • Attack • Buff • AoE • Melee • Slam • Projectile • Trigger • Fire • Duration • Nova • Conditional | 13 | 0 | No | strength | 100 | |||
Ancestral Spirits (edit) | 0 | Each of your [[Totem]]s will summon an Ancestral Spirit [[Minion]] to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too. | Minion • Trigger • Duration | 0 | 0 | No | none | 0 | |||
Ancestral Warrior Totem (edit) | 0 | Consume 3 [[Endurance Charge]]s to Raise a [[Totem]] that uses socketed [[Mace]] Skills. Cannot use [[Channelling]] Skills or Skills with Cooldowns. | Attack • Totem • AoE • Melee • Duration • Conditional • Meta | 13 | 0 | strength | 100 | ||||
Arakaali's Lust (edit) | 100 | Supports any Skill that [[Hit]]s Enemies, causing it to deal increasingly higher damage the more [[Poison]]s are on the target. | Support • Lineage | 0 | 0 | No | dexterity | 0 | |||
Arbiter's Ignition (edit) | 0 | Supports [[Fire]] [[Spell]] Skills. You have a chance to gain [[Flame Archon]] when [[Igniting]] with Supported Skills. | Support • Lineage • Spell • Fire | 0 | 100 | No | intelligence | 0 | |||
Arc (edit) | 0 | An arc of [[Lightning]] stretches from the caster to a targeted enemy and [[Chain]]s on to other nearby enemies. [[Consume]]s a [[Lightning]] [[Infusion]] if possible to deal more damage and [[Chain]] further. | Spell • Projectile • Lightning • Chaining | 5 | 100 | No | intelligence | 0 | |||
Arcane Surge (support gem) (edit) | 0 | Supports [[Spell]]s you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. | Support • Spell • Duration | 1 | 100 | No | intelligence | 0 | |||
Archmage (edit) | 0 | While active, causes your Non-[[Channelling]] [[Spell]]s to cost additional mana and deal extra [[Lightning]] damage, both based on your maximum Mana. | Buff • Persistent • Lightning | 14 | 100 | No | intelligence | 0 | |||
Arctic Armour (edit) | 0 | While active, conjures an icy barrier that gains stages over time. While the barrier has stages, [[Melee]] [[Attack]]s that hit you will remove a stage to cause a burst of ice that deals [[Cold]] [[Spell]] damage to the attacker. | Buff • Spell • Persistent • Sustained • Cold • Staged | 4 | 100 | No | intelligence | 0 | |||
Arjun's Medal (edit) | 100 | Supports [[Crossbow]] Skills, granting a chance to load a bolt into all [[Crossbow]] [[Ammunition]] on kill with Supported Skill. | Support • Lineage • Ammunition • Projectile | 0 | 0 | No | dexterity | 0 | |||
Armour Break I (edit) | 0 | Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. | Support • Physical | 2 | 0 | No | strength | 100 | |||
Armour Break II (edit) | 0 | Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. On [[Fully Breaking Armour]] with Supported Skills, you have a chance to gain an [[Endurance Charge]]. | Support • Physical | 3 | 0 | No | strength | 100 | |||
Armour Break III (edit) | 0 | Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. On [[Fully Breaking Armour]] with Supported Skills, you gain an [[Endurance Charge]]. | Support • Physical | 4 | 0 | No | strength | 100 | |||
Armour Breaker (edit) | 0 | [[Strike]] with a forceful blow, knocking enemies back and weakening their [[Armour]]. | Attack • AoE • Melee • Strike • Physical | 3 | 0 | No | strength | 100 | |||
Armour Demolisher I (edit) | 0 | Supports any skill, causing [[Armour Break]] it inflicts to be stronger. | Support • Spell | 1 | 0 | No | strength | 100 | |||
Armour Demolisher II (edit) | 0 | Supports any skill, causing [[Armour Break]] it inflicts to be stronger. | Support • Spell | 3 | 0 | No | strength | 100 | |||
Armour Explosion (edit) | 0 | Supports [[Attack]]s, causing them to trigger a [[Fire|Fiery]] explosion when they [[Fully Break]] an enemy's [[Armour]]. | Support • Attack • AoE • Trigger • Fire • Payoff | 1 | 0 | No | strength | 100 | |||
Armour Piercing Rounds (edit) | 50 | [[Ammunition|Load your Crossbow]] with a clip of bolts that can be fired rapidly and [[Armour Break|Break enemy Armour]]. Using this Skill again reloads the clip. | Attack • Ammunition • Projectile • Physical | 1 | 0 | No | none | 50 | |||
Arms Length (edit) | 0 | Supports Skills which [[Hit]] Enemies, causing [[Knockback]] from those [[Hit]]s to be significantly more effective. | Support | 0 | 0 | No | strength | 100 | |||
Artillery Ballista (edit) | 50 | Deploy a [[Ballista]] [[Totem]] that rains down a salvo of [[Pinned|Pinning]], [[Maim]]ing bolts. | Attack • Totem • AoE • Projectile • Sustained • Duration | 7 | 0 | No | none | 50 | |||
Astral Projection (edit) | 0 | Supports [[Nova]] Skills, causing those Skills to take place at the targeted location when used instead of around you. | Support | 3 | 100 | No | intelligence | 0 | |||
Atalui's Bloodletting (edit) | 0 | Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve [[Spirit]]. Supported Skills [[Gain]] a portion of their Life cost as extra [[Physical]] Damage. | Support • Lineage • Physical | 0 | 0 | No | strength | 100 | |||
Attrition (edit) | 50 | While active, causes you to deal more [[Hit]] damage to [[Rare]] and [[Unique]] enemies the longer you've been fighting them, and gain [[Culling Strike]] against them once you've been fighting them for long enough. | Buff • Persistent | 14 | 0 | No | none | 50 | |||
Atziri's Allure (edit) | 0 | Supports [[Curse]] Skills, causing those [[Curse]]s to ignore the usual [[Curse]] [[Limit]], but be reflected back to you. | Support • Lineage • Curse | 0 | 100 | No | intelligence | 0 | |||
Auto Reload (edit) | 0 | Supports [[Crossbow]] [[Ammunition]] Skills, causing them to automatically reload when they [[Heavy Stun]] an enemy. | Support • Ammunition • Projectile | 0 | 0 | No | strength | 100 | |||
Ball Lightning (edit) | 0 | Fire a slow-moving [[Projectile]] that moves through enemies. The [[Projectile]] itself does not [[Hit]] enemies, but repeatedly discharges bolts of [[Lightning]] at nearby enemies. Consumes a [[Fire]] [[Infusion]] if possible to slow down over time, create [[Ignited Ground]] as it travels, and explode dealing [[Fire]] damage in an Area after it dissipates. | Spell • AoE • Projectile • Sustained • Lightning • Duration • Chaining | 11 | 100 | No | intelligence | 0 | |||
Barbs I (edit) | 0 | Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] after you've [[Thorns|Retaliated]] with [[Thorns]] Damage. | Support • Attack • Melee • Strike | 3 | 0 | No | strength | 100 | |||
Barbs II (edit) | 0 | Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] after you've [[Thorns|Retaliated]] with [[Thorns]] Damage. | Support • Attack • Melee • Strike | 5 | 0 | No | strength | 100 | |||
Barbs III (edit) | 0 | Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] twice after you've [[Thorns|Retaliated]] with [[Thorns]] Damage. | Support • Attack • Melee • Strike | 5 | 0 | No | strength | 100 | |||
Barrage (edit) | 100 | Ready a volley of arrows or spears, [[Empower]]ing your next Barrageable [[Bow]] or [[Projectile]] [[Spear]] [[Attack]] to [[Repeat]] multiple times. Consumes your [[Frenzy Charges]] on use to add additional repeats. | Spell • Buff • Duration | 5 | 0 | No | dexterity | 0 | |||
Barrier Invocation (edit) | 50 | While active, gains [[Energy]] when your [[Energy Shield]] is damaged by Enemy [[Hit]]s. Using the Invocation once sufficient [[Energy]] is gathered will consume the [[Energy]] to trigger socketed [[Spell]]s, and can trigger them multiple times if it has enough [[Energy]]. | Buff • Persistent • Trigger • Invocation • Meta | 8 | 50 | none | 0 | ||||
Battershout (edit) | 0 | Supports [[Warcry]] Skills. Supported Skills [[Consume]] [[Fully Broken Armour]] to trigger [[Physical]] Damage explosions on Enemies within their range but cannot themselves [[Break Armour]]. | Support • Warcry • AoE • Trigger • Physical • Payoff | 1 | 0 | No | strength | 100 | |||
Behead I (edit) | 0 | Supports [[Strike]] skills, causing them to steal a [[Modifier]] from [[Rare]] monsters they kill. | Support • Attack • Melee • Strike | 2 | 0 | No | strength | 100 | |||
Behead II (edit) | 0 | Supports [[Strike]] skills, causing them to steal two [[Modifier]]s from [[Rare]] monsters they kill. | Support • Attack • Melee • Strike | 3 | 0 | No | strength | 100 | |||
Berserk (edit) | 0 | While active, strengthens your [[Rage]], but causes you to lose Life while not losing [[Rage]]. | Buff • Persistent | 14 | 0 | No | strength | 100 | |||
Bidding I (edit) | 0 | Supports [[Minion]] Skills. Supported [[Minion]]s deal more damage and have increased [[Cooldown Recovery Rate]] with [[Command]] Skills. | Support • Command • Minion | 2 | 100 | No | intelligence | 0 | |||
Bidding II (edit) | 0 | Supports [[Minion]] Skills. Supported [[Minion]]s deal more damage and have increased [[Cooldown Recovery Rate]] with [[Command]] Skills. | Support • Command • Minion | 4 | 100 | No | intelligence | 0 | |||
Bidding III (edit) | 0 | Supports [[Minion]] Skills. Supported [[Minion]]s have significantly increased [[Cooldown Recovery Rate]] with [[Command]] Skills. | Support • Command • Minion | 5 | 100 | No | intelligence | 0 | |||
Bind Spectre (edit) | 0 | Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a [[Reviving]] [[Minion]]. | Minion • Persistent | 7 | 100 | No | intelligence | 0 | |||
Biting Frost (edit) | 0 | Supports any skill that [[Hit]]s enemies, causing them to deal more damage to [[Frozen]] enemies but consume their [[Freeze]]. Cannot support skills that [[Consume]] [[Freeze]]. | Support • Cold • Payoff | 3 | 100 | No | intelligence | 0 | |||
Black Powder Blitz (edit) | 50 | Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that [[Blind]]s and [[Ignite]]s enemies in the area you escape from. The explosion will cause any [[Grenade]]s in its area of effect to also explode. | Buff • Persistent • AoE • Physical • Fire • Detonator • Travel | 0 | 0 | No | none | 50 | |||
Blasphemy (edit) | 0 | Turn socketed [[Curse]] skills into vile [[Aura]]s, applying their effects to all nearby enemies. | Buff • Persistent • AoE • Aura • Meta | 8 | 100 | intelligence | 0 | ||||
Bleed I (edit) | 0 | Supports any skill that [[Hit]]s enemies, giving it a chance to inflict [[Bleeding]]. | Support • Physical | 1 | 0 | No | strength | 100 | |||
Bleed II (edit) | 0 | Supports any skill that [[Hit]]s enemies, giving it a chance to inflict [[Bleeding]]. | Support • Physical | 3 | 0 | No | strength | 100 | |||
Bleed III (edit) | 0 | Supports any skill that [[Hit]]s enemies, causing it to inflict [[Bleeding]]. | Support • Physical | 5 | 0 | No | strength | 100 | |||
Bleed IV (edit) | 0 | Supports any skill that [[Hit]]s enemies, causing it to deal more [[Melee]] [[Physical]] Damage to [[Bleeding]] Enemies, but be unable to inflict [[Bleeding]] itself. Supported Skills also inflict [[Incision]] on [[Hit]]. | Support • Physical | 5 | 0 | No | strength | 100 | |||
Bleeding Concoction (edit) | 0 | Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Physical]] [[Attack]] damage in an area and [[Aggravate|Aggravating Bleeding]] on Enemies hit. | Attack • AoE • Projectile • Physical | 0 | 0 | No | none | 0 | |||
Blind I (edit) | 100 | Supports any skill that [[Hit]]s enemies, causing them to [[Blind]] on [[Hit]]. | Support | 2 | 0 | No | dexterity | 0 | |||
Blind II (edit) | 100 | Supports any skill that [[Hit]]s enemies, causing them to [[Blind]] on [[Hit]] with increased effect. | Support | 5 | 0 | No | dexterity | 0 | |||
Blindside (edit) | 100 | Supports Skills which can cause Damaging [[Hit]]s. Supported Skills are more likely to [[Critically Hit]] [[Blind]]ed Enemies, and deal more Damage with [[Critical Hit]]s against [[Blind]]ed Enemies, but cannot themselves inflict [[Blind]]. | Support | 1 | 0 | No | dexterity | 0 | |||
Blink (edit) | 0 | While active, replaces your dodge roll with a short-cooldown [[Spell]] that allows you to tunnel through space, instantly reappearing a medium distance away. | Buff • Spell • Persistent • Travel | 8 | 100 | No | intelligence | 0 | |||
Blink (Sands of Silk) (edit) | 0 | While active, replaces your dodge roll with a short-cooldown [[Spell]] that allows you to tunnel through space, instantly reappearing a medium distance away. | Buff • Spell • Travel | 0 | 0 | No | none | 0 | |||
Blood Hunt (edit) | 100 | Lunge at a target and skewers them. Hitting an enemy that has suffered [[Blood Loss]] will cause a blood explosion and also [[Consume]] [[Bleeding]]. This skill cannot be [[Ancestrally Boosted]]. | Attack • AoE • Melee • Strike • Physical • Payoff | 7 | 0 | No | dexterity | 0 | |||
Blood in the Eyes (edit) | 100 | Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Hobble]] [[Bleeding]] Enemies based on a portion of [[Physical Damage]] dealt. | Support • Physical | 1 | 0 | No | dexterity | 0 | |||
Bloodhound's Mark (edit) | 100 | [[Mark]] a target, making them suffer [[Heavy Stun]] build up from [[Blood Loss]]. If they suffer enough [[Blood Loss]] while [[Mark]]ed, the [[Mark]] is [[Consume]]d and they will release an explosion of blood when killed or [[Heavy Stun]]ned. The [[Mark]] duration doesn't tick while the [[Mark]]ed target is suffering [[Blood Loss]]. | Mark • Attack • AoE • Physical • Duration • Payoff | 9 | 0 | No | dexterity | 0 | |||
Bloodlust (edit) | 0 | Supports [[Melee]] [[Attack]]s, causing them to deal more damage against [[Bleeding]] enemies, but preventing them from inflicting [[Bleeding]]. | Support • Attack • Melee • Physical | 0 | 0 | No | strength | 100 | |||
Bone Blast (edit) | 0 | Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [[Bleeding]]. | Spell • AoE • Physical • Duration | 0 | 100 | No | intelligence | 0 | |||
Bone Cage (edit) | 0 | Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [[Pinned|Pinning]] those enemies. Raising a new ring of spikes destroys the previous one. | Spell • AoE • Physical • Duration • Nova | 3 | 100 | No | intelligence | 0 | |||
Bone Offering (edit) | 0 | Impale a Skeleton on a bone spike to shield your [[Minion]]s while the spike remains, reducing the amount of damage taken from [[Hit]]s. Taking a [[Hit]] that deals damage above a certain threshold will cause that [[Minion|Minion's]] shield to absorb all damage from that [[Hit]], then explode.<br><br>The bone spike is itself a [[Minion]], and shields itself. If it dies, shields on your other [[Minion]]s disappear. | Minion • Buff • AoE • Physical • Duration | 11 | 100 | No | intelligence | 0 | |||
Bone Shrapnel (edit) | 0 | Supports Skills which [[Hit]] Enemies. Supported Skills trigger Bone Shrapnel explosions when killing [[Pinned]] Enemies. | Support • AoE • Trigger • Physical | 2 | 100 | No | intelligence | 0 | |||
Boneshatter (edit) | 0 | Attack enemies with a melee [[Strike]]. The [[Strike]] will cause a [[Heavy Stun]] on enemies that are [[Primed for Stun]]. Upon causing a [[Heavy Stun]] it will also create a Shockwave, dealing a large amount of damage in an area. | Attack • AoE • Melee • Strike | 1 | 0 | No | strength | 100 | |||
Bonestorm (edit) | 0 | [[Channelling|Channel]] to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [[Impale]]s enemies [[Hit]], causing subsequent [[Attack]] [[Hit]]s against those targets to deal extra damage. Consumes your [[Power Charge]]s to cause much larger explosions. | Spell • AoE • Projectile • Sustained • Physical • Channelling | 5 | 100 | No | intelligence | 0 | |||
Boundless Energy I (edit) | 0 | Supports [[Meta]] Skills. Supported Skills generate [[Energy]] significantly faster. | Support | 2 | 100 | No | intelligence | 0 | |||
Boundless Energy II (edit) | 0 | Supports [[Meta]] Skills. Supported Skills generate [[Energy]] significantly faster. | Support | 4 | 100 | No | intelligence | 0 | |||
Bounty I (edit) | 100 | Supports any Skill that [[Hit]]s Enemies, causing Enemies it kills to grant more [[Flask]] and [[Charm]] charges. | Support | 2 | 0 | No | dexterity | 0 | |||
Bounty II (edit) | 100 | Supports any Skill that [[Hit]]s Enemies, causing Enemies it kills to grant more [[Flask]] and [[Charm]] charges. | Support | 4 | 0 | No | dexterity | 0 | |||
Bow Shot (edit) | 0 | Fire an arrow with your Bow. | Attack • Projectile • Barrageable | 0 | 0 | No | none | 0 | |||
Brambleslam (edit) | 100 | Supports [[Slam]] Skills. Supported Skills create [[Hazard]]ous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are [[Maim]]ed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by [[Minion]]s or [[Totem]]s. | Support • Attack • AoE • Melee • Slam • Physical • Hazard | 5 | 0 | No | dexterity | 0 | |||
Branching Fissures I (edit) | 0 | Supports [[Melee]] [[Attack]]s which create [[Fissure]]s in the ground, causing them to create additional secondary [[Fissure]]s which branch off from the primary fissure, with lowered area of effect and Damage. | Support • Attack • Melee | 3 | 0 | No | strength | 100 | |||
Branching Fissures II (edit) | 0 | Supports [[Melee]] [[Attack]]s which create [[Fissure]]s in the ground, causing them to create additional secondary [[Fissure]]s which branch off from the primary fissure, with lowered area of effect and Damage. | Support • Attack • Melee | 5 | 0 | No | strength | 100 | |||
Break Endurance (edit) | 0 | Supports any skill that [[Hit]]s enemies, giving it a chance to gain an [[Endurance Charge]] when it [[Fully Break]]s an enemy's [[Armour]]. | Support | 0 | 0 | No | strength | 100 | |||
Break Posture (edit) | 100 | Supports [[Attack]]s, causing them to [[Daze]] Enemies when they fully [[Break Armour]]. | Support • Attack | 0 | 0 | No | dexterity | 0 | |||
Brink I (edit) | 0 | Supports [[Melee]] [[Attack]] Skills. Supported Skills build up [[Heavy Stun]] more quickly, but cannot themselves [[Heavy Stun]]. | Support • Attack • Melee | 2 | 0 | No | strength | 100 | |||
Brink II (edit) | 0 | Supports [[Melee]] [[Attack]] Skills. Supported Skills build up [[Heavy Stun|Stun]] more quickly, but cannot themselves [[Heavy Stun|Stun]]. | Support • Attack • Melee | 3 | 0 | No | strength | 100 | |||
Brutality I (edit) | 0 | Supports any skill that deals damage, boosting its [[Physical]] damage at the expense of all other [[Damage Types]]. | Support • Physical | 1 | 0 | No | strength | 100 | |||
Brutality II (edit) | 0 | Supports any skill that deals damage, boosting its [[Physical]] damage at the expense of all other [[Damage Types]]. | Support • Physical | 2 | 0 | No | strength | 100 | |||
Brutality III (edit) | 0 | Supports any skill that deals damage, boosting its [[Physical]] damage at the expense of all other [[Damage Types]], as well as giving [[Hit]]s from that skill a chance to ignore [[Physical]] Damage reduction. | Support • Physical | 5 | 0 | No | strength | 100 | |||
Brutus' Brain (edit) | 0 | Supports skills which create [[Minion]]s, causing those [[Minion]]s to be unable to deal or take Damage. Cannot support skills which create undamageable [[Minion]]s. | Support • Lineage • Minion | 0 | 0 | No | strength | 100 |