View table: skill

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Table structure:

  1. active_skill_name - String
  2. cast_time - Float
  3. description - Text
  4. html - Text
  5. item_class_id_restriction - List of String, delimiter: ,
  6. item_class_restriction - List of String, delimiter: ,
  7. max_level - Integer
  8. projectile_speed - Integer
  9. radius - Integer
  10. radius_description - Text
  11. radius_secondary - Integer
  12. radius_secondary_description - Text
  13. radius_tertiary - Integer
  14. radius_tertiary_description - Text
  15. skill_icon - Page
  16. skill_id - String
  17. skill_screenshot - Page
  18. stat_text - Text

This table has 812 rows altogether.

Recreate data.

Page active skill name cast time description html item class id restriction item class restriction max level projectile speed radius radius description radius secondary radius secondary description radius tertiary radius tertiary description skill icon skill id skill screenshot stat text
Abiding Hex (edit) Supports [[Curse]] Skills you cast yourself. Supported Skills will consume [[Power Charges]] on use, gaining significant [[Curse]] duration if they do. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Abiding Hex|SupportAbidingHexPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Curse]] Skills you cast yourself. Supported Skills will consume [[Power Charges]] on use, gaining significant [[Curse]] duration if they do.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills consume a [[Power Charge]] on use<br>Supported Skills have 80% more duration when consuming a [[Power Charge]]</td></tr></table></span> 1 SupportAbidingHexPlayer Supported Skills consume a [[Power Charge]] on use<br>Supported Skills have 80% more duration when consuming a [[Power Charge]]
Abyssal Apparition (edit) Abyssal Apparition 0.0 Consume a [[Power Charge]] when you cast a damaging [[Spell]] to trigger an Abyssal Apparition who will also cast that same [[Spell]] for you. Does not work with [[Channelling]] Spells, Spells with a Cooldown, [[Trigger]]ed Spells, Spells granted by items, or Spells which already consume a [[Power Charge]]. This Skill is not directly Supportable. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Abyssal Apparition</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Abyssal Apparition|TriggeredAbyssalApparitionPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Abyssal Apparition skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Consume a [[Power Charge]] when you cast a damaging [[Spell]] to trigger an Abyssal Apparition who will also cast that same [[Spell]] for you. Does not work with [[Channelling]] Spells, Spells with a Cooldown, [[Trigger]]ed Spells, Spells granted by items, or Spells which already consume a [[Power Charge]]. This Skill is not directly Supportable.</td></tr><tr><td class="tc -mod" colspan="2">[[Spell]]s cast by Apparition deal (60-50)% less Damage</td></tr></table></span> 20 Abyssal Apparition skill icon.png TriggeredAbyssalApparitionPlayer [[Spell]]s cast by Apparition deal (60-50)% less Damage
Acidic Concoction (edit) Acidic Concoction 1.0 Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Physical]] [[Attack]] damage in an area. The thrown flask [[Consume]]s [[Poison]] on [[Hit]] to cause an acidic burst. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Acidic Concoction</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Acidic Concoction|AcidicConcoctionPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Acidic Concoction skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">0 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(70%-185%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Physical]] [[Attack]] damage in an area. The thrown flask [[Consume]]s [[Poison]] on [[Hit]] to cause an acidic burst.</td></tr><tr><td class="tc -mod" colspan="2">(7-196) to (11-294) base [[Physical]] Damage<br>Consumes 5 Charges from your Mana [[Flask]]<br>Explosion radius is 1.8 metres<br>Cannot [[Poison]]</td></tr></table></span> Unarmed 20 Acidic Concoction skill icon.png AcidicConcoctionPlayer (7-196) to (11-294) base [[Physical]] Damage<br>Consumes 5 Charges from your Mana [[Flask]]<br>Explosion radius is 1.8 metres<br>Cannot [[Poison]]
Acrimony (edit) Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a [[Damaging Ailment]] have reduced Life regeneration rate. Only the strongest instance of this [[Debuff]] will apply. Does not Support Skills used by [[Minion]]s. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Acrimony|SupportAcrimonyPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a [[Damaging Ailment]] have reduced Life regeneration rate. Only the strongest instance of this [[Debuff]] will apply. Does not Support Skills used by [[Minion]]s.</td></tr><tr><td class="tc -mod" colspan="2">Enemies affected by non-[[Damaging Ailment|Ailment]] Damage over time from Supported Skills have 50% reduced Life regeneration rate</td></tr></table></span> 1 SupportAcrimonyPlayer Enemies affected by non-[[Damaging Ailment|Ailment]] Damage over time from Supported Skills have 50% reduced Life regeneration rate
Adhesive Grenades I (edit) Supports [[Grenade]] Skills. [[Grenade]]s from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Adhesive Grenades I|SupportAdhesiveGrenadesPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Grenade]] Skills. [[Grenade]]s from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.</td></tr><tr><td class="tc -mod" colspan="2">Supported [[Grenade]] Skills stop where they initially land<br>Supported [[Grenade]] Skills deal 10% less Damage</td></tr></table></span> 1 SupportAdhesiveGrenadesPlayer Supported [[Grenade]] Skills stop where they initially land<br>Supported [[Grenade]] Skills deal 10% less Damage
Adhesive Grenades II (edit) Supports [[Grenade]] Skills. [[Grenade]]s from Supported Skills do not bounce, instead halting movement where they intially land. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Adhesive Grenades II|SupportAdhesiveGrenadesPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Grenade]] Skills. [[Grenade]]s from Supported Skills do not bounce, instead halting movement where they intially land.</td></tr><tr><td class="tc -mod" colspan="2">Supported [[Grenade]] Skills stop where they initially land</td></tr></table></span> 1 SupportAdhesiveGrenadesPlayerTwo Supported [[Grenade]] Skills stop where they initially land
Admixture (edit) Supports Skills which can cause Damaging [[Hit]]s. [[Bleeding]] inflicted by those [[Hit]]s is more effective against [[Poison]]ed Enemies, and [[Poison]] inflicted by Supported Skills is more effective against [[Bleeding]] Enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Admixture|SupportAdmixturePlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills which can cause Damaging [[Hit]]s. [[Bleeding]] inflicted by those [[Hit]]s is more effective against [[Poison]]ed Enemies, and [[Poison]] inflicted by Supported Skills is more effective against [[Bleeding]] Enemies.</td></tr><tr><td class="tc -mod" colspan="2">20% more [[Magnitude]] of [[Bleeding]] inflicted by Supported Skills against [[Poison]]ed Enemies<br>20% more [[Magnitude]] of [[Poison]] inflicted by Supported Skills against [[Bleeding]] Enemies</td></tr></table></span> 1 SupportAdmixturePlayer 20% more [[Magnitude]] of [[Bleeding]] inflicted by Supported Skills against [[Poison]]ed Enemies<br>20% more [[Magnitude]] of [[Poison]] inflicted by Supported Skills against [[Bleeding]] Enemies
Aftershock I (edit) Supports [[Slam]]s you use yourself, giving them a chance to create an [[Aftershock]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Aftershock I|SupportAftershockChancePlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Slam]]s you use yourself, giving them a chance to create an [[Aftershock]].</td></tr><tr><td class="tc -mod" colspan="2">Supported skills have 25% chance to cause an [[Aftershock]]</td></tr></table></span> 1 SupportAftershockChancePlayer Supported skills have 25% chance to cause an [[Aftershock]]
Aftershock II (edit) Supports [[Slam]]s you use yourself, giving them a chance to create an [[Aftershock]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Aftershock II|SupportAftershockChancePlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Slam]]s you use yourself, giving them a chance to create an [[Aftershock]].</td></tr><tr><td class="tc -mod" colspan="2">Supported skills have 35% chance to cause an [[Aftershock]]</td></tr></table></span> 1 SupportAftershockChancePlayerTwo Supported skills have 35% chance to cause an [[Aftershock]]
Ahn's Citadel (edit) Supports skills that create walls in a line, causing them to instead be created along a [[Fissure]], at the cost of damage and Area of Effect. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ahn's Citadel|SupportAhnsCitadelPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills that create walls in a line, causing them to instead be created along a [[Fissure]], at the cost of damage and Area of Effect.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 30% less Area of Effect<br>Supported Skills deal 30% less damage with [[Hit]]s<br>Walls from Supported Skills are created along a [[Fissure]] instead</td></tr></table></span> 1 SupportAhnsCitadelPlayer Supported Skills have 30% less Area of Effect<br>Supported Skills deal 30% less damage with [[Hit]]s<br>Walls from Supported Skills are created along a [[Fissure]] instead
Ailith's Chimes (edit) Supports Skills which can expend [[Combo]]. On expending [[Combo]] with Supported Skills, you have a chance to gain [[Power Charges]] based on the amount of [[Combo]] expended. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ailith's Chimes|SupportAilithLineagePlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills which can expend [[Combo]]. On expending [[Combo]] with Supported Skills, you have a chance to gain [[Power Charges]] based on the amount of [[Combo]] expended.</td></tr><tr><td class="tc -mod" colspan="2">10% chance to gain a [[Power Charge]] when expending [[Combo]] with Supported Skills per [[Combo]] expended<br>This chance can [[Overcap chance|Exceed 100%]]</td></tr></table></span> 1 SupportAilithLineagePlayer 10% chance to gain a [[Power Charge]] when expending [[Combo]] with Supported Skills per [[Combo]] expended<br>This chance can [[Overcap chance|Exceed 100%]]
Alchemist's Boon (edit) Alchemist's Boon 1.0 While active, grants you [[Flask]] charges passively and causes Life and Mana recovery from your [[Flask]]s to also apply to [[Allies]] in your [[Presence]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Alchemist's Boon</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Alchemist's Boon|AlchemistsBoonPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Alchemist's Boon skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Reservation</th><td class="tc -value">30 spirit</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, grants you [[Flask]] charges passively and causes Life and Mana recovery from your [[Flask]]s to also apply to [[Allies]] in your [[Presence]].</td></tr><tr><td class="tc -mod" colspan="2">(15-34)% of recovery from your [[Flask]]s is also<br>granted to [[Allies]] in your [[Presence]]<br>Grants you (0.17-0.23) [[Flask]] charges per second</td></tr></table></span> 20 Alchemist's Boon skill icon.png AlchemistsBoonPlayer (15-34)% of recovery from your [[Flask]]s is also<br>granted to [[Allies]] in your [[Presence]]<br>Grants you (0.17-0.23) [[Flask]] charges per second
Alignment I (edit) Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction deal much more Damage. Cannot Support [[Channelled]] Skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Alignment I|SupportAlignmentPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction deal much more Damage. Cannot Support [[Channelled]] Skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills indicate one of four directions<br>Indicated direction changes when an [[Attack]] with Supported Skill matches indicated direction<br>Supported Skills deal 30% more [[Projectile]] Damage when [[Attack]]ing in indicated direction</td></tr></table></span> 1 SupportAlignmentPlayer Supported Skills indicate one of four directions<br>Indicated direction changes when an [[Attack]] with Supported Skill matches indicated direction<br>Supported Skills deal 30% more [[Projectile]] Damage when [[Attack]]ing in indicated direction
Alignment II (edit) Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction deal much more Damage. Cannot Support [[Channelled]] Skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Alignment II|SupportAlignmentPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction deal much more Damage. Cannot Support [[Channelled]] Skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills indicate one of four directions<br>Indicated direction changes when an [[Attack]] with Supported Skill matches indicated direction<br>Supported Skills deal 40% more [[Projectile]] Damage when [[Attack]]ing in indicated direction</td></tr></table></span> 1 SupportAlignmentPlayerTwo Supported Skills indicate one of four directions<br>Indicated direction changes when an [[Attack]] with Supported Skill matches indicated direction<br>Supported Skills deal 40% more [[Projectile]] Damage when [[Attack]]ing in indicated direction
Alignment III (edit) Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction fire additional [[Projectile]]s. Cannot Support [[Channelled]] Skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Alignment III|SupportAlignmentPlayerThree]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction fire additional [[Projectile]]s. Cannot Support [[Channelled]] Skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills indicate one of four directions<br>Indicated direction changes when an [[Attack]] with Supported Skill matches indicated direction<br>Supported Skills fire 4 additional [[Projectile]]s when [[Attack]]ing in indicated direction</td></tr></table></span> 1 SupportAlignmentPlayerThree Supported Skills indicate one of four directions<br>Indicated direction changes when an [[Attack]] with Supported Skill matches indicated direction<br>Supported Skills fire 4 additional [[Projectile]]s when [[Attack]]ing in indicated direction
Ambrosia (edit) Supports Skills you use yourself which Damage enemies with [[Hit]]s. Supported Skills consume a percentage of your maximum Mana [[Flask]] charges, [[Gain]]ing a percentage of Damage as extra [[Lightning]] Damage per Mana [[Flask]] charge consumed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ambrosia|SupportAmbrosiaPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills you use yourself which Damage enemies with [[Hit]]s. Supported Skills consume a percentage of your maximum Mana [[Flask]] charges, [[Gain]]ing a percentage of Damage as extra [[Lightning]] Damage per Mana [[Flask]] charge consumed.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills consume 20% of your maximum Mana [[Flask]] charges on use<br>Supported Skills [[Gain]] 3% of Damage as extra [[Lightning]] Damage per Mana [[Flask]] charge consumed</td></tr></table></span> 1 SupportAmbrosiaPlayer Supported Skills consume 20% of your maximum Mana [[Flask]] charges on use<br>Supported Skills [[Gain]] 3% of Damage as extra [[Lightning]] Damage per Mana [[Flask]] charge consumed
Ambush (edit) Supports any skill that [[Hit]]s enemies, making it more likely to [[Critically Hit]] enemies on full life. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ambush|SupportAmbushPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, making it more likely to [[Critically Hit]] enemies on full life.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skill has 100% more [[Critical Hit]] Chance against Enemies that are on Full Life</td></tr></table></span> 1 SupportAmbushPlayer Supported Skill has 100% more [[Critical Hit]] Chance against Enemies that are on Full Life
Ammo Conservation I (edit) Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ammo Conservation I|SupportAmmoConservationPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing.</td></tr><tr><td class="tc -mod" colspan="2">Bolts fired by Supported [[Crossbow]] [[Attack]]s have 20% chance to not expend [[Ammunition]]</td></tr></table></span> 1 SupportAmmoConservationPlayer Bolts fired by Supported [[Crossbow]] [[Attack]]s have 20% chance to not expend [[Ammunition]]
Ammo Conservation II (edit) Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ammo Conservation II|SupportAmmoConservationPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing.</td></tr><tr><td class="tc -mod" colspan="2">Bolts fired by Supported [[Crossbow]] [[Attack]]s have 25% chance to not expend [[Ammunition]]</td></tr></table></span> 1 SupportAmmoConservationPlayerTwo Bolts fired by Supported [[Crossbow]] [[Attack]]s have 25% chance to not expend [[Ammunition]]
Ammo Conservation III (edit) Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ammo Conservation III|SupportAmmoConservationPlayerThree]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.</td></tr><tr><td class="tc -mod" colspan="2">Bolts fired by Supported [[Crossbow]] [[Attack]]s have 30% chance to not expend [[Ammunition]]<br>Supported Skills have 20% less Reload speed</td></tr></table></span> 1 SupportAmmoConservationPlayerThree Bolts fired by Supported [[Crossbow]] [[Attack]]s have 30% chance to not expend [[Ammunition]]<br>Supported Skills have 20% less Reload speed
Ancestral Aid (edit) Supports [[Strike]]s you use yourself. Supported Skills cannot be used until you have [[Block]]ed a certain number of [[Hit]]s, but will be [[Ancestrally Boosted]] when used. After use, this [[Block|Blocked Hit]] counter will reset. Cannot Support [[Channelled]] Skills or Skills which already have a [[Condition]] for use. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Aid|SupportAncestralAidPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Strike]]s you use yourself. Supported Skills cannot be used until you have [[Block]]ed a certain number of [[Hit]]s, but will be [[Ancestrally Boosted]] when used. After use, this [[Block|Blocked Hit]] counter will reset. Cannot Support [[Channelled]] Skills or Skills which already have a [[Condition]] for use.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills cannot be used until you have [[Block]]ed 3 [[Hit]]s<br>Supported [[Strike]]s are [[Ancestrally Boosted]]</td></tr></table></span> 1 SupportAncestralAidPlayer Supported Skills cannot be used until you have [[Block]]ed 3 [[Hit]]s<br>Supported [[Strike]]s are [[Ancestrally Boosted]]
Ancestral Call I (edit) Supports [[Strike]]s you use yourself, providing a powerful [[Ancestral Boost]] every few seconds. Cannot Support [[Channelled]] Skills and does not modify Skills used by [[Minion]]s. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Call I|SupportAncestralCallPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Strike]]s you use yourself, providing a powerful [[Ancestral Boost]] every few seconds. Cannot Support [[Channelled]] Skills and does not modify Skills used by [[Minion]]s.</td></tr><tr><td class="tc -mod" colspan="2">Supported [[Strike]] Skills are [[Ancestrally Boosted]]<br>once every 5 seconds</td></tr></table></span> 1 SupportAncestralCallPlayer Supported [[Strike]] Skills are [[Ancestrally Boosted]]<br>once every 5 seconds
Ancestral Call II (edit) Supports [[Strike]]s you use yourself, providing a powerful [[Ancestral Boost]] every few seconds. Cannot Support [[Channelled]] Skills and does not modify Skills used by [[Minion]]s. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Call II|SupportAncestralCallPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Strike]]s you use yourself, providing a powerful [[Ancestral Boost]] every few seconds. Cannot Support [[Channelled]] Skills and does not modify Skills used by [[Minion]]s.</td></tr><tr><td class="tc -mod" colspan="2">Supported [[Strike]] Skills are [[Ancestrally Boosted]]<br>once every 3 seconds</td></tr></table></span> 1 SupportAncestralCallPlayerTwo Supported [[Strike]] Skills are [[Ancestrally Boosted]]<br>once every 3 seconds
Ancestral Cry (edit) Ancestral Cry 0.8 Perform a [[Warcry]] using [[Glory]] gained by [[Igniting]] enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps [[Trigger]] Volcanic Steps, [[Melee]] [[Strike]]s and [[Slam]]s are [[Ancestrally Boosted]], and your [[Melee]] [[Strike]]s [[Trigger]] Volcanic Eruption. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Cry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Cry|AncestralCryPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Cry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Sword]]<br>[[Two Hand Sword]]<br>[[One Hand Axe]]<br>[[Two Hand Axe]]<br>[[One Hand Mace]]<br>[[Two Hand Mace]]<br>[[Quarterstaff]]<br>[[Claw]]<br>[[Dagger]]<br>[[Spear]]<br>[[Flail]]<br>[[Talisman]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(10-44) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Base duration</th><td class="tc -value">8.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Perform a [[Warcry]] using [[Glory]] gained by [[Igniting]] enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps [[Trigger]] Volcanic Steps, [[Melee]] [[Strike]]s and [[Slam]]s are [[Ancestrally Boosted]], and your [[Melee]] [[Strike]]s [[Trigger]] Volcanic Eruption.</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Warcry</span></big><br>Requires 100 [[Glory]] to use<br>Generates 100% of [[Power|Monster Power]] as [[Glory]] for<br>this Skill on [[Igniting]] an enemy<br>[[Warcry]] radius is 4 metres<br>[[Knockback|Knocks back]] and interrupts enemies in a smaller area<br>[[Warcry]] duration is 8 seconds<br>Consumes all [[Endurance Charge]]s to increase [[Warcry]] duration by 50% per charge<br>[[Conversion|Converts]] 100% of [[Physical Damage]] to [[Fire]] damage with Boosted [[Attack]]s<br><br><big><span class="tc -gem">Volcanic Steps</span></big><br>Slam radius is 1.2 metres<br>Converts 100% of Physical damage to Fire damage<br><br><big><span class="tc -gem">Volcanic Eruption</span></big><br>Converts 100% of Physical Damage to Fire Damage<br>Impact Radius is 0.8 metres<br>Fires 3 Molten Projectiles</td></tr></table></span> One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One Hand Mace Two Hand Mace Unarmed Warstaff Claw Dagger Spear Flail Talisman One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One Hand Mace Two Hand Mace Quarterstaff Claw Dagger Spear Flail Talisman 20 Ancestral Cry skill icon.png AncestralCryPlayer <big><span class="tc -gem">Warcry</span></big><br>Requires 100 [[Glory]] to use<br>Generates 100% of [[Power|Monster Power]] as [[Glory]] for<br>this Skill on [[Igniting]] an enemy<br>[[Warcry]] radius is 4 metres<br>[[Knockback|Knocks back]] and interrupts enemies in a smaller area<br>[[Warcry]] duration is 8 seconds<br>Consumes all [[Endurance Charge]]s to increase [[Warcry]] duration by 50% per charge<br>[[Conversion|Converts]] 100% of [[Physical Damage]] to [[Fire]] damage with Boosted [[Attack]]s<br><br><big><span class="tc -gem">Volcanic Steps</span></big><br>Slam radius is 1.2 metres<br>Converts 100% of Physical damage to Fire damage<br><br><big><span class="tc -gem">Volcanic Eruption</span></big><br>Converts 100% of Physical Damage to Fire Damage<br>Impact Radius is 0.8 metres<br>Fires 3 Molten Projectiles
Ancestral Spirits (edit) Ancestral Spirits 0.0 Each of your [[Totem]]s will summon an Ancestral Spirit [[Minion]] to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Spirits</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Spirits|AncestralSpiritsPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Spirits skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Each of your [[Totem]]s will summon an Ancestral Spirit [[Minion]] to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.</td></tr><tr><td class="tc -mod" colspan="2">Modifiers to [[Totem]] Life also affects [[Minion]]s from this Skill<br>Minions from this skill have 1% increased [[Attack]] Speed<br>per 3 of your [[Dexterity]]<br>[[Minion]]s from this skill have 1% increased Damage<br>per 1 of your [[Strength]]</td></tr></table></span> 20 Ancestral Spirits skill icon.png AncestralSpiritsPlayer Modifiers to [[Totem]] Life also affects [[Minion]]s from this Skill<br>Minions from this skill have 1% increased [[Attack]] Speed<br>per 3 of your [[Dexterity]]<br>[[Minion]]s from this skill have 1% increased Damage<br>per 1 of your [[Strength]]
Ancestral Warrior Totem (edit) Ancestral Warrior Totem 0.5 Consume 3 [[Endurance Charge]]s to Raise a [[Totem]] that uses socketed [[Mace]] Skills. Cannot use [[Channelling]] Skills or Skills with Cooldowns. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Warrior Totem</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Warrior Totem|AncestralWarriorTotemPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Warrior Totem skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Mace]]<br>[[Two Hand Mace]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">(200%-100%)</td></tr><tr><th>Cost</th><td class="tc -value">(13-91) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Consume 3 [[Endurance Charge]]s to Raise a [[Totem]] that uses socketed [[Mace]] Skills. Cannot use [[Channelling]] Skills or Skills with Cooldowns.</td></tr><tr><td class="tc -mod" colspan="2">[[Totem]] duration is 8 seconds<br>[[Totem]] gains +(0-75)% to all [[Elemental]] [[Resistances]]<br>Cannot have more than 10 Ancestral Warrior Totems active<br>[[Totem]] gains +(0-35)% to [[Chaos]] [[Resistance]]</td></tr></table></span> One Hand Mace Two Hand Mace One Hand Mace Two Hand Mace 20 Ancestral Warrior Totem skill icon.png AncestralWarriorTotemPlayer [[Totem]] duration is 8 seconds<br>[[Totem]] gains +(0-75)% to all [[Elemental]] [[Resistances]]<br>Cannot have more than 10 Ancestral Warrior Totems active<br>[[Totem]] gains +(0-35)% to [[Chaos]] [[Resistance]]
Arakaali's Lust (edit) Supports any Skill that [[Hit]]s Enemies, causing it to deal increasingly higher damage the more [[Poison]]s are on the target. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arakaali's Lust|SupportArakaalisLustPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any Skill that [[Hit]]s Enemies, causing it to deal increasingly higher damage the more [[Poison]]s are on the target.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 6% more Damage with [[Hit]]s for each [[Poison]] on the Enemy, up to 30%</td></tr></table></span> 1 SupportArakaalisLustPlayer Supported Skills deal 6% more Damage with [[Hit]]s for each [[Poison]] on the Enemy, up to 30%
Arbiter's Ignition (edit) Supports [[Fire]] [[Spell]] Skills. You have a chance to gain [[Flame Archon]] when [[Igniting]] with Supported Skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arbiter's Ignition|SupportArbitersIgnitionPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Fire]] [[Spell]] Skills. You have a chance to gain [[Flame Archon]] when [[Igniting]] with Supported Skills.</td></tr><tr><td class="tc -mod" colspan="2">20% chance to gain [[Flame Archon]] on [[Igniting]] an Enemy with Supported Skills</td></tr></table></span> 1 SupportArbitersIgnitionPlayer 20% chance to gain [[Flame Archon]] on [[Igniting]] an Enemy with Supported Skills
Arc (edit) Arc 1.1 An arc of [[Lightning]] stretches from the caster to a targeted enemy and [[Chain]]s on to other nearby enemies. [[Consume]]s a [[Lightning]] [[Infusion]] if possible to deal more damage and [[Chain]] further. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arc</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arc|ArcPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arc skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.10 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">9%</td></tr><tr><th>Cost</th><td class="tc -value">(8-81) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">An arc of [[Lightning]] stretches from the caster to a targeted enemy and [[Chain]]s on to other nearby enemies. [[Consume]]s a [[Lightning]] [[Infusion]] if possible to deal more damage and [[Chain]] further.</td></tr><tr><td class="tc -mod" colspan="2">Deals (1-20) to (13-386) [[Lightning]] Damage<br>[[Chain]]s (5-9) times<br>50% more [[Magnitude]] of [[Shock]] inflicted<br>[[Chain]]s 6 additional times when [[Lightning]] [[Infused]]<br>200% more damage when [[Lightning]] [[Infused]]</td></tr></table></span> 20 Arc skill icon.png ArcPlayer Deals (1-20) to (13-386) [[Lightning]] Damage<br>[[Chain]]s (5-9) times<br>50% more [[Magnitude]] of [[Shock]] inflicted<br>[[Chain]]s 6 additional times when [[Lightning]] [[Infused]]<br>200% more damage when [[Lightning]] [[Infused]]
Arcane Surge (support gem) (edit) Supports [[Spell]]s you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arcane Surge (support gem)|SupportArcaneSurgePlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Spell]]s you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.</td></tr><tr><td class="tc -mod" colspan="2">Gain [[Arcane Surge]] for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills</td></tr></table></span> 1 SupportArcaneSurgePlayer Gain [[Arcane Surge]] for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills
Archmage (edit) Archmage 1.0 While active, causes your Non-[[Channelling]] [[Spell]]s to cost additional mana and deal extra [[Lightning]] damage, both based on your maximum Mana. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Archmage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Archmage|ArchmagePlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Archmage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Reservation</th><td class="tc -value">100 spirit</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, causes your Non-[[Channelling]] [[Spell]]s to cost additional mana and deal extra [[Lightning]] damage, both based on your maximum Mana.</td></tr><tr><td class="tc -mod" colspan="2">Non-Channelling [[Spell]]s [[Gain]] 4% of Damage as extra [[Lightning]] damage for each 100 maximum Mana you have<br>Non-Channelling [[Spell]]s cost an additional (8-6.1)% of your maximum Mana</td></tr></table></span> 20 Archmage skill icon.png ArchmagePlayer Non-Channelling [[Spell]]s [[Gain]] 4% of Damage as extra [[Lightning]] damage for each 100 maximum Mana you have<br>Non-Channelling [[Spell]]s cost an additional (8-6.1)% of your maximum Mana
Arctic Armour (edit) Arctic Armour 0.0 While active, conjures an icy barrier that gains stages over time. While the barrier has stages, [[Melee]] [[Attack]]s that hit you will remove a stage to cause a burst of ice that deals [[Cold]] [[Spell]] damage to the attacker. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arctic Armour</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arctic Armour|ArcticArmourPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arctic Armour skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">11%</td></tr><tr><th>Reservation</th><td class="tc -value">30 spirit</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.25 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, conjures an icy barrier that gains stages over time. While the barrier has stages, [[Melee]] [[Attack]]s that hit you will remove a stage to cause a burst of ice that deals [[Cold]] [[Spell]] damage to the attacker.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-203) to (10-304) [[Cold]] Damage per Stage<br>Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages</td></tr></table></span> 20 Arctic Armour skill icon.png ArcticArmourPlayer Deals (7-203) to (10-304) [[Cold]] Damage per Stage<br>Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages
Arjun's Medal (edit) Supports [[Crossbow]] Skills, granting a chance to load a bolt into all [[Crossbow]] [[Ammunition]] on kill with Supported Skill. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arjun's Medal|SupportAmmoConservationPlayerFour]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Crossbow]] Skills, granting a chance to load a bolt into all [[Crossbow]] [[Ammunition]] on kill with Supported Skill.</td></tr><tr><td class="tc -mod" colspan="2">35% chance to load a bolt into all [[Crossbow]] skills on dealing a [[Killing Blow]] with Supported Skill</td></tr></table></span> 1 SupportAmmoConservationPlayerFour 35% chance to load a bolt into all [[Crossbow]] skills on dealing a [[Killing Blow]] with Supported Skill
Armour Break I (edit) Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Armour Break I|SupportArmourBreakPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt.</td></tr><tr><td class="tc -mod" colspan="2">[[Break Armour]] equal to 15% of [[Physical Damage]] dealt by Supported Skill</td></tr></table></span> 1 SupportArmourBreakPlayer [[Break Armour]] equal to 15% of [[Physical Damage]] dealt by Supported Skill
Armour Break II (edit) Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. On [[Fully Breaking Armour]] with Supported Skills, you have a chance to gain an [[Endurance Charge]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Armour Break II|SupportArmourBreakPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. On [[Fully Breaking Armour]] with Supported Skills, you have a chance to gain an [[Endurance Charge]].</td></tr><tr><td class="tc -mod" colspan="2">[[Break Armour]] equal to 15% of [[Physical Damage]] dealt by Supported Skill<br>15% chance to gain an [[Endurance Charge]] when Supported Skills [[Fully Break]] [[Armour]]</td></tr></table></span> 1 SupportArmourBreakPlayerTwo [[Break Armour]] equal to 15% of [[Physical Damage]] dealt by Supported Skill<br>15% chance to gain an [[Endurance Charge]] when Supported Skills [[Fully Break]] [[Armour]]
Armour Break III (edit) Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. On [[Fully Breaking Armour]] with Supported Skills, you gain an [[Endurance Charge]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Armour Break III|SupportArmourBreakPlayerThree]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. On [[Fully Breaking Armour]] with Supported Skills, you gain an [[Endurance Charge]].</td></tr><tr><td class="tc -mod" colspan="2">[[Break Armour]] equal to 20% of [[Physical Damage]] dealt by Supported Skill<br>20% chance to gain an [[Endurance Charge]] when Supported Skills [[Fully Break]] [[Armour]]</td></tr></table></span> 1 SupportArmourBreakPlayerThree [[Break Armour]] equal to 20% of [[Physical Damage]] dealt by Supported Skill<br>20% chance to gain an [[Endurance Charge]] when Supported Skills [[Fully Break]] [[Armour]]
Armour Breaker (edit) Armour Breaker 1.0 [[Strike]] with a forceful blow, knocking enemies back and weakening their [[Armour]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Armour Breaker</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Armour Breaker|ArmourBreakerPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Armour Breaker skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Mace]]<br>[[Two Hand Mace]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(5-38) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(50%-156%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">[[Strike]] with a forceful blow, knocking enemies back and weakening their [[Armour]].</td></tr><tr><td class="tc -mod" colspan="2">Hits [[Break]] (3-4098) [[Armour]]<br>+2 to [[Melee]] [[Strike]] Range<br>[[Knockback|Knocks Back]] Enemies<br>40% more attack speed while [[Dual Wielding]]</td></tr></table></span> One Hand Mace Two Hand Mace One Hand Mace Two Hand Mace 20 Armour Breaker skill icon.png ArmourBreakerPlayer Hits [[Break]] (3-4098) [[Armour]]<br>+2 to [[Melee]] [[Strike]] Range<br>[[Knockback|Knocks Back]] Enemies<br>40% more attack speed while [[Dual Wielding]]
Armour Demolisher I (edit) Supports any skill, causing [[Armour Break]] it inflicts to be stronger. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Armour Demolisher I|SupportArmourDemolisherPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill, causing [[Armour Break]] it inflicts to be stronger.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills [[Break]] 50% more [[Armour]]</td></tr></table></span> 1 SupportArmourDemolisherPlayer Supported Skills [[Break]] 50% more [[Armour]]
Armour Demolisher II (edit) Supports any skill, causing [[Armour Break]] it inflicts to be stronger. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Armour Demolisher II|SupportArmourDemolisherPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill, causing [[Armour Break]] it inflicts to be stronger.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills [[Break]] 70% more [[Armour]]</td></tr></table></span> 1 SupportArmourDemolisherPlayerTwo Supported Skills [[Break]] 70% more [[Armour]]
Armour Explosion (edit) Supports [[Attack]]s, causing them to trigger a [[Fire|Fiery]] explosion when they [[Fully Break]] an enemy's [[Armour]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Armour Explosion|SupportArmourExplosionPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Attack]]s, causing them to trigger a [[Fire|Fiery]] explosion when they [[Fully Break]] an enemy's [[Armour]].</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Support</span></big><br>Supported Skills trigger an Explosion when they [[Fully Break]] an enemy's [[Armour]]<br><br><big><span class="tc -gem">Explosion</span></big><br>[[Converts]] 100% of [[Physical]] Damage to [[Fire]] Damage<br>Cannot [[Break Armour]]<br>Explosion radius is 1.4 metres</td></tr></table></span> 1 SupportArmourExplosionPlayer <big><span class="tc -gem">Support</span></big><br>Supported Skills trigger an Explosion when they [[Fully Break]] an enemy's [[Armour]]<br><br><big><span class="tc -gem">Explosion</span></big><br>[[Converts]] 100% of [[Physical]] Damage to [[Fire]] Damage<br>Cannot [[Break Armour]]<br>Explosion radius is 1.4 metres
Armour Piercing Rounds (edit) Load Armour Piercing Rounds 0.6 [[Ammunition|Load your Crossbow]] with a clip of bolts that can be fired rapidly and [[Armour Break|Break enemy Armour]]. Using this Skill again reloads the clip. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Load Armour Piercing Rounds</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Armour Piercing Rounds|ArmourPiercingBoltsAmmoPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Armour Piercing Rounds skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Crossbow]]</td></tr><tr><th>Cost</th><td class="tc -value">(8-706) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">[[Ammunition|Load your Crossbow]] with a clip of bolts that can be fired rapidly and [[Armour Break|Break enemy Armour]]. Using this Skill again reloads the clip.</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Ammunition</span></big><br>+(12-21) Bolts loaded per clip<br><br><big><span class="tc -gem">Armour Piercing Rounds</span></big><br>Hits Break (1-845) Armour<br>Knocks Back Enemies</td></tr></table></span> Crossbow Crossbow 40 Armour Piercing Rounds skill icon.png ArmourPiercingBoltsAmmoPlayer <big><span class="tc -gem">Ammunition</span></big><br>+(12-21) Bolts loaded per clip<br><br><big><span class="tc -gem">Armour Piercing Rounds</span></big><br>Hits Break (1-845) Armour<br>Knocks Back Enemies
Arms Length (edit) Supports Skills which [[Hit]] Enemies, causing [[Knockback]] from those [[Hit]]s to be significantly more effective. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arms Length|SupportArmsLengthPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills which [[Hit]] Enemies, causing [[Knockback]] from those [[Hit]]s to be significantly more effective.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 40% more [[Knockback|Knockback Distance]]</td></tr></table></span> 1 SupportArmsLengthPlayer Supported Skills have 40% more [[Knockback|Knockback Distance]]
Artillery Ballista (edit) Artillery Ballista 1.0 Deploy a [[Ballista]] [[Totem]] that rains down a salvo of [[Pinned|Pinning]], [[Maim]]ing bolts. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Artillery Ballista</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Artillery Ballista|ArtilleryBallistaPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Artillery Ballista skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Crossbow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(14-95) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Deploy a [[Ballista]] [[Totem]] that rains down a salvo of [[Pinned|Pinning]], [[Maim]]ing bolts.</td></tr><tr><td class="tc -mod" colspan="2">[[Totem]] duration is 12 seconds<br>Limit 1 [[Totem]]<br>[[Totem]] gains +(0-75)% to all [[Elemental]] [[Resistances]]<br>[[Totem]] gains +(0-35)% to [[Chaos]] [[Resistance]]</td></tr></table></span> Crossbow Crossbow 20 Artillery Ballista skill icon.png ArtilleryBallistaPlayer [[Totem]] duration is 12 seconds<br>Limit 1 [[Totem]]<br>[[Totem]] gains +(0-75)% to all [[Elemental]] [[Resistances]]<br>[[Totem]] gains +(0-35)% to [[Chaos]] [[Resistance]]
Astral Projection (edit) Supports [[Nova]] Skills, causing those Skills to take place at the targeted location when used instead of around you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Astral Projection|SupportAstralProjectionPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Nova]] Skills, causing those Skills to take place at the targeted location when used instead of around you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Cast at the targeted location instead of around you<br>Supported Skills have 25% less Area of Effect</td></tr></table></span> 1 SupportAstralProjectionPlayer Supported Skills Cast at the targeted location instead of around you<br>Supported Skills have 25% less Area of Effect
Atalui's Bloodletting (edit) Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve [[Spirit]]. Supported Skills [[Gain]] a portion of their Life cost as extra [[Physical]] Damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Atalui's Bloodletting|SupportAtaluiBloodlettingPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve [[Spirit]]. Supported Skills [[Gain]] a portion of their Life cost as extra [[Physical]] Damage.</td></tr><tr><td class="tc -mod" colspan="2">Skill Mana Costs [[Convert]]ed to Life Costs<br>Supported Skills [[Gain]] 2% of Damage as extra [[Physical]] Damage per 10 Life cost</td></tr></table></span> 1 SupportAtaluiBloodlettingPlayer Skill Mana Costs [[Convert]]ed to Life Costs<br>Supported Skills [[Gain]] 2% of Damage as extra [[Physical]] Damage per 10 Life cost
Attrition (edit) Attrition 1.0 While active, causes you to deal more [[Hit]] damage to [[Rare]] and [[Unique]] enemies the longer you've been fighting them, and gain [[Culling Strike]] against them once you've been fighting them for long enough. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Attrition</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Attrition|AttritionPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Attrition skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Reservation</th><td class="tc -value">60 spirit</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, causes you to deal more [[Hit]] damage to [[Rare]] and [[Unique]] enemies the longer you've been fighting them, and gain [[Culling Strike]] against them once you've been fighting them for long enough.</td></tr><tr><td class="tc -mod" colspan="2">You have [[Culling Strike]] against [[Rare]] and [[Unique]] enemies that have been in your [[Presence]] for a total of at least (40-31) seconds<br>You deal 1% more [[Hit]] damage to [[Rare]] and [[Unique]] enemies for every 2 seconds they have ever been in your [[Presence]], up to (40-59)%</td></tr></table></span> 20 Attrition skill icon.png AttritionPlayer You have [[Culling Strike]] against [[Rare]] and [[Unique]] enemies that have been in your [[Presence]] for a total of at least (40-31) seconds<br>You deal 1% more [[Hit]] damage to [[Rare]] and [[Unique]] enemies for every 2 seconds they have ever been in your [[Presence]], up to (40-59)%
Atziri's Allure (edit) Supports [[Curse]] Skills, causing those [[Curse]]s to ignore the usual [[Curse]] [[Limit]], but be reflected back to you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Atziri's Allure|SupportAtzirisAllurePlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Curse]] Skills, causing those [[Curse]]s to ignore the usual [[Curse]] [[Limit]], but be reflected back to you.</td></tr><tr><td class="tc -mod" colspan="2">[[Curse]]s inflicted by Supported Skills ignore [[Curse]] limit<br>[[Curse]]s inflicted by Supported Skills are reflected back to you<br>Supported Skills have 25% less [[Curse|Curse Effect]]</td></tr></table></span> 1 SupportAtzirisAllurePlayer [[Curse]]s inflicted by Supported Skills ignore [[Curse]] limit<br>[[Curse]]s inflicted by Supported Skills are reflected back to you<br>Supported Skills have 25% less [[Curse|Curse Effect]]
Auto Reload (edit) Supports [[Crossbow]] [[Ammunition]] Skills, causing them to automatically reload when they [[Heavy Stun]] an enemy. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Auto Reload|SupportAutoReloadPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Crossbow]] [[Ammunition]] Skills, causing them to automatically reload when they [[Heavy Stun]] an enemy.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills reload automatically when [[Heavy Stun]]ning an enemy with them</td></tr></table></span> 1 SupportAutoReloadPlayer Supported Skills reload automatically when [[Heavy Stun]]ning an enemy with them
Ball Lightning (edit) Ball Lightning 1.0 Fire a slow-moving [[Projectile]] that moves through enemies. The [[Projectile]] itself does not [[Hit]] enemies, but repeatedly discharges bolts of [[Lightning]] at nearby enemies. Consumes a [[Fire]] [[Infusion]] if possible to slow down over time, create [[Ignited Ground]] as it travels, and explode dealing [[Fire]] damage in an Area after it dissipates. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ball Lightning</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ball Lightning|BallLightningPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ball Lightning skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">9%</td></tr><tr><th>Cost</th><td class="tc -value">(9-96) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Fire a slow-moving [[Projectile]] that moves through enemies. The [[Projectile]] itself does not [[Hit]] enemies, but repeatedly discharges bolts of [[Lightning]] at nearby enemies. Consumes a [[Fire]] [[Infusion]] if possible to slow down over time, create [[Ignited Ground]] as it travels, and explode dealing [[Fire]] damage in an Area after it dissipates.</td></tr><tr><td class="tc -mod" colspan="2">Deals (1-4) to (3-70) [[Lightning]] Damage<br>[[Hit]]s enemies in range every 0.2 seconds<br>750% more chance to [[Shock]]<br>Bolts target enemies within 1.8 metres</td></tr></table></span> 20 Ball Lightning skill icon.png BallLightningPlayer Deals (1-4) to (3-70) [[Lightning]] Damage<br>[[Hit]]s enemies in range every 0.2 seconds<br>750% more chance to [[Shock]]<br>Bolts target enemies within 1.8 metres
Barbs I (edit) Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] after you've [[Thorns|Retaliated]] with [[Thorns]] Damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Barbs I|SupportBarbsPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] after you've [[Thorns|Retaliated]] with [[Thorns]] Damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal your [[Thorns]] Damage on their next 4 [[Hit]]s after you [[Thorns|Retaliate with Thorns]]</td></tr></table></span> 1 SupportBarbsPlayer Supported Skills deal your [[Thorns]] Damage on their next 4 [[Hit]]s after you [[Thorns|Retaliate with Thorns]]
Barbs II (edit) Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] after you've [[Thorns|Retaliated]] with [[Thorns]] Damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Barbs II|SupportBarbsPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] after you've [[Thorns|Retaliated]] with [[Thorns]] Damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal your [[Thorns]] Damage on their next 6 [[Hit]]s after you [[Thorns|Retaliate with Thorns]]</td></tr></table></span> 1 SupportBarbsPlayerTwo Supported Skills deal your [[Thorns]] Damage on their next 6 [[Hit]]s after you [[Thorns|Retaliate with Thorns]]
Barbs III (edit) Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] twice after you've [[Thorns|Retaliated]] with [[Thorns]] Damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Barbs III|SupportBarbsPlayerThree]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] twice after you've [[Thorns|Retaliated]] with [[Thorns]] Damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal your [[Thorns]] Damage twice on their next [[Hit]] after you [[Thorns|Retaliate with Thorns]]</td></tr></table></span> 1 SupportBarbsPlayerThree Supported Skills deal your [[Thorns]] Damage twice on their next [[Hit]] after you [[Thorns|Retaliate with Thorns]]
Barrage (edit) Barrage 0.7 Ready a volley of arrows or spears, [[Empower]]ing your next Barrageable [[Bow]] or [[Projectile]] [[Spear]] [[Attack]] to [[Repeat]] multiple times. Consumes your [[Frenzy Charges]] on use to add additional repeats. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Barrage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Barrage|BarragePlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Barrage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Spear]]<br>[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(11-51) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Ready a volley of arrows or spears, [[Empower]]ing your next Barrageable [[Bow]] or [[Projectile]] [[Spear]] [[Attack]] to [[Repeat]] multiple times. Consumes your [[Frenzy Charges]] on use to add additional repeats.</td></tr><tr><td class="tc -mod" colspan="2">[[Empowered]] [[Attack]]s [[Repeat]] +2 times, and a further +1 time per Frenzy Charge consumed<br>Repeats deal 50% less Damage<br>(600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds<br>Maximum [[Buff]] duration is 5 seconds</td></tr></table></span> Spear Bow Spear Bow 20 Barrage skill icon.png BarragePlayer [[Empowered]] [[Attack]]s [[Repeat]] +2 times, and a further +1 time per Frenzy Charge consumed<br>Repeats deal 50% less Damage<br>(600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds<br>Maximum [[Buff]] duration is 5 seconds
Barrier Invocation (edit) Barrier Invocation 0.0 While active, gains [[Energy]] when your [[Energy Shield]] is damaged by Enemy [[Hit]]s. Using the Invocation once sufficient [[Energy]] is gathered will consume the [[Energy]] to trigger socketed [[Spell]]s, and can trigger them multiple times if it has enough [[Energy]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Barrier Invocation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Barrier Invocation|MetaBarrierInvocationPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Barrier Invocation skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Reservation</th><td class="tc -value">60 spirit</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, gains [[Energy]] when your [[Energy Shield]] is damaged by Enemy [[Hit]]s. Using the Invocation once sufficient [[Energy]] is gathered will consume the [[Energy]] to trigger socketed [[Spell]]s, and can trigger them multiple times if it has enough [[Energy]].</td></tr><tr><td class="tc -mod" colspan="2">When [[Hit]] by an Enemy, gain 1 [[Energy]] for each 10 [[Energy Shield]] lost to damage taken<br>(0-57)% increased [[Energy]] gained<br>Maximum [[Energy]] is 500</td></tr></table></span> 20 Barrier Invocation skill icon.png MetaBarrierInvocationPlayer When [[Hit]] by an Enemy, gain 1 [[Energy]] for each 10 [[Energy Shield]] lost to damage taken<br>(0-57)% increased [[Energy]] gained<br>Maximum [[Energy]] is 500
Battershout (edit) Supports [[Warcry]] Skills. Supported Skills [[Consume]] [[Fully Broken Armour]] to trigger [[Physical]] Damage explosions on Enemies within their range but cannot themselves [[Break Armour]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Battershout|SupportBattershoutPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Warcry]] Skills. Supported Skills [[Consume]] [[Fully Broken Armour]] to trigger [[Physical]] Damage explosions on Enemies within their range but cannot themselves [[Break Armour]].</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Support</span></big><br>Supported Skills cannot [[Break Armour]]<br>Supported Skills [[Consume]] [[Fully Broken Armour]] on Enemies within range to [[Trigger]] Battershout<br><br><big><span class="tc -gem">Battershout</span></big><br><span class="tc -gemdesc">Deals [[Physical]] Area Damage based off of the [[Broken Armour]] of the target which this explosion was [[Triggered]] from.</span><br><br>+5% to [[Critical Hit]] Chance<br>50% more damage against Unique enemies<br>Cannot [[Break Armour]]<br>Explosion radius is 2 metres<br>Deals [[Physical]] Damage equal to 20% [[Broken Armour]] of the target [[Trigger]]ed from<br>Does not take into account [[Overbroken Armour]]</td></tr></table></span> 1 SupportBattershoutPlayer <big><span class="tc -gem">Support</span></big><br>Supported Skills cannot [[Break Armour]]<br>Supported Skills [[Consume]] [[Fully Broken Armour]] on Enemies within range to [[Trigger]] Battershout<br><br><big><span class="tc -gem">Battershout</span></big><br><span class="tc -gemdesc">Deals [[Physical]] Area Damage based off of the [[Broken Armour]] of the target which this explosion was [[Triggered]] from.</span><br><br>+5% to [[Critical Hit]] Chance<br>50% more damage against Unique enemies<br>Cannot [[Break Armour]]<br>Explosion radius is 2 metres<br>Deals [[Physical]] Damage equal to 20% [[Broken Armour]] of the target [[Trigger]]ed from<br>Does not take into account [[Overbroken Armour]]
Behead I (edit) Supports [[Strike]] skills, causing them to steal a [[Modifier]] from [[Rare]] monsters they kill. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Behead I|SupportBeheadPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Strike]] skills, causing them to steal a [[Modifier]] from [[Rare]] monsters they kill.</td></tr><tr><td class="tc -mod" colspan="2">Killing Blows from Supported [[Strike]] Skills against [[Rare]] monsters grant one of their [[Modifier]]s for 20 seconds</td></tr></table></span> 1 SupportBeheadPlayer Killing Blows from Supported [[Strike]] Skills against [[Rare]] monsters grant one of their [[Modifier]]s for 20 seconds
Behead II (edit) Supports [[Strike]] skills, causing them to steal two [[Modifier]]s from [[Rare]] monsters they kill. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Behead II|SupportBeheadPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Strike]] skills, causing them to steal two [[Modifier]]s from [[Rare]] monsters they kill.</td></tr><tr><td class="tc -mod" colspan="2">Killing Blows from Supported [[Strike]] Skills against [[Rare]] monsters grant two of their [[Modifier]]s for 20 seconds</td></tr></table></span> 1 SupportBeheadPlayerTwo Killing Blows from Supported [[Strike]] Skills against [[Rare]] monsters grant two of their [[Modifier]]s for 20 seconds
Berserk (edit) Berserk 1.0 While active, strengthens your [[Rage]], but causes you to lose Life while not losing [[Rage]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Berserk</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Berserk|BerserkPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Berserk skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Reservation</th><td class="tc -value">30 spirit</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, strengthens your [[Rage]], but causes you to lose Life while not losing [[Rage]].</td></tr><tr><td class="tc -mod" colspan="2">[[Life Loss|Lose]] 0.1% of maximum Life per [[Rage]] per second while not losing [[Rage]]<br>Grants (40-59)% increased [[Rage]] effect</td></tr></table></span> 20 Berserk skill icon.png BerserkPlayer [[Life Loss|Lose]] 0.1% of maximum Life per [[Rage]] per second while not losing [[Rage]]<br>Grants (40-59)% increased [[Rage]] effect
Bidding I (edit) Supports [[Minion]] Skills. Supported [[Minion]]s deal more damage and have increased [[Cooldown Recovery Rate]] with [[Command]] Skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bidding I|SupportBiddingPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Minion]] Skills. Supported [[Minion]]s deal more damage and have increased [[Cooldown Recovery Rate]] with [[Command]] Skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported [[Minion]]s have 20% increased [[Cooldown Recovery Rate]] for Command Skills<br>Supported [[Minion|Minions']] Command Skills deal 20% more Damage</td></tr></table></span> 1 SupportBiddingPlayer Supported [[Minion]]s have 20% increased [[Cooldown Recovery Rate]] for Command Skills<br>Supported [[Minion|Minions']] Command Skills deal 20% more Damage
Bidding II (edit) Supports [[Minion]] Skills. Supported [[Minion]]s deal more damage and have increased [[Cooldown Recovery Rate]] with [[Command]] Skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bidding II|SupportBiddingPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Minion]] Skills. Supported [[Minion]]s deal more damage and have increased [[Cooldown Recovery Rate]] with [[Command]] Skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported [[Minion]]s have 30% increased [[Cooldown Recovery Rate]] for Command Skills<br>Supported [[Minion|Minions']] Command Skills deal 30% more Damage</td></tr></table></span> 1 SupportBiddingPlayerTwo Supported [[Minion]]s have 30% increased [[Cooldown Recovery Rate]] for Command Skills<br>Supported [[Minion|Minions']] Command Skills deal 30% more Damage
Bidding III (edit) Supports [[Minion]] Skills. Supported [[Minion]]s have significantly increased [[Cooldown Recovery Rate]] with [[Command]] Skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bidding III|SupportBiddingPlayerThree]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Minion]] Skills. Supported [[Minion]]s have significantly increased [[Cooldown Recovery Rate]] with [[Command]] Skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported [[Minion]]s have 80% increased [[Cooldown Recovery Rate]] for Command Skills</td></tr></table></span> 1 SupportBiddingPlayerThree Supported [[Minion]]s have 80% increased [[Cooldown Recovery Rate]] for Command Skills
Bind Spectre (edit) Bind Spectre 3.0 Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a [[Reviving]] [[Minion]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bind Spectre</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bind Spectre|BindSpectrePlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bind Spectre skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">3.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(22-99) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a [[Reviving]] [[Minion]].</td></tr></table></span> 20 Bind Spectre skill icon.png BindSpectrePlayer
Biting Frost (edit) Supports any skill that [[Hit]]s enemies, causing them to deal more damage to [[Frozen]] enemies but consume their [[Freeze]]. Cannot support skills that [[Consume]] [[Freeze]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Biting Frost|SupportBitingFrostPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, causing them to deal more damage to [[Frozen]] enemies but consume their [[Freeze]]. Cannot support skills that [[Consume]] [[Freeze]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills cannot cause [[Freeze]] buildup<br>Supported Skills [[Consume]] [[Freeze]] on enemies to deal 40% more Damage<br>Supported Skills deal 20% more damage to [[Frozen]] [[Unique]] enemies</td></tr></table></span> 1 SupportBitingFrostPlayer Supported Skills cannot cause [[Freeze]] buildup<br>Supported Skills [[Consume]] [[Freeze]] on enemies to deal 40% more Damage<br>Supported Skills deal 20% more damage to [[Frozen]] [[Unique]] enemies
Black Powder Blitz (edit) Black Powder Blitz 0.0 Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that [[Blind]]s and [[Ignite]]s enemies in the area you escape from. The explosion will cause any [[Grenade]]s in its area of effect to also explode. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Black Powder Blitz</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Black Powder Blitz|BlackPowderBlitzReservationPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Black Powder Blitz skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that [[Blind]]s and [[Ignite]]s enemies in the area you escape from. The explosion will cause any [[Grenade]]s in its area of effect to also explode.</td></tr></table></span> 20 Black Powder Blitz skill icon.png BlackPowderBlitzReservationPlayer
Blasphemy (edit) Blasphemy 0.0 Turn socketed [[Curse]] skills into vile [[Aura]]s, applying their effects to all nearby enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blasphemy</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blasphemy|BlasphemyPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blasphemy skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Turn socketed [[Curse]] skills into vile [[Aura]]s, applying their effects to all nearby enemies.</td></tr><tr><td class="tc -mod" colspan="2">Socketed [[Curse]] Skills apply in an [[Aura]] around you<br>Reserves 60 [[Spirit]] per socketed [[Curse]]</td></tr></table></span> 20 Blasphemy skill icon.png BlasphemyPlayer Socketed [[Curse]] Skills apply in an [[Aura]] around you<br>Reserves 60 [[Spirit]] per socketed [[Curse]]
Bleed I (edit) Supports any skill that [[Hit]]s enemies, giving it a chance to inflict [[Bleeding]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bleed I|SupportBleedPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, giving it a chance to inflict [[Bleeding]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 50% chance to inflict [[Bleeding]]</td></tr></table></span> 1 SupportBleedPlayer Supported Skills have 50% chance to inflict [[Bleeding]]
Bleed II (edit) Supports any skill that [[Hit]]s enemies, giving it a chance to inflict [[Bleeding]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bleed II|SupportBleedPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, giving it a chance to inflict [[Bleeding]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 75% chance to inflict [[Bleeding]]</td></tr></table></span> 1 SupportBleedPlayerTwo Supported Skills have 75% chance to inflict [[Bleeding]]
Bleed III (edit) Supports any skill that [[Hit]]s enemies, causing it to inflict [[Bleeding]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bleed III|SupportBleedPlayerThree]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, causing it to inflict [[Bleeding]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 100% chance to inflict [[Bleeding]]</td></tr></table></span> 1 SupportBleedPlayerThree Supported Skills have 100% chance to inflict [[Bleeding]]
Bleed IV (edit) Supports any skill that [[Hit]]s enemies, causing it to deal more [[Melee]] [[Physical]] Damage to [[Bleeding]] Enemies, but be unable to inflict [[Bleeding]] itself. Supported Skills also inflict [[Incision]] on [[Hit]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bleed IV|SupportBleedPlayerFour]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, causing it to deal more [[Melee]] [[Physical]] Damage to [[Bleeding]] Enemies, but be unable to inflict [[Bleeding]] itself. Supported Skills also inflict [[Incision]] on [[Hit]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 30% more [[Melee]] [[Physical]] Damage against [[Bleeding]] enemies<br>[[Hit]]s from Supported Skills inflict [[Incision]]<br>Supported [[Attack]]s cannot cause [[Bleeding]]</td></tr></table></span> 1 SupportBleedPlayerFour Supported Skills deal 30% more [[Melee]] [[Physical]] Damage against [[Bleeding]] enemies<br>[[Hit]]s from Supported Skills inflict [[Incision]]<br>Supported [[Attack]]s cannot cause [[Bleeding]]
Bleeding Concoction (edit) Bleeding Concoction 1.0 Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Physical]] [[Attack]] damage in an area and [[Aggravate|Aggravating Bleeding]] on Enemies hit. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bleeding Concoction</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bleeding Concoction|BleedingConcoctionPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bleeding Concoction skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">0 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(70%-185%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Physical]] [[Attack]] damage in an area and [[Aggravate|Aggravating Bleeding]] on Enemies hit.</td></tr><tr><td class="tc -mod" colspan="2">(11-314) to (21-582) base [[Physical]] Damage<br>Inflicts [[Bleeding]] on [[Hit]]<br>Consumes 5 Charges from your Mana [[Flask]]<br>Explosion radius is 1.8 metres<br>[[Aggravate]] [[Bleeding]] on [[Hit]]</td></tr></table></span> Unarmed 20 Bleeding Concoction skill icon.png BleedingConcoctionPlayer (11-314) to (21-582) base [[Physical]] Damage<br>Inflicts [[Bleeding]] on [[Hit]]<br>Consumes 5 Charges from your Mana [[Flask]]<br>Explosion radius is 1.8 metres<br>[[Aggravate]] [[Bleeding]] on [[Hit]]
Blind I (edit) Supports any skill that [[Hit]]s enemies, causing them to [[Blind]] on [[Hit]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blind I|SupportBlindPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, causing them to [[Blind]] on [[Hit]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills [[Blind]] Enemies on [[Hit]]</td></tr></table></span> 1 SupportBlindPlayer Supported Skills [[Blind]] Enemies on [[Hit]]
Blind II (edit) Supports any skill that [[Hit]]s enemies, causing them to [[Blind]] on [[Hit]] with increased effect. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blind II|SupportBlindPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, causing them to [[Blind]] on [[Hit]] with increased effect.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills [[Blind]] Enemies on [[Hit]]<br>[[Blind]] inflicted with Supported Skills has 20% increased Effect</td></tr></table></span> 1 SupportBlindPlayerTwo Supported Skills [[Blind]] Enemies on [[Hit]]<br>[[Blind]] inflicted with Supported Skills has 20% increased Effect
Blindside (edit) Supports Skills which can cause Damaging [[Hit]]s. Supported Skills are more likely to [[Critically Hit]] [[Blind]]ed Enemies, and deal more Damage with [[Critical Hit]]s against [[Blind]]ed Enemies, but cannot themselves inflict [[Blind]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blindside|SupportBlindsidePlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills which can cause Damaging [[Hit]]s. Supported Skills are more likely to [[Critically Hit]] [[Blind]]ed Enemies, and deal more Damage with [[Critical Hit]]s against [[Blind]]ed Enemies, but cannot themselves inflict [[Blind]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills cannot inflict [[Blind]]<br>Supported Skills have 15% more [[Critical Damage Bonus]] with [[Hit]]s against [[Blind]]ed Enemies<br>Supported Skills have 15% more chance to [[Critically Hit]] [[Blind]]ed Enemies</td></tr></table></span> 1 SupportBlindsidePlayer Supported Skills cannot inflict [[Blind]]<br>Supported Skills have 15% more [[Critical Damage Bonus]] with [[Hit]]s against [[Blind]]ed Enemies<br>Supported Skills have 15% more chance to [[Critically Hit]] [[Blind]]ed Enemies
Blink (edit) Blink 1.0 While active, replaces your dodge roll with a short-cooldown [[Spell]] that allows you to tunnel through space, instantly reappearing a medium distance away. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink|BlinkReservationPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Reservation</th><td class="tc -value">60 spirit</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, replaces your dodge roll with a short-cooldown [[Spell]] that allows you to tunnel through space, instantly reappearing a medium distance away.</td></tr><tr><td class="tc -mod" colspan="2">Must be active in both [[Weapon Sets]]<br><br>Teleports (4–4.9) metres</td></tr></table></span> 20 Blink skill icon.png BlinkReservationPlayer Must be active in both [[Weapon Sets]]<br><br>Teleports (4–4.9) metres
Blink (Sands of Silk) (edit) Blink 0.7 While active, replaces your dodge roll with a short-cooldown [[Spell]] that allows you to tunnel through space, instantly reappearing a medium distance away. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink (Sands of Silk)|BlinkSandPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">(4.50 sec-3.50 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, replaces your dodge roll with a short-cooldown [[Spell]] that allows you to tunnel through space, instantly reappearing a medium distance away.</td></tr><tr><td class="tc -mod" colspan="2">Teleports (4-4.9) metres</td></tr></table></span> 20 Blink skill icon.png BlinkSandPlayer Teleports (4-4.9) metres
Blood Boil (edit) Blood Boil 0.0 Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood Boil</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood Boil|BloodBoilPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood Boil skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them.</td></tr><tr><td class="tc -mod" colspan="2">[[Corrupted Blood]] deals 2% of slain Enemy's maximum Life as [[Physical]] damage per second<br>Blood Boil applies to [[Rarity|non-Unique]] enemies<br>in your [[Presence]] every (2-1.52) seconds<br>20% more [[Corrupted Blood]] infliction Area of Effect<br>per Blood Boil on slain Enemy<br>Inflicts a stack of [[Corrupted Blood]] on targets within 1.5 metres per Blood Boil on slain Enemy<br>[[Corrupted Blood]] duration is 5 seconds</td></tr></table></span> 20 Blood Boil skill icon.png BloodBoilPlayer [[Corrupted Blood]] deals 2% of slain Enemy's maximum Life as [[Physical]] damage per second<br>Blood Boil applies to [[Rarity|non-Unique]] enemies<br>in your [[Presence]] every (2-1.52) seconds<br>20% more [[Corrupted Blood]] infliction Area of Effect<br>per Blood Boil on slain Enemy<br>Inflicts a stack of [[Corrupted Blood]] on targets within 1.5 metres per Blood Boil on slain Enemy<br>[[Corrupted Blood]] duration is 5 seconds
Blood Hunt (edit) Blood Hunt 1.0 Lunge at a target and skewers them. Hitting an enemy that has suffered [[Blood Loss]] will cause a blood explosion and also [[Consume]] [[Bleeding]]. This skill cannot be [[Ancestrally Boosted]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood Hunt</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood Hunt|BloodHuntPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood Hunt skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Spear]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(5-36) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(50%-243%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Lunge at a target and skewers them. Hitting an enemy that has suffered [[Blood Loss]] will cause a blood explosion and also [[Consume]] [[Bleeding]]. This skill cannot be [[Ancestrally Boosted]].</td></tr><tr><td class="tc -mod" colspan="2">+0.15 seconds to [[Total]] [[Attack]] Time</td></tr></table></span> Spear Spear 20 Blood Hunt skill icon.png BloodHuntPlayer +0.15 seconds to [[Total]] [[Attack]] Time
Blood in the Eyes (edit) Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Hobble]] [[Bleeding]] Enemies based on a portion of [[Physical Damage]] dealt. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blood in the Eyes|SupportBloodInTheEyesPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Hobble]] [[Bleeding]] Enemies based on a portion of [[Physical Damage]] dealt.</td></tr><tr><td class="tc -mod" colspan="2">[[Hobble]] equal to 15% of [[Physical]] [[Hit Damage]] dealt by Supported Skill against [[Bleeding]] Enemies</td></tr></table></span> 1 SupportBloodInTheEyesPlayer [[Hobble]] equal to 15% of [[Physical]] [[Hit Damage]] dealt by Supported Skill against [[Bleeding]] Enemies
Bloodhound's Mark (edit) Bloodhound's Mark 0.5 [[Mark]] a target, making them suffer [[Heavy Stun]] build up from [[Blood Loss]]. If they suffer enough [[Blood Loss]] while [[Mark]]ed, the [[Mark]] is [[Consume]]d and they will release an explosion of blood when killed or [[Heavy Stun]]ned. The [[Mark]] duration doesn't tick while the [[Mark]]ed target is suffering [[Blood Loss]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bloodhound's Mark</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bloodhound's Mark|BloodhoundsMarkPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bloodhound's Mark skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(18-79) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Base duration</th><td class="tc -value">8.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">[[Mark]] a target, making them suffer [[Heavy Stun]] build up from [[Blood Loss]]. If they suffer enough [[Blood Loss]] while [[Mark]]ed, the [[Mark]] is [[Consume]]d and they will release an explosion of blood when killed or [[Heavy Stun]]ned. The [[Mark]] duration doesn't tick while the [[Mark]]ed target is suffering [[Blood Loss]].</td></tr><tr><td class="tc -mod" colspan="2">[[Mark]] duration is 8 seconds<br>[[Mark]]ed target releases a blood explosion when [[Heavy Stun]]ned<br>Marked target releases a blood explosion on death if they had at least 5% [[Heavy Stun]] buildup from [[Blood Loss]]<br>[[Mark]]ed target receives [[Heavy Stun]] buildup equal to<br>300% of [[Blood Loss]]<br>Limit 1 [[Mark]]ed target</td></tr></table></span> 20 Bloodhound's Mark skill icon.png BloodhoundsMarkPlayer [[Mark]] duration is 8 seconds<br>[[Mark]]ed target releases a blood explosion when [[Heavy Stun]]ned<br>Marked target releases a blood explosion on death if they had at least 5% [[Heavy Stun]] buildup from [[Blood Loss]]<br>[[Mark]]ed target receives [[Heavy Stun]] buildup equal to<br>300% of [[Blood Loss]]<br>Limit 1 [[Mark]]ed target
Bloodlust (edit) Supports [[Melee]] [[Attack]]s, causing them to deal more damage against [[Bleeding]] enemies, but preventing them from inflicting [[Bleeding]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bloodlust|SupportBloodlustPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Attack]]s, causing them to deal more damage against [[Bleeding]] enemies, but preventing them from inflicting [[Bleeding]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 30% more [[Melee]] [[Physical]] Damage against [[Bleeding]] enemies<br>Supported [[Attack]]s cannot cause [[Bleeding]]</td></tr></table></span> 1 SupportBloodlustPlayer Supported Skills deal 30% more [[Melee]] [[Physical]] Damage against [[Bleeding]] enemies<br>Supported [[Attack]]s cannot cause [[Bleeding]]
Bone Blast (edit) Bone Blast 0.75 Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [[Bleeding]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bone Blast</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bone Blast|BoneBlastPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bone Blast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">14%</td></tr><tr><th>Cost</th><td class="tc -value">0 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [[Bleeding]].</td></tr><tr><td class="tc -mod" colspan="2">Deals (5-226) to (8-339) [[Physical]] Damage<br>40% chance to inflict [[Bleeding]] on [[Hit]]<br>Ritual radius is 1 metre<br>Ritual duration is 1 second</td></tr></table></span> 20 Bone Blast skill icon.png BoneBlastPlayer Deals (5-226) to (8-339) [[Physical]] Damage<br>40% chance to inflict [[Bleeding]] on [[Hit]]<br>Ritual radius is 1 metre<br>Ritual duration is 1 second
Bone Cage (edit) Bone Cage 1.0 Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [[Pinned|Pinning]] those enemies. Raising a new ring of spikes destroys the previous one. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bone Cage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bone Cage|BoneCagePlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bone Cage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">15%</td></tr><tr><th>Cost</th><td class="tc -value">(7-80) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Base duration</th><td class="tc -value">1.60 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [[Pinned|Pinning]] those enemies. Raising a new ring of spikes destroys the previous one.</td></tr><tr><td class="tc -mod" colspan="2">Deals (10-347) to (15-521) [[Physical]] Damage<br>[[Hit]]s are [[Pinned|Pinning]]<br>[[Pinned|Pins]] Enemies as though dealing 50% more Damage<br>Cage radius is 1.8 metres<br>Explosion radius is 1 metre<br>Cage duration is 1.6 seconds</td></tr></table></span> 20 Bone Cage skill icon.png BoneCagePlayer Deals (10-347) to (15-521) [[Physical]] Damage<br>[[Hit]]s are [[Pinned|Pinning]]<br>[[Pinned|Pins]] Enemies as though dealing 50% more Damage<br>Cage radius is 1.8 metres<br>Explosion radius is 1 metre<br>Cage duration is 1.6 seconds
Bone Offering (edit) Bone Offering 0.6 Impale a Skeleton on a bone spike to shield your [[Minion]]s while the spike remains, reducing the amount of damage taken from [[Hit]]s. Taking a [[Hit]] that deals damage above a certain threshold will cause that [[Minion|Minion's]] shield to absorb all damage from that [[Hit]], then explode.<br><br>The bone spike is itself a [[Minion]], and shields itself. If it dies, shields on your other [[Minion]]s disappear. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bone Offering</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bone Offering|BoneOfferingPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bone Offering skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(25-110) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Base duration</th><td class="tc -value">8.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Impale a Skeleton on a bone spike to shield your [[Minion]]s while the spike remains, reducing the amount of damage taken from [[Hit]]s. Taking a [[Hit]] that deals damage above a certain threshold will cause that [[Minion|Minion's]] shield to absorb all damage from that [[Hit]], then explode.<br><br>The bone spike is itself a [[Minion]], and shields itself. If it dies, shields on your other [[Minion]]s disappear.</td></tr><tr><td class="tc -mod" colspan="2">Limit 1 Bone Offering Spike<br>Spike duration is 8 seconds<br>[[Minion]]s take (15-25)% reduced damage from [[Hit]]s while shielded<br>Absorbs first [[Hit]] dealing over 25% of [[Minion|Minion's]] maximum life</td></tr></table></span> 20 Bone Offering skill icon.png BoneOfferingPlayer Limit 1 Bone Offering Spike<br>Spike duration is 8 seconds<br>[[Minion]]s take (15-25)% reduced damage from [[Hit]]s while shielded<br>Absorbs first [[Hit]] dealing over 25% of [[Minion|Minion's]] maximum life
Bone Shrapnel (edit) Supports Skills which [[Hit]] Enemies. Supported Skills trigger Bone Shrapnel explosions when killing [[Pinned]] Enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bone Shrapnel|SupportBoneShrapnelPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills which [[Hit]] Enemies. Supported Skills trigger Bone Shrapnel explosions when killing [[Pinned]] Enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills cannot cause [[Pinned|Pin]] buildup<br>Supported Skills trigger Bone Shrapnel Explosions on killing [[Pinned]] Enemies</td></tr></table></span> 1 SupportBoneShrapnelPlayer Supported Skills cannot cause [[Pinned|Pin]] buildup<br>Supported Skills trigger Bone Shrapnel Explosions on killing [[Pinned]] Enemies
Boneshatter (edit) Boneshatter 1.0 Attack enemies with a melee [[Strike]]. The [[Strike]] will cause a [[Heavy Stun]] on enemies that are [[Primed for Stun]]. Upon causing a [[Heavy Stun]] it will also create a Shockwave, dealing a large amount of damage in an area. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Boneshatter</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Boneshatter|BoneshatterPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Boneshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Mace]]<br>[[Two Hand Mace]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(9-60) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">60% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(100%-312%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with a melee [[Strike]]. The [[Strike]] will cause a [[Heavy Stun]] on enemies that are [[Primed for Stun]]. Upon causing a [[Heavy Stun]] it will also create a Shockwave, dealing a large amount of damage in an area.</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Initial Strike</span></big><br>+2 to [[Melee]] [[Strike]] Range<br>While [[Dual Wielding]], both weapons hit with 30% less damage<br>Cannot cause [[Stun]] buildup<br><br><big><span class="tc -gem">Shockwave</span></big><br><span class="tc -gemproperty">Attack Damage:</span> <span class="tc -value">(250-780)%</span><br>While [[Dual Wielding]], both weapons hit with 30% less damage<br>Shockwave radius is 2 metres</td></tr></table></span> One Hand Mace Two Hand Mace One Hand Mace Two Hand Mace 20 Boneshatter skill icon.png BoneshatterPlayer <big><span class="tc -gem">Initial Strike</span></big><br>+2 to [[Melee]] [[Strike]] Range<br>While [[Dual Wielding]], both weapons hit with 30% less damage<br>Cannot cause [[Stun]] buildup<br><br><big><span class="tc -gem">Shockwave</span></big><br><span class="tc -gemproperty">Attack Damage:</span> <span class="tc -value">(250-780)%</span><br>While [[Dual Wielding]], both weapons hit with 30% less damage<br>Shockwave radius is 2 metres
Bonestorm (edit) Bonestorm 0.125 [[Channelling|Channel]] to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [[Impale]]s enemies [[Hit]], causing subsequent [[Attack]] [[Hit]]s against those targets to deal extra damage. Consumes your [[Power Charge]]s to cause much larger explosions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bonestorm</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bonestorm|BonestormPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bonestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.12 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">15%</td></tr><tr><th>Cost</th><td class="tc -value">(355-3634) mana per second</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">[[Channelling|Channel]] to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [[Impale]]s enemies [[Hit]], causing subsequent [[Attack]] [[Hit]]s against those targets to deal extra damage. Consumes your [[Power Charge]]s to cause much larger explosions.</td></tr><tr><td class="tc -mod" colspan="2">Deals (4-116) to (7-175) [[Physical]] Damage<br>200% more [[Impale]] [[Magnitude]]<br>[[Impale]] on [[Spell]] [[Hit]]<br>Modifers to cast speed also affect this skill's cost<br>Can fire up to 20 [[Projectile]]s</td></tr></table></span> 20 Bonestorm skill icon.png BonestormPlayer Deals (4-116) to (7-175) [[Physical]] Damage<br>200% more [[Impale]] [[Magnitude]]<br>[[Impale]] on [[Spell]] [[Hit]]<br>Modifers to cast speed also affect this skill's cost<br>Can fire up to 20 [[Projectile]]s
Boundless Energy I (edit) Supports [[Meta]] Skills. Supported Skills generate [[Energy]] significantly faster. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Boundless Energy I|SupportBoundlessEnergyPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">115%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Meta]] Skills. Supported Skills generate [[Energy]] significantly faster.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain 35% increased [[Energy]]</td></tr></table></span> 1 SupportBoundlessEnergyPlayer Supported Skills gain 35% increased [[Energy]]
Boundless Energy II (edit) Supports [[Meta]] Skills. Supported Skills generate [[Energy]] significantly faster. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Boundless Energy II|SupportBoundlessEnergyPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">115%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Meta]] Skills. Supported Skills generate [[Energy]] significantly faster.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain 45% increased [[Energy]]</td></tr></table></span> 1 SupportBoundlessEnergyPlayerTwo Supported Skills gain 45% increased [[Energy]]
Bounty I (edit) Supports any Skill that [[Hit]]s Enemies, causing Enemies it kills to grant more [[Flask]] and [[Charm]] charges. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bounty I|SupportBountyPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any Skill that [[Hit]]s Enemies, causing Enemies it kills to grant more [[Flask]] and [[Charm]] charges.</td></tr><tr><td class="tc -mod" colspan="2">Enemies killed by [[Hit]]s from Supported Skills grant 50% more [[Charm]] charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 50% more Life [[Flask]] Charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 50% more Mana [[Flask]] Charges</td></tr></table></span> 1 SupportBountyPlayer Enemies killed by [[Hit]]s from Supported Skills grant 50% more [[Charm]] charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 50% more Life [[Flask]] Charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 50% more Mana [[Flask]] Charges
Bounty II (edit) Supports any Skill that [[Hit]]s Enemies, causing Enemies it kills to grant more [[Flask]] and [[Charm]] charges. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bounty II|SupportBountyPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any Skill that [[Hit]]s Enemies, causing Enemies it kills to grant more [[Flask]] and [[Charm]] charges.</td></tr><tr><td class="tc -mod" colspan="2">Enemies killed by [[Hit]]s from Supported Skills grant 100% more [[Charm]] charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 100% more Life [[Flask]] Charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 100% more Mana [[Flask]] Charges</td></tr></table></span> 1 SupportBountyPlayerTwo Enemies killed by [[Hit]]s from Supported Skills grant 100% more [[Charm]] charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 100% more Life [[Flask]] Charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 100% more Mana [[Flask]] Charges
Bow Shot (edit) Bow Shot 1.0 Fire an arrow with your Bow. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bow Shot</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bow Shot|MeleeBowPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bow Shot skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(100%-312%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Fire an arrow with your Bow.</td></tr></table></span> Bow Bow 20 Bow Shot skill icon.png MeleeBowPlayer
Brambleslam (edit) Supports [[Slam]] Skills. Supported Skills create [[Hazard]]ous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are [[Maim]]ed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by [[Minion]]s or [[Totem]]s. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brambleslam|SupportBrambleslamPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Slam]] Skills. Supported Skills create [[Hazard]]ous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are [[Maim]]ed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by [[Minion]]s or [[Totem]]s.</td></tr><tr><td class="tc -mod" colspan="2">Supported Slams create 3 Brambles<br><br><big><span class="tc -gem">Brambles</span></big><br><span class="tc -gemproperty">Cooldown Time:</span> <span class="tc -value">0.15 s</span><br>Hazardous thorns damage and Maim enemies with which they come in contact.<br>Attack Damage of this skill is 35% of Default Attack Damage<br>Increases and reductions to Thorns Damage apply to Hit Damage with this skill<br>Maim on Hit<br>80% less damage if destroyed within 0.5 seconds by something other than you<br>Bramble radius is 1 metre<br>Bramble duration is 8 seconds</td></tr></table></span> 1 SupportBrambleslamPlayer Supported Slams create 3 Brambles<br><br><big><span class="tc -gem">Brambles</span></big><br><span class="tc -gemproperty">Cooldown Time:</span> <span class="tc -value">0.15 s</span><br>Hazardous thorns damage and Maim enemies with which they come in contact.<br>Attack Damage of this skill is 35% of Default Attack Damage<br>Increases and reductions to Thorns Damage apply to Hit Damage with this skill<br>Maim on Hit<br>80% less damage if destroyed within 0.5 seconds by something other than you<br>Bramble radius is 1 metre<br>Bramble duration is 8 seconds
Branching Fissures I (edit) Supports [[Melee]] [[Attack]]s which create [[Fissure]]s in the ground, causing them to create additional secondary [[Fissure]]s which branch off from the primary fissure, with lowered area of effect and Damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Branching Fissures I|SupportBranchingFissuresPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Attack]]s which create [[Fissure]]s in the ground, causing them to create additional secondary [[Fissure]]s which branch off from the primary fissure, with lowered area of effect and Damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills' Fissures branch 2 times<br>Supported Skills' Branched [[Fissure]]s deal 40% less damage<br>Supported Skills' Branched [[Fissure]]s have 35% less area of effect</td></tr></table></span> 1 SupportBranchingFissuresPlayer Supported Skills' Fissures branch 2 times<br>Supported Skills' Branched [[Fissure]]s deal 40% less damage<br>Supported Skills' Branched [[Fissure]]s have 35% less area of effect
Branching Fissures II (edit) Supports [[Melee]] [[Attack]]s which create [[Fissure]]s in the ground, causing them to create additional secondary [[Fissure]]s which branch off from the primary fissure, with lowered area of effect and Damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Branching Fissures II|SupportBranchingFissuresPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Attack]]s which create [[Fissure]]s in the ground, causing them to create additional secondary [[Fissure]]s which branch off from the primary fissure, with lowered area of effect and Damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills' Fissures branch 2 times<br>Supported Skills' Branched [[Fissure]]s deal 30% less damage<br>Supported Skills' Branched [[Fissure]]s have 35% less area of effect</td></tr></table></span> 1 SupportBranchingFissuresPlayerTwo Supported Skills' Fissures branch 2 times<br>Supported Skills' Branched [[Fissure]]s deal 30% less damage<br>Supported Skills' Branched [[Fissure]]s have 35% less area of effect
Break Endurance (edit) Supports any skill that [[Hit]]s enemies, giving it a chance to gain an [[Endurance Charge]] when it [[Fully Break]]s an enemy's [[Armour]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Break Endurance|SupportEnduranceChargeOnArmourBreak]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, giving it a chance to gain an [[Endurance Charge]] when it [[Fully Break]]s an enemy's [[Armour]].</td></tr><tr><td class="tc -mod" colspan="2">40% chance to gain an [[Endurance Charge]] when Supported Skills [[Fully Break]] [[Armour]]</td></tr></table></span> 1 SupportEnduranceChargeOnArmourBreak 40% chance to gain an [[Endurance Charge]] when Supported Skills [[Fully Break]] [[Armour]]
Break Posture (edit) Supports [[Attack]]s, causing them to [[Daze]] Enemies when they fully [[Break Armour]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Break Posture|SupportDazedBreakPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Attack]]s, causing them to [[Daze]] Enemies when they fully [[Break Armour]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills apply [[Daze]] when fully [[Breaking Armour]]<br>[[Daze]] lasts for 8 seconds</td></tr></table></span> 1 SupportDazedBreakPlayer Supported Skills apply [[Daze]] when fully [[Breaking Armour]]<br>[[Daze]] lasts for 8 seconds
Brink I (edit) Supports [[Melee]] [[Attack]] Skills. Supported Skills build up [[Heavy Stun]] more quickly, but cannot themselves [[Heavy Stun]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brink I|SupportBrinkPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Attack]] Skills. Supported Skills build up [[Heavy Stun]] more quickly, but cannot themselves [[Heavy Stun]].</td></tr><tr><td class="tc -mod" colspan="2">[[Stun]] buildup caused by Supported Skills cannot reach 100%<br>[[Hit]]s with Supported Skills cause 30% more [[Stun]] buildup</td></tr></table></span> 1 SupportBrinkPlayer [[Stun]] buildup caused by Supported Skills cannot reach 100%<br>[[Hit]]s with Supported Skills cause 30% more [[Stun]] buildup
Brink II (edit) Supports [[Melee]] [[Attack]] Skills. Supported Skills build up [[Heavy Stun|Stun]] more quickly, but cannot themselves [[Heavy Stun|Stun]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brink II|SupportBrinkPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Attack]] Skills. Supported Skills build up [[Heavy Stun|Stun]] more quickly, but cannot themselves [[Heavy Stun|Stun]].</td></tr><tr><td class="tc -mod" colspan="2">[[Stun]] buildup caused by Supported Skills cannot reach 100%<br>[[Hit]]s with Supported Skills cause 50% more [[Stun]] buildup</td></tr></table></span> 1 SupportBrinkPlayerTwo [[Stun]] buildup caused by Supported Skills cannot reach 100%<br>[[Hit]]s with Supported Skills cause 50% more [[Stun]] buildup
Brutality I (edit) Supports any skill that deals damage, boosting its [[Physical]] damage at the expense of all other [[Damage Types]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brutality I|SupportBrutalityPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage, boosting its [[Physical]] damage at the expense of all other [[Damage Types]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 25% more [[Physical]] Damage<br>Supported Skills deal no [[Chaos]] Damage<br>Supported Skills deal no [[Elemental]] Damage</td></tr></table></span> 1 SupportBrutalityPlayer Supported Skills deal 25% more [[Physical]] Damage<br>Supported Skills deal no [[Chaos]] Damage<br>Supported Skills deal no [[Elemental]] Damage
Brutality II (edit) Supports any skill that deals damage, boosting its [[Physical]] damage at the expense of all other [[Damage Types]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brutality II|SupportBrutalityPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage, boosting its [[Physical]] damage at the expense of all other [[Damage Types]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 30% more [[Physical]] Damage<br>Supported Skills deal no [[Chaos]] Damage<br>Supported Skills deal no [[Elemental]] Damage</td></tr></table></span> 1 SupportBrutalityPlayerTwo Supported Skills deal 30% more [[Physical]] Damage<br>Supported Skills deal no [[Chaos]] Damage<br>Supported Skills deal no [[Elemental]] Damage

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