View table: skill
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Table structure:
- active_skill_name - String
- cast_time - Float
- description - Text
- html - Text
- item_class_id_restriction - List of String, delimiter: ,
- item_class_restriction - List of String, delimiter: ,
- max_level - Integer
- projectile_speed - Integer
- radius - Integer
- radius_description - Text
- radius_secondary - Integer
- radius_secondary_description - Text
- radius_tertiary - Integer
- radius_tertiary_description - Text
- skill_icon - Page
- skill_id - String
- skill_screenshot - Page
- stat_text - Text
This table has 812 rows altogether.
Page | active skill name | cast time | description | html | item class id restriction | item class restriction | max level | projectile speed | radius | radius description | radius secondary | radius secondary description | radius tertiary | radius tertiary description | skill icon | skill id | skill screenshot | stat text |
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Abiding Hex (edit) | Supports [[Curse]] Skills you cast yourself. Supported Skills will consume [[Power Charges]] on use, gaining significant [[Curse]] duration if they do. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Abiding Hex|SupportAbidingHexPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Curse]] Skills you cast yourself. Supported Skills will consume [[Power Charges]] on use, gaining significant [[Curse]] duration if they do.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills consume a [[Power Charge]] on use<br>Supported Skills have 80% more duration when consuming a [[Power Charge]]</td></tr></table></span> | 1 | SupportAbidingHexPlayer | Supported Skills consume a [[Power Charge]] on use<br>Supported Skills have 80% more duration when consuming a [[Power Charge]] | |||||||||||||
Abyssal Apparition (edit) | Abyssal Apparition | 0.0 | Consume a [[Power Charge]] when you cast a damaging [[Spell]] to trigger an Abyssal Apparition who will also cast that same [[Spell]] for you. Does not work with [[Channelling]] Spells, Spells with a Cooldown, [[Trigger]]ed Spells, Spells granted by items, or Spells which already consume a [[Power Charge]]. This Skill is not directly Supportable. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Abyssal Apparition</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Abyssal Apparition|TriggeredAbyssalApparitionPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Abyssal Apparition skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Consume a [[Power Charge]] when you cast a damaging [[Spell]] to trigger an Abyssal Apparition who will also cast that same [[Spell]] for you. Does not work with [[Channelling]] Spells, Spells with a Cooldown, [[Trigger]]ed Spells, Spells granted by items, or Spells which already consume a [[Power Charge]]. This Skill is not directly Supportable.</td></tr><tr><td class="tc -mod" colspan="2">[[Spell]]s cast by Apparition deal (60-50)% less Damage</td></tr></table></span> | 20 | Abyssal Apparition skill icon.png | TriggeredAbyssalApparitionPlayer | [[Spell]]s cast by Apparition deal (60-50)% less Damage | ||||||||||
Acidic Concoction (edit) | Acidic Concoction | 1.0 | Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Physical]] [[Attack]] damage in an area. The thrown flask [[Consume]]s [[Poison]] on [[Hit]] to cause an acidic burst. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Acidic Concoction</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Acidic Concoction|AcidicConcoctionPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Acidic Concoction skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">0 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(70%-185%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Physical]] [[Attack]] damage in an area. The thrown flask [[Consume]]s [[Poison]] on [[Hit]] to cause an acidic burst.</td></tr><tr><td class="tc -mod" colspan="2">(7-196) to (11-294) base [[Physical]] Damage<br>Consumes 5 Charges from your Mana [[Flask]]<br>Explosion radius is 1.8 metres<br>Cannot [[Poison]]</td></tr></table></span> | Unarmed | 20 | Acidic Concoction skill icon.png | AcidicConcoctionPlayer | (7-196) to (11-294) base [[Physical]] Damage<br>Consumes 5 Charges from your Mana [[Flask]]<br>Explosion radius is 1.8 metres<br>Cannot [[Poison]] | |||||||||
Acrimony (edit) | Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a [[Damaging Ailment]] have reduced Life regeneration rate. Only the strongest instance of this [[Debuff]] will apply. Does not Support Skills used by [[Minion]]s. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Acrimony|SupportAcrimonyPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a [[Damaging Ailment]] have reduced Life regeneration rate. Only the strongest instance of this [[Debuff]] will apply. Does not Support Skills used by [[Minion]]s.</td></tr><tr><td class="tc -mod" colspan="2">Enemies affected by non-[[Damaging Ailment|Ailment]] Damage over time from Supported Skills have 50% reduced Life regeneration rate</td></tr></table></span> | 1 | SupportAcrimonyPlayer | Enemies affected by non-[[Damaging Ailment|Ailment]] Damage over time from Supported Skills have 50% reduced Life regeneration rate | |||||||||||||
Adhesive Grenades I (edit) | Supports [[Grenade]] Skills. [[Grenade]]s from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Adhesive Grenades I|SupportAdhesiveGrenadesPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Grenade]] Skills. [[Grenade]]s from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.</td></tr><tr><td class="tc -mod" colspan="2">Supported [[Grenade]] Skills stop where they initially land<br>Supported [[Grenade]] Skills deal 10% less Damage</td></tr></table></span> | 1 | SupportAdhesiveGrenadesPlayer | Supported [[Grenade]] Skills stop where they initially land<br>Supported [[Grenade]] Skills deal 10% less Damage | |||||||||||||
Adhesive Grenades II (edit) | Supports [[Grenade]] Skills. [[Grenade]]s from Supported Skills do not bounce, instead halting movement where they intially land. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Adhesive Grenades II|SupportAdhesiveGrenadesPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Grenade]] Skills. [[Grenade]]s from Supported Skills do not bounce, instead halting movement where they intially land.</td></tr><tr><td class="tc -mod" colspan="2">Supported [[Grenade]] Skills stop where they initially land</td></tr></table></span> | 1 | SupportAdhesiveGrenadesPlayerTwo | Supported [[Grenade]] Skills stop where they initially land | |||||||||||||
Admixture (edit) | Supports Skills which can cause Damaging [[Hit]]s. [[Bleeding]] inflicted by those [[Hit]]s is more effective against [[Poison]]ed Enemies, and [[Poison]] inflicted by Supported Skills is more effective against [[Bleeding]] Enemies. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Admixture|SupportAdmixturePlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills which can cause Damaging [[Hit]]s. [[Bleeding]] inflicted by those [[Hit]]s is more effective against [[Poison]]ed Enemies, and [[Poison]] inflicted by Supported Skills is more effective against [[Bleeding]] Enemies.</td></tr><tr><td class="tc -mod" colspan="2">20% more [[Magnitude]] of [[Bleeding]] inflicted by Supported Skills against [[Poison]]ed Enemies<br>20% more [[Magnitude]] of [[Poison]] inflicted by Supported Skills against [[Bleeding]] Enemies</td></tr></table></span> | 1 | SupportAdmixturePlayer | 20% more [[Magnitude]] of [[Bleeding]] inflicted by Supported Skills against [[Poison]]ed Enemies<br>20% more [[Magnitude]] of [[Poison]] inflicted by Supported Skills against [[Bleeding]] Enemies | |||||||||||||
Aftershock I (edit) | Supports [[Slam]]s you use yourself, giving them a chance to create an [[Aftershock]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Aftershock I|SupportAftershockChancePlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Slam]]s you use yourself, giving them a chance to create an [[Aftershock]].</td></tr><tr><td class="tc -mod" colspan="2">Supported skills have 25% chance to cause an [[Aftershock]]</td></tr></table></span> | 1 | SupportAftershockChancePlayer | Supported skills have 25% chance to cause an [[Aftershock]] | |||||||||||||
Aftershock II (edit) | Supports [[Slam]]s you use yourself, giving them a chance to create an [[Aftershock]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Aftershock II|SupportAftershockChancePlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Slam]]s you use yourself, giving them a chance to create an [[Aftershock]].</td></tr><tr><td class="tc -mod" colspan="2">Supported skills have 35% chance to cause an [[Aftershock]]</td></tr></table></span> | 1 | SupportAftershockChancePlayerTwo | Supported skills have 35% chance to cause an [[Aftershock]] | |||||||||||||
Ahn's Citadel (edit) | Supports skills that create walls in a line, causing them to instead be created along a [[Fissure]], at the cost of damage and Area of Effect. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ahn's Citadel|SupportAhnsCitadelPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills that create walls in a line, causing them to instead be created along a [[Fissure]], at the cost of damage and Area of Effect.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 30% less Area of Effect<br>Supported Skills deal 30% less damage with [[Hit]]s<br>Walls from Supported Skills are created along a [[Fissure]] instead</td></tr></table></span> | 1 | SupportAhnsCitadelPlayer | Supported Skills have 30% less Area of Effect<br>Supported Skills deal 30% less damage with [[Hit]]s<br>Walls from Supported Skills are created along a [[Fissure]] instead | |||||||||||||
Ailith's Chimes (edit) | Supports Skills which can expend [[Combo]]. On expending [[Combo]] with Supported Skills, you have a chance to gain [[Power Charges]] based on the amount of [[Combo]] expended. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ailith's Chimes|SupportAilithLineagePlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills which can expend [[Combo]]. On expending [[Combo]] with Supported Skills, you have a chance to gain [[Power Charges]] based on the amount of [[Combo]] expended.</td></tr><tr><td class="tc -mod" colspan="2">10% chance to gain a [[Power Charge]] when expending [[Combo]] with Supported Skills per [[Combo]] expended<br>This chance can [[Overcap chance|Exceed 100%]]</td></tr></table></span> | 1 | SupportAilithLineagePlayer | 10% chance to gain a [[Power Charge]] when expending [[Combo]] with Supported Skills per [[Combo]] expended<br>This chance can [[Overcap chance|Exceed 100%]] | |||||||||||||
Alchemist's Boon (edit) | Alchemist's Boon | 1.0 | While active, grants you [[Flask]] charges passively and causes Life and Mana recovery from your [[Flask]]s to also apply to [[Allies]] in your [[Presence]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Alchemist's Boon</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Alchemist's Boon|AlchemistsBoonPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Alchemist's Boon skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Reservation</th><td class="tc -value">30 spirit</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, grants you [[Flask]] charges passively and causes Life and Mana recovery from your [[Flask]]s to also apply to [[Allies]] in your [[Presence]].</td></tr><tr><td class="tc -mod" colspan="2">(15-34)% of recovery from your [[Flask]]s is also<br>granted to [[Allies]] in your [[Presence]]<br>Grants you (0.17-0.23) [[Flask]] charges per second</td></tr></table></span> | 20 | Alchemist's Boon skill icon.png | AlchemistsBoonPlayer | (15-34)% of recovery from your [[Flask]]s is also<br>granted to [[Allies]] in your [[Presence]]<br>Grants you (0.17-0.23) [[Flask]] charges per second | ||||||||||
Alignment I (edit) | Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction deal much more Damage. Cannot Support [[Channelled]] Skills. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Alignment I|SupportAlignmentPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction deal much more Damage. Cannot Support [[Channelled]] Skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills indicate one of four directions<br>Indicated direction changes when an [[Attack]] with Supported Skill matches indicated direction<br>Supported Skills deal 30% more [[Projectile]] Damage when [[Attack]]ing in indicated direction</td></tr></table></span> | 1 | SupportAlignmentPlayer | Supported Skills indicate one of four directions<br>Indicated direction changes when an [[Attack]] with Supported Skill matches indicated direction<br>Supported Skills deal 30% more [[Projectile]] Damage when [[Attack]]ing in indicated direction | |||||||||||||
Alignment II (edit) | Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction deal much more Damage. Cannot Support [[Channelled]] Skills. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Alignment II|SupportAlignmentPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction deal much more Damage. Cannot Support [[Channelled]] Skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills indicate one of four directions<br>Indicated direction changes when an [[Attack]] with Supported Skill matches indicated direction<br>Supported Skills deal 40% more [[Projectile]] Damage when [[Attack]]ing in indicated direction</td></tr></table></span> | 1 | SupportAlignmentPlayerTwo | Supported Skills indicate one of four directions<br>Indicated direction changes when an [[Attack]] with Supported Skill matches indicated direction<br>Supported Skills deal 40% more [[Projectile]] Damage when [[Attack]]ing in indicated direction | |||||||||||||
Alignment III (edit) | Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction fire additional [[Projectile]]s. Cannot Support [[Channelled]] Skills. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Alignment III|SupportAlignmentPlayerThree]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Bow]] [[Attack]]s. Supported Skills indicate one of four directions, changing indicated direction when an [[Attack]] with Supported Skill matches that direction. [[Attack]]s from Supported Skills which match the indicated direction fire additional [[Projectile]]s. Cannot Support [[Channelled]] Skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills indicate one of four directions<br>Indicated direction changes when an [[Attack]] with Supported Skill matches indicated direction<br>Supported Skills fire 4 additional [[Projectile]]s when [[Attack]]ing in indicated direction</td></tr></table></span> | 1 | SupportAlignmentPlayerThree | Supported Skills indicate one of four directions<br>Indicated direction changes when an [[Attack]] with Supported Skill matches indicated direction<br>Supported Skills fire 4 additional [[Projectile]]s when [[Attack]]ing in indicated direction | |||||||||||||
Ambrosia (edit) | Supports Skills you use yourself which Damage enemies with [[Hit]]s. Supported Skills consume a percentage of your maximum Mana [[Flask]] charges, [[Gain]]ing a percentage of Damage as extra [[Lightning]] Damage per Mana [[Flask]] charge consumed. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ambrosia|SupportAmbrosiaPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills you use yourself which Damage enemies with [[Hit]]s. Supported Skills consume a percentage of your maximum Mana [[Flask]] charges, [[Gain]]ing a percentage of Damage as extra [[Lightning]] Damage per Mana [[Flask]] charge consumed.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills consume 20% of your maximum Mana [[Flask]] charges on use<br>Supported Skills [[Gain]] 3% of Damage as extra [[Lightning]] Damage per Mana [[Flask]] charge consumed</td></tr></table></span> | 1 | SupportAmbrosiaPlayer | Supported Skills consume 20% of your maximum Mana [[Flask]] charges on use<br>Supported Skills [[Gain]] 3% of Damage as extra [[Lightning]] Damage per Mana [[Flask]] charge consumed | |||||||||||||
Ambush (edit) | Supports any skill that [[Hit]]s enemies, making it more likely to [[Critically Hit]] enemies on full life. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ambush|SupportAmbushPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, making it more likely to [[Critically Hit]] enemies on full life.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skill has 100% more [[Critical Hit]] Chance against Enemies that are on Full Life</td></tr></table></span> | 1 | SupportAmbushPlayer | Supported Skill has 100% more [[Critical Hit]] Chance against Enemies that are on Full Life | |||||||||||||
Ammo Conservation I (edit) | Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ammo Conservation I|SupportAmmoConservationPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing.</td></tr><tr><td class="tc -mod" colspan="2">Bolts fired by Supported [[Crossbow]] [[Attack]]s have 20% chance to not expend [[Ammunition]]</td></tr></table></span> | 1 | SupportAmmoConservationPlayer | Bolts fired by Supported [[Crossbow]] [[Attack]]s have 20% chance to not expend [[Ammunition]] | |||||||||||||
Ammo Conservation II (edit) | Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ammo Conservation II|SupportAmmoConservationPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing.</td></tr><tr><td class="tc -mod" colspan="2">Bolts fired by Supported [[Crossbow]] [[Attack]]s have 25% chance to not expend [[Ammunition]]</td></tr></table></span> | 1 | SupportAmmoConservationPlayerTwo | Bolts fired by Supported [[Crossbow]] [[Attack]]s have 25% chance to not expend [[Ammunition]] | |||||||||||||
Ammo Conservation III (edit) | Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ammo Conservation III|SupportAmmoConservationPlayerThree]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.</td></tr><tr><td class="tc -mod" colspan="2">Bolts fired by Supported [[Crossbow]] [[Attack]]s have 30% chance to not expend [[Ammunition]]<br>Supported Skills have 20% less Reload speed</td></tr></table></span> | 1 | SupportAmmoConservationPlayerThree | Bolts fired by Supported [[Crossbow]] [[Attack]]s have 30% chance to not expend [[Ammunition]]<br>Supported Skills have 20% less Reload speed | |||||||||||||
Ancestral Aid (edit) | Supports [[Strike]]s you use yourself. Supported Skills cannot be used until you have [[Block]]ed a certain number of [[Hit]]s, but will be [[Ancestrally Boosted]] when used. After use, this [[Block|Blocked Hit]] counter will reset. Cannot Support [[Channelled]] Skills or Skills which already have a [[Condition]] for use. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Aid|SupportAncestralAidPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Strike]]s you use yourself. Supported Skills cannot be used until you have [[Block]]ed a certain number of [[Hit]]s, but will be [[Ancestrally Boosted]] when used. After use, this [[Block|Blocked Hit]] counter will reset. Cannot Support [[Channelled]] Skills or Skills which already have a [[Condition]] for use.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills cannot be used until you have [[Block]]ed 3 [[Hit]]s<br>Supported [[Strike]]s are [[Ancestrally Boosted]]</td></tr></table></span> | 1 | SupportAncestralAidPlayer | Supported Skills cannot be used until you have [[Block]]ed 3 [[Hit]]s<br>Supported [[Strike]]s are [[Ancestrally Boosted]] | |||||||||||||
Ancestral Call I (edit) | Supports [[Strike]]s you use yourself, providing a powerful [[Ancestral Boost]] every few seconds. Cannot Support [[Channelled]] Skills and does not modify Skills used by [[Minion]]s. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Call I|SupportAncestralCallPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Strike]]s you use yourself, providing a powerful [[Ancestral Boost]] every few seconds. Cannot Support [[Channelled]] Skills and does not modify Skills used by [[Minion]]s.</td></tr><tr><td class="tc -mod" colspan="2">Supported [[Strike]] Skills are [[Ancestrally Boosted]]<br>once every 5 seconds</td></tr></table></span> | 1 | SupportAncestralCallPlayer | Supported [[Strike]] Skills are [[Ancestrally Boosted]]<br>once every 5 seconds | |||||||||||||
Ancestral Call II (edit) | Supports [[Strike]]s you use yourself, providing a powerful [[Ancestral Boost]] every few seconds. Cannot Support [[Channelled]] Skills and does not modify Skills used by [[Minion]]s. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Call II|SupportAncestralCallPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Strike]]s you use yourself, providing a powerful [[Ancestral Boost]] every few seconds. Cannot Support [[Channelled]] Skills and does not modify Skills used by [[Minion]]s.</td></tr><tr><td class="tc -mod" colspan="2">Supported [[Strike]] Skills are [[Ancestrally Boosted]]<br>once every 3 seconds</td></tr></table></span> | 1 | SupportAncestralCallPlayerTwo | Supported [[Strike]] Skills are [[Ancestrally Boosted]]<br>once every 3 seconds | |||||||||||||
Ancestral Cry (edit) | Ancestral Cry | 0.8 | Perform a [[Warcry]] using [[Glory]] gained by [[Igniting]] enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps [[Trigger]] Volcanic Steps, [[Melee]] [[Strike]]s and [[Slam]]s are [[Ancestrally Boosted]], and your [[Melee]] [[Strike]]s [[Trigger]] Volcanic Eruption. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Cry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Cry|AncestralCryPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Cry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Sword]]<br>[[Two Hand Sword]]<br>[[One Hand Axe]]<br>[[Two Hand Axe]]<br>[[One Hand Mace]]<br>[[Two Hand Mace]]<br>[[Quarterstaff]]<br>[[Claw]]<br>[[Dagger]]<br>[[Spear]]<br>[[Flail]]<br>[[Talisman]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(10-44) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Base duration</th><td class="tc -value">8.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Perform a [[Warcry]] using [[Glory]] gained by [[Igniting]] enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps [[Trigger]] Volcanic Steps, [[Melee]] [[Strike]]s and [[Slam]]s are [[Ancestrally Boosted]], and your [[Melee]] [[Strike]]s [[Trigger]] Volcanic Eruption.</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Warcry</span></big><br>Requires 100 [[Glory]] to use<br>Generates 100% of [[Power|Monster Power]] as [[Glory]] for<br>this Skill on [[Igniting]] an enemy<br>[[Warcry]] radius is 4 metres<br>[[Knockback|Knocks back]] and interrupts enemies in a smaller area<br>[[Warcry]] duration is 8 seconds<br>Consumes all [[Endurance Charge]]s to increase [[Warcry]] duration by 50% per charge<br>[[Conversion|Converts]] 100% of [[Physical Damage]] to [[Fire]] damage with Boosted [[Attack]]s<br><br><big><span class="tc -gem">Volcanic Steps</span></big><br>Slam radius is 1.2 metres<br>Converts 100% of Physical damage to Fire damage<br><br><big><span class="tc -gem">Volcanic Eruption</span></big><br>Converts 100% of Physical Damage to Fire Damage<br>Impact Radius is 0.8 metres<br>Fires 3 Molten Projectiles</td></tr></table></span> | One Hand Sword • Two Hand Sword • One Hand Axe • Two Hand Axe • One Hand Mace • Two Hand Mace • Unarmed • Warstaff • Claw • Dagger • Spear • Flail • Talisman | One Hand Sword • Two Hand Sword • One Hand Axe • Two Hand Axe • One Hand Mace • Two Hand Mace • Quarterstaff • Claw • Dagger • Spear • Flail • Talisman | 20 | Ancestral Cry skill icon.png | AncestralCryPlayer | <big><span class="tc -gem">Warcry</span></big><br>Requires 100 [[Glory]] to use<br>Generates 100% of [[Power|Monster Power]] as [[Glory]] for<br>this Skill on [[Igniting]] an enemy<br>[[Warcry]] radius is 4 metres<br>[[Knockback|Knocks back]] and interrupts enemies in a smaller area<br>[[Warcry]] duration is 8 seconds<br>Consumes all [[Endurance Charge]]s to increase [[Warcry]] duration by 50% per charge<br>[[Conversion|Converts]] 100% of [[Physical Damage]] to [[Fire]] damage with Boosted [[Attack]]s<br><br><big><span class="tc -gem">Volcanic Steps</span></big><br>Slam radius is 1.2 metres<br>Converts 100% of Physical damage to Fire damage<br><br><big><span class="tc -gem">Volcanic Eruption</span></big><br>Converts 100% of Physical Damage to Fire Damage<br>Impact Radius is 0.8 metres<br>Fires 3 Molten Projectiles | ||||||||
Ancestral Spirits (edit) | Ancestral Spirits | 0.0 | Each of your [[Totem]]s will summon an Ancestral Spirit [[Minion]] to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Spirits</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Spirits|AncestralSpiritsPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Spirits skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Each of your [[Totem]]s will summon an Ancestral Spirit [[Minion]] to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.</td></tr><tr><td class="tc -mod" colspan="2">Modifiers to [[Totem]] Life also affects [[Minion]]s from this Skill<br>Minions from this skill have 1% increased [[Attack]] Speed<br>per 3 of your [[Dexterity]]<br>[[Minion]]s from this skill have 1% increased Damage<br>per 1 of your [[Strength]]</td></tr></table></span> | 20 | Ancestral Spirits skill icon.png | AncestralSpiritsPlayer | Modifiers to [[Totem]] Life also affects [[Minion]]s from this Skill<br>Minions from this skill have 1% increased [[Attack]] Speed<br>per 3 of your [[Dexterity]]<br>[[Minion]]s from this skill have 1% increased Damage<br>per 1 of your [[Strength]] | ||||||||||
Ancestral Warrior Totem (edit) | Ancestral Warrior Totem | 0.5 | Consume 3 [[Endurance Charge]]s to Raise a [[Totem]] that uses socketed [[Mace]] Skills. Cannot use [[Channelling]] Skills or Skills with Cooldowns. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Warrior Totem</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Warrior Totem|AncestralWarriorTotemPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Warrior Totem skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Mace]]<br>[[Two Hand Mace]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">(200%-100%)</td></tr><tr><th>Cost</th><td class="tc -value">(13-91) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Consume 3 [[Endurance Charge]]s to Raise a [[Totem]] that uses socketed [[Mace]] Skills. Cannot use [[Channelling]] Skills or Skills with Cooldowns.</td></tr><tr><td class="tc -mod" colspan="2">[[Totem]] duration is 8 seconds<br>[[Totem]] gains +(0-75)% to all [[Elemental]] [[Resistances]]<br>Cannot have more than 10 Ancestral Warrior Totems active<br>[[Totem]] gains +(0-35)% to [[Chaos]] [[Resistance]]</td></tr></table></span> | One Hand Mace • Two Hand Mace | One Hand Mace • Two Hand Mace | 20 | Ancestral Warrior Totem skill icon.png | AncestralWarriorTotemPlayer | [[Totem]] duration is 8 seconds<br>[[Totem]] gains +(0-75)% to all [[Elemental]] [[Resistances]]<br>Cannot have more than 10 Ancestral Warrior Totems active<br>[[Totem]] gains +(0-35)% to [[Chaos]] [[Resistance]] | ||||||||
Arakaali's Lust (edit) | Supports any Skill that [[Hit]]s Enemies, causing it to deal increasingly higher damage the more [[Poison]]s are on the target. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arakaali's Lust|SupportArakaalisLustPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any Skill that [[Hit]]s Enemies, causing it to deal increasingly higher damage the more [[Poison]]s are on the target.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 6% more Damage with [[Hit]]s for each [[Poison]] on the Enemy, up to 30%</td></tr></table></span> | 1 | SupportArakaalisLustPlayer | Supported Skills deal 6% more Damage with [[Hit]]s for each [[Poison]] on the Enemy, up to 30% | |||||||||||||
Arbiter's Ignition (edit) | Supports [[Fire]] [[Spell]] Skills. You have a chance to gain [[Flame Archon]] when [[Igniting]] with Supported Skills. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arbiter's Ignition|SupportArbitersIgnitionPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Fire]] [[Spell]] Skills. You have a chance to gain [[Flame Archon]] when [[Igniting]] with Supported Skills.</td></tr><tr><td class="tc -mod" colspan="2">20% chance to gain [[Flame Archon]] on [[Igniting]] an Enemy with Supported Skills</td></tr></table></span> | 1 | SupportArbitersIgnitionPlayer | 20% chance to gain [[Flame Archon]] on [[Igniting]] an Enemy with Supported Skills | |||||||||||||
Arc (edit) | Arc | 1.1 | An arc of [[Lightning]] stretches from the caster to a targeted enemy and [[Chain]]s on to other nearby enemies. [[Consume]]s a [[Lightning]] [[Infusion]] if possible to deal more damage and [[Chain]] further. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arc</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arc|ArcPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arc skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.10 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">9%</td></tr><tr><th>Cost</th><td class="tc -value">(8-81) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">An arc of [[Lightning]] stretches from the caster to a targeted enemy and [[Chain]]s on to other nearby enemies. [[Consume]]s a [[Lightning]] [[Infusion]] if possible to deal more damage and [[Chain]] further.</td></tr><tr><td class="tc -mod" colspan="2">Deals (1-20) to (13-386) [[Lightning]] Damage<br>[[Chain]]s (5-9) times<br>50% more [[Magnitude]] of [[Shock]] inflicted<br>[[Chain]]s 6 additional times when [[Lightning]] [[Infused]]<br>200% more damage when [[Lightning]] [[Infused]]</td></tr></table></span> | 20 | Arc skill icon.png | ArcPlayer | Deals (1-20) to (13-386) [[Lightning]] Damage<br>[[Chain]]s (5-9) times<br>50% more [[Magnitude]] of [[Shock]] inflicted<br>[[Chain]]s 6 additional times when [[Lightning]] [[Infused]]<br>200% more damage when [[Lightning]] [[Infused]] | ||||||||||
Arcane Surge (support gem) (edit) | Supports [[Spell]]s you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arcane Surge (support gem)|SupportArcaneSurgePlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Spell]]s you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.</td></tr><tr><td class="tc -mod" colspan="2">Gain [[Arcane Surge]] for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills</td></tr></table></span> | 1 | SupportArcaneSurgePlayer | Gain [[Arcane Surge]] for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills | |||||||||||||
Archmage (edit) | Archmage | 1.0 | While active, causes your Non-[[Channelling]] [[Spell]]s to cost additional mana and deal extra [[Lightning]] damage, both based on your maximum Mana. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Archmage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Archmage|ArchmagePlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Archmage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Reservation</th><td class="tc -value">100 spirit</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, causes your Non-[[Channelling]] [[Spell]]s to cost additional mana and deal extra [[Lightning]] damage, both based on your maximum Mana.</td></tr><tr><td class="tc -mod" colspan="2">Non-Channelling [[Spell]]s [[Gain]] 4% of Damage as extra [[Lightning]] damage for each 100 maximum Mana you have<br>Non-Channelling [[Spell]]s cost an additional (8-6.1)% of your maximum Mana</td></tr></table></span> | 20 | Archmage skill icon.png | ArchmagePlayer | Non-Channelling [[Spell]]s [[Gain]] 4% of Damage as extra [[Lightning]] damage for each 100 maximum Mana you have<br>Non-Channelling [[Spell]]s cost an additional (8-6.1)% of your maximum Mana | ||||||||||
Arctic Armour (edit) | Arctic Armour | 0.0 | While active, conjures an icy barrier that gains stages over time. While the barrier has stages, [[Melee]] [[Attack]]s that hit you will remove a stage to cause a burst of ice that deals [[Cold]] [[Spell]] damage to the attacker. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arctic Armour</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arctic Armour|ArcticArmourPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arctic Armour skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">11%</td></tr><tr><th>Reservation</th><td class="tc -value">30 spirit</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.25 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, conjures an icy barrier that gains stages over time. While the barrier has stages, [[Melee]] [[Attack]]s that hit you will remove a stage to cause a burst of ice that deals [[Cold]] [[Spell]] damage to the attacker.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-203) to (10-304) [[Cold]] Damage per Stage<br>Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages</td></tr></table></span> | 20 | Arctic Armour skill icon.png | ArcticArmourPlayer | Deals (7-203) to (10-304) [[Cold]] Damage per Stage<br>Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages | ||||||||||
Arjun's Medal (edit) | Supports [[Crossbow]] Skills, granting a chance to load a bolt into all [[Crossbow]] [[Ammunition]] on kill with Supported Skill. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arjun's Medal|SupportAmmoConservationPlayerFour]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Crossbow]] Skills, granting a chance to load a bolt into all [[Crossbow]] [[Ammunition]] on kill with Supported Skill.</td></tr><tr><td class="tc -mod" colspan="2">35% chance to load a bolt into all [[Crossbow]] skills on dealing a [[Killing Blow]] with Supported Skill</td></tr></table></span> | 1 | SupportAmmoConservationPlayerFour | 35% chance to load a bolt into all [[Crossbow]] skills on dealing a [[Killing Blow]] with Supported Skill | |||||||||||||
Armour Break I (edit) | Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Armour Break I|SupportArmourBreakPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt.</td></tr><tr><td class="tc -mod" colspan="2">[[Break Armour]] equal to 15% of [[Physical Damage]] dealt by Supported Skill</td></tr></table></span> | 1 | SupportArmourBreakPlayer | [[Break Armour]] equal to 15% of [[Physical Damage]] dealt by Supported Skill | |||||||||||||
Armour Break II (edit) | Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. On [[Fully Breaking Armour]] with Supported Skills, you have a chance to gain an [[Endurance Charge]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Armour Break II|SupportArmourBreakPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. On [[Fully Breaking Armour]] with Supported Skills, you have a chance to gain an [[Endurance Charge]].</td></tr><tr><td class="tc -mod" colspan="2">[[Break Armour]] equal to 15% of [[Physical Damage]] dealt by Supported Skill<br>15% chance to gain an [[Endurance Charge]] when Supported Skills [[Fully Break]] [[Armour]]</td></tr></table></span> | 1 | SupportArmourBreakPlayerTwo | [[Break Armour]] equal to 15% of [[Physical Damage]] dealt by Supported Skill<br>15% chance to gain an [[Endurance Charge]] when Supported Skills [[Fully Break]] [[Armour]] | |||||||||||||
Armour Break III (edit) | Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. On [[Fully Breaking Armour]] with Supported Skills, you gain an [[Endurance Charge]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Armour Break III|SupportArmourBreakPlayerThree]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Break Armour]] based on a portion of [[Physical Damage]] dealt. On [[Fully Breaking Armour]] with Supported Skills, you gain an [[Endurance Charge]].</td></tr><tr><td class="tc -mod" colspan="2">[[Break Armour]] equal to 20% of [[Physical Damage]] dealt by Supported Skill<br>20% chance to gain an [[Endurance Charge]] when Supported Skills [[Fully Break]] [[Armour]]</td></tr></table></span> | 1 | SupportArmourBreakPlayerThree | [[Break Armour]] equal to 20% of [[Physical Damage]] dealt by Supported Skill<br>20% chance to gain an [[Endurance Charge]] when Supported Skills [[Fully Break]] [[Armour]] | |||||||||||||
Armour Breaker (edit) | Armour Breaker | 1.0 | [[Strike]] with a forceful blow, knocking enemies back and weakening their [[Armour]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Armour Breaker</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Armour Breaker|ArmourBreakerPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Armour Breaker skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Mace]]<br>[[Two Hand Mace]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(5-38) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(50%-156%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">[[Strike]] with a forceful blow, knocking enemies back and weakening their [[Armour]].</td></tr><tr><td class="tc -mod" colspan="2">Hits [[Break]] (3-4098) [[Armour]]<br>+2 to [[Melee]] [[Strike]] Range<br>[[Knockback|Knocks Back]] Enemies<br>40% more attack speed while [[Dual Wielding]]</td></tr></table></span> | One Hand Mace • Two Hand Mace | One Hand Mace • Two Hand Mace | 20 | Armour Breaker skill icon.png | ArmourBreakerPlayer | Hits [[Break]] (3-4098) [[Armour]]<br>+2 to [[Melee]] [[Strike]] Range<br>[[Knockback|Knocks Back]] Enemies<br>40% more attack speed while [[Dual Wielding]] | ||||||||
Armour Demolisher I (edit) | Supports any skill, causing [[Armour Break]] it inflicts to be stronger. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Armour Demolisher I|SupportArmourDemolisherPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill, causing [[Armour Break]] it inflicts to be stronger.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills [[Break]] 50% more [[Armour]]</td></tr></table></span> | 1 | SupportArmourDemolisherPlayer | Supported Skills [[Break]] 50% more [[Armour]] | |||||||||||||
Armour Demolisher II (edit) | Supports any skill, causing [[Armour Break]] it inflicts to be stronger. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Armour Demolisher II|SupportArmourDemolisherPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill, causing [[Armour Break]] it inflicts to be stronger.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills [[Break]] 70% more [[Armour]]</td></tr></table></span> | 1 | SupportArmourDemolisherPlayerTwo | Supported Skills [[Break]] 70% more [[Armour]] | |||||||||||||
Armour Explosion (edit) | Supports [[Attack]]s, causing them to trigger a [[Fire|Fiery]] explosion when they [[Fully Break]] an enemy's [[Armour]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Armour Explosion|SupportArmourExplosionPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Attack]]s, causing them to trigger a [[Fire|Fiery]] explosion when they [[Fully Break]] an enemy's [[Armour]].</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Support</span></big><br>Supported Skills trigger an Explosion when they [[Fully Break]] an enemy's [[Armour]]<br><br><big><span class="tc -gem">Explosion</span></big><br>[[Converts]] 100% of [[Physical]] Damage to [[Fire]] Damage<br>Cannot [[Break Armour]]<br>Explosion radius is 1.4 metres</td></tr></table></span> | 1 | SupportArmourExplosionPlayer | <big><span class="tc -gem">Support</span></big><br>Supported Skills trigger an Explosion when they [[Fully Break]] an enemy's [[Armour]]<br><br><big><span class="tc -gem">Explosion</span></big><br>[[Converts]] 100% of [[Physical]] Damage to [[Fire]] Damage<br>Cannot [[Break Armour]]<br>Explosion radius is 1.4 metres | |||||||||||||
Armour Piercing Rounds (edit) | Load Armour Piercing Rounds | 0.6 | [[Ammunition|Load your Crossbow]] with a clip of bolts that can be fired rapidly and [[Armour Break|Break enemy Armour]]. Using this Skill again reloads the clip. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Load Armour Piercing Rounds</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Armour Piercing Rounds|ArmourPiercingBoltsAmmoPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Armour Piercing Rounds skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Crossbow]]</td></tr><tr><th>Cost</th><td class="tc -value">(8-706) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">[[Ammunition|Load your Crossbow]] with a clip of bolts that can be fired rapidly and [[Armour Break|Break enemy Armour]]. Using this Skill again reloads the clip.</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Ammunition</span></big><br>+(12-21) Bolts loaded per clip<br><br><big><span class="tc -gem">Armour Piercing Rounds</span></big><br>Hits Break (1-845) Armour<br>Knocks Back Enemies</td></tr></table></span> | Crossbow | Crossbow | 40 | Armour Piercing Rounds skill icon.png | ArmourPiercingBoltsAmmoPlayer | <big><span class="tc -gem">Ammunition</span></big><br>+(12-21) Bolts loaded per clip<br><br><big><span class="tc -gem">Armour Piercing Rounds</span></big><br>Hits Break (1-845) Armour<br>Knocks Back Enemies | ||||||||
Arms Length (edit) | Supports Skills which [[Hit]] Enemies, causing [[Knockback]] from those [[Hit]]s to be significantly more effective. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arms Length|SupportArmsLengthPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills which [[Hit]] Enemies, causing [[Knockback]] from those [[Hit]]s to be significantly more effective.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 40% more [[Knockback|Knockback Distance]]</td></tr></table></span> | 1 | SupportArmsLengthPlayer | Supported Skills have 40% more [[Knockback|Knockback Distance]] | |||||||||||||
Artillery Ballista (edit) | Artillery Ballista | 1.0 | Deploy a [[Ballista]] [[Totem]] that rains down a salvo of [[Pinned|Pinning]], [[Maim]]ing bolts. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Artillery Ballista</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Artillery Ballista|ArtilleryBallistaPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Artillery Ballista skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Crossbow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(14-95) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Deploy a [[Ballista]] [[Totem]] that rains down a salvo of [[Pinned|Pinning]], [[Maim]]ing bolts.</td></tr><tr><td class="tc -mod" colspan="2">[[Totem]] duration is 12 seconds<br>Limit 1 [[Totem]]<br>[[Totem]] gains +(0-75)% to all [[Elemental]] [[Resistances]]<br>[[Totem]] gains +(0-35)% to [[Chaos]] [[Resistance]]</td></tr></table></span> | Crossbow | Crossbow | 20 | Artillery Ballista skill icon.png | ArtilleryBallistaPlayer | [[Totem]] duration is 12 seconds<br>Limit 1 [[Totem]]<br>[[Totem]] gains +(0-75)% to all [[Elemental]] [[Resistances]]<br>[[Totem]] gains +(0-35)% to [[Chaos]] [[Resistance]] | ||||||||
Astral Projection (edit) | Supports [[Nova]] Skills, causing those Skills to take place at the targeted location when used instead of around you. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Astral Projection|SupportAstralProjectionPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Nova]] Skills, causing those Skills to take place at the targeted location when used instead of around you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Cast at the targeted location instead of around you<br>Supported Skills have 25% less Area of Effect</td></tr></table></span> | 1 | SupportAstralProjectionPlayer | Supported Skills Cast at the targeted location instead of around you<br>Supported Skills have 25% less Area of Effect | |||||||||||||
Atalui's Bloodletting (edit) | Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve [[Spirit]]. Supported Skills [[Gain]] a portion of their Life cost as extra [[Physical]] Damage. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Atalui's Bloodletting|SupportAtaluiBloodlettingPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve [[Spirit]]. Supported Skills [[Gain]] a portion of their Life cost as extra [[Physical]] Damage.</td></tr><tr><td class="tc -mod" colspan="2">Skill Mana Costs [[Convert]]ed to Life Costs<br>Supported Skills [[Gain]] 2% of Damage as extra [[Physical]] Damage per 10 Life cost</td></tr></table></span> | 1 | SupportAtaluiBloodlettingPlayer | Skill Mana Costs [[Convert]]ed to Life Costs<br>Supported Skills [[Gain]] 2% of Damage as extra [[Physical]] Damage per 10 Life cost | |||||||||||||
Attrition (edit) | Attrition | 1.0 | While active, causes you to deal more [[Hit]] damage to [[Rare]] and [[Unique]] enemies the longer you've been fighting them, and gain [[Culling Strike]] against them once you've been fighting them for long enough. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Attrition</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Attrition|AttritionPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Attrition skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Reservation</th><td class="tc -value">60 spirit</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, causes you to deal more [[Hit]] damage to [[Rare]] and [[Unique]] enemies the longer you've been fighting them, and gain [[Culling Strike]] against them once you've been fighting them for long enough.</td></tr><tr><td class="tc -mod" colspan="2">You have [[Culling Strike]] against [[Rare]] and [[Unique]] enemies that have been in your [[Presence]] for a total of at least (40-31) seconds<br>You deal 1% more [[Hit]] damage to [[Rare]] and [[Unique]] enemies for every 2 seconds they have ever been in your [[Presence]], up to (40-59)%</td></tr></table></span> | 20 | Attrition skill icon.png | AttritionPlayer | You have [[Culling Strike]] against [[Rare]] and [[Unique]] enemies that have been in your [[Presence]] for a total of at least (40-31) seconds<br>You deal 1% more [[Hit]] damage to [[Rare]] and [[Unique]] enemies for every 2 seconds they have ever been in your [[Presence]], up to (40-59)% | ||||||||||
Atziri's Allure (edit) | Supports [[Curse]] Skills, causing those [[Curse]]s to ignore the usual [[Curse]] [[Limit]], but be reflected back to you. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Atziri's Allure|SupportAtzirisAllurePlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Curse]] Skills, causing those [[Curse]]s to ignore the usual [[Curse]] [[Limit]], but be reflected back to you.</td></tr><tr><td class="tc -mod" colspan="2">[[Curse]]s inflicted by Supported Skills ignore [[Curse]] limit<br>[[Curse]]s inflicted by Supported Skills are reflected back to you<br>Supported Skills have 25% less [[Curse|Curse Effect]]</td></tr></table></span> | 1 | SupportAtzirisAllurePlayer | [[Curse]]s inflicted by Supported Skills ignore [[Curse]] limit<br>[[Curse]]s inflicted by Supported Skills are reflected back to you<br>Supported Skills have 25% less [[Curse|Curse Effect]] | |||||||||||||
Auto Reload (edit) | Supports [[Crossbow]] [[Ammunition]] Skills, causing them to automatically reload when they [[Heavy Stun]] an enemy. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Auto Reload|SupportAutoReloadPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Crossbow]] [[Ammunition]] Skills, causing them to automatically reload when they [[Heavy Stun]] an enemy.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills reload automatically when [[Heavy Stun]]ning an enemy with them</td></tr></table></span> | 1 | SupportAutoReloadPlayer | Supported Skills reload automatically when [[Heavy Stun]]ning an enemy with them | |||||||||||||
Ball Lightning (edit) | Ball Lightning | 1.0 | Fire a slow-moving [[Projectile]] that moves through enemies. The [[Projectile]] itself does not [[Hit]] enemies, but repeatedly discharges bolts of [[Lightning]] at nearby enemies. Consumes a [[Fire]] [[Infusion]] if possible to slow down over time, create [[Ignited Ground]] as it travels, and explode dealing [[Fire]] damage in an Area after it dissipates. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ball Lightning</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ball Lightning|BallLightningPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ball Lightning skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">9%</td></tr><tr><th>Cost</th><td class="tc -value">(9-96) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Fire a slow-moving [[Projectile]] that moves through enemies. The [[Projectile]] itself does not [[Hit]] enemies, but repeatedly discharges bolts of [[Lightning]] at nearby enemies. Consumes a [[Fire]] [[Infusion]] if possible to slow down over time, create [[Ignited Ground]] as it travels, and explode dealing [[Fire]] damage in an Area after it dissipates.</td></tr><tr><td class="tc -mod" colspan="2">Deals (1-4) to (3-70) [[Lightning]] Damage<br>[[Hit]]s enemies in range every 0.2 seconds<br>750% more chance to [[Shock]]<br>Bolts target enemies within 1.8 metres</td></tr></table></span> | 20 | Ball Lightning skill icon.png | BallLightningPlayer | Deals (1-4) to (3-70) [[Lightning]] Damage<br>[[Hit]]s enemies in range every 0.2 seconds<br>750% more chance to [[Shock]]<br>Bolts target enemies within 1.8 metres | ||||||||||
Barbs I (edit) | Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] after you've [[Thorns|Retaliated]] with [[Thorns]] Damage. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Barbs I|SupportBarbsPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] after you've [[Thorns|Retaliated]] with [[Thorns]] Damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal your [[Thorns]] Damage on their next 4 [[Hit]]s after you [[Thorns|Retaliate with Thorns]]</td></tr></table></span> | 1 | SupportBarbsPlayer | Supported Skills deal your [[Thorns]] Damage on their next 4 [[Hit]]s after you [[Thorns|Retaliate with Thorns]] | |||||||||||||
Barbs II (edit) | Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] after you've [[Thorns|Retaliated]] with [[Thorns]] Damage. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Barbs II|SupportBarbsPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] after you've [[Thorns|Retaliated]] with [[Thorns]] Damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal your [[Thorns]] Damage on their next 6 [[Hit]]s after you [[Thorns|Retaliate with Thorns]]</td></tr></table></span> | 1 | SupportBarbsPlayerTwo | Supported Skills deal your [[Thorns]] Damage on their next 6 [[Hit]]s after you [[Thorns|Retaliate with Thorns]] | |||||||||||||
Barbs III (edit) | Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] twice after you've [[Thorns|Retaliated]] with [[Thorns]] Damage. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Barbs III|SupportBarbsPlayerThree]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] twice after you've [[Thorns|Retaliated]] with [[Thorns]] Damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal your [[Thorns]] Damage twice on their next [[Hit]] after you [[Thorns|Retaliate with Thorns]]</td></tr></table></span> | 1 | SupportBarbsPlayerThree | Supported Skills deal your [[Thorns]] Damage twice on their next [[Hit]] after you [[Thorns|Retaliate with Thorns]] | |||||||||||||
Barrage (edit) | Barrage | 0.7 | Ready a volley of arrows or spears, [[Empower]]ing your next Barrageable [[Bow]] or [[Projectile]] [[Spear]] [[Attack]] to [[Repeat]] multiple times. Consumes your [[Frenzy Charges]] on use to add additional repeats. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Barrage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Barrage|BarragePlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Barrage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Spear]]<br>[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(11-51) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Ready a volley of arrows or spears, [[Empower]]ing your next Barrageable [[Bow]] or [[Projectile]] [[Spear]] [[Attack]] to [[Repeat]] multiple times. Consumes your [[Frenzy Charges]] on use to add additional repeats.</td></tr><tr><td class="tc -mod" colspan="2">[[Empowered]] [[Attack]]s [[Repeat]] +2 times, and a further +1 time per Frenzy Charge consumed<br>Repeats deal 50% less Damage<br>(600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds<br>Maximum [[Buff]] duration is 5 seconds</td></tr></table></span> | Spear • Bow | Spear • Bow | 20 | Barrage skill icon.png | BarragePlayer | [[Empowered]] [[Attack]]s [[Repeat]] +2 times, and a further +1 time per Frenzy Charge consumed<br>Repeats deal 50% less Damage<br>(600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds<br>Maximum [[Buff]] duration is 5 seconds | ||||||||
Barrier Invocation (edit) | Barrier Invocation | 0.0 | While active, gains [[Energy]] when your [[Energy Shield]] is damaged by Enemy [[Hit]]s. Using the Invocation once sufficient [[Energy]] is gathered will consume the [[Energy]] to trigger socketed [[Spell]]s, and can trigger them multiple times if it has enough [[Energy]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Barrier Invocation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Barrier Invocation|MetaBarrierInvocationPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Barrier Invocation skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Reservation</th><td class="tc -value">60 spirit</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, gains [[Energy]] when your [[Energy Shield]] is damaged by Enemy [[Hit]]s. Using the Invocation once sufficient [[Energy]] is gathered will consume the [[Energy]] to trigger socketed [[Spell]]s, and can trigger them multiple times if it has enough [[Energy]].</td></tr><tr><td class="tc -mod" colspan="2">When [[Hit]] by an Enemy, gain 1 [[Energy]] for each 10 [[Energy Shield]] lost to damage taken<br>(0-57)% increased [[Energy]] gained<br>Maximum [[Energy]] is 500</td></tr></table></span> | 20 | Barrier Invocation skill icon.png | MetaBarrierInvocationPlayer | When [[Hit]] by an Enemy, gain 1 [[Energy]] for each 10 [[Energy Shield]] lost to damage taken<br>(0-57)% increased [[Energy]] gained<br>Maximum [[Energy]] is 500 | ||||||||||
Battershout (edit) | Supports [[Warcry]] Skills. Supported Skills [[Consume]] [[Fully Broken Armour]] to trigger [[Physical]] Damage explosions on Enemies within their range but cannot themselves [[Break Armour]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Battershout|SupportBattershoutPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Warcry]] Skills. Supported Skills [[Consume]] [[Fully Broken Armour]] to trigger [[Physical]] Damage explosions on Enemies within their range but cannot themselves [[Break Armour]].</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Support</span></big><br>Supported Skills cannot [[Break Armour]]<br>Supported Skills [[Consume]] [[Fully Broken Armour]] on Enemies within range to [[Trigger]] Battershout<br><br><big><span class="tc -gem">Battershout</span></big><br><span class="tc -gemdesc">Deals [[Physical]] Area Damage based off of the [[Broken Armour]] of the target which this explosion was [[Triggered]] from.</span><br><br>+5% to [[Critical Hit]] Chance<br>50% more damage against Unique enemies<br>Cannot [[Break Armour]]<br>Explosion radius is 2 metres<br>Deals [[Physical]] Damage equal to 20% [[Broken Armour]] of the target [[Trigger]]ed from<br>Does not take into account [[Overbroken Armour]]</td></tr></table></span> | 1 | SupportBattershoutPlayer | <big><span class="tc -gem">Support</span></big><br>Supported Skills cannot [[Break Armour]]<br>Supported Skills [[Consume]] [[Fully Broken Armour]] on Enemies within range to [[Trigger]] Battershout<br><br><big><span class="tc -gem">Battershout</span></big><br><span class="tc -gemdesc">Deals [[Physical]] Area Damage based off of the [[Broken Armour]] of the target which this explosion was [[Triggered]] from.</span><br><br>+5% to [[Critical Hit]] Chance<br>50% more damage against Unique enemies<br>Cannot [[Break Armour]]<br>Explosion radius is 2 metres<br>Deals [[Physical]] Damage equal to 20% [[Broken Armour]] of the target [[Trigger]]ed from<br>Does not take into account [[Overbroken Armour]] | |||||||||||||
Behead I (edit) | Supports [[Strike]] skills, causing them to steal a [[Modifier]] from [[Rare]] monsters they kill. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Behead I|SupportBeheadPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Strike]] skills, causing them to steal a [[Modifier]] from [[Rare]] monsters they kill.</td></tr><tr><td class="tc -mod" colspan="2">Killing Blows from Supported [[Strike]] Skills against [[Rare]] monsters grant one of their [[Modifier]]s for 20 seconds</td></tr></table></span> | 1 | SupportBeheadPlayer | Killing Blows from Supported [[Strike]] Skills against [[Rare]] monsters grant one of their [[Modifier]]s for 20 seconds | |||||||||||||
Behead II (edit) | Supports [[Strike]] skills, causing them to steal two [[Modifier]]s from [[Rare]] monsters they kill. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Behead II|SupportBeheadPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Strike]] skills, causing them to steal two [[Modifier]]s from [[Rare]] monsters they kill.</td></tr><tr><td class="tc -mod" colspan="2">Killing Blows from Supported [[Strike]] Skills against [[Rare]] monsters grant two of their [[Modifier]]s for 20 seconds</td></tr></table></span> | 1 | SupportBeheadPlayerTwo | Killing Blows from Supported [[Strike]] Skills against [[Rare]] monsters grant two of their [[Modifier]]s for 20 seconds | |||||||||||||
Berserk (edit) | Berserk | 1.0 | While active, strengthens your [[Rage]], but causes you to lose Life while not losing [[Rage]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Berserk</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Berserk|BerserkPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Berserk skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Reservation</th><td class="tc -value">30 spirit</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, strengthens your [[Rage]], but causes you to lose Life while not losing [[Rage]].</td></tr><tr><td class="tc -mod" colspan="2">[[Life Loss|Lose]] 0.1% of maximum Life per [[Rage]] per second while not losing [[Rage]]<br>Grants (40-59)% increased [[Rage]] effect</td></tr></table></span> | 20 | Berserk skill icon.png | BerserkPlayer | [[Life Loss|Lose]] 0.1% of maximum Life per [[Rage]] per second while not losing [[Rage]]<br>Grants (40-59)% increased [[Rage]] effect | ||||||||||
Bidding I (edit) | Supports [[Minion]] Skills. Supported [[Minion]]s deal more damage and have increased [[Cooldown Recovery Rate]] with [[Command]] Skills. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bidding I|SupportBiddingPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Minion]] Skills. Supported [[Minion]]s deal more damage and have increased [[Cooldown Recovery Rate]] with [[Command]] Skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported [[Minion]]s have 20% increased [[Cooldown Recovery Rate]] for Command Skills<br>Supported [[Minion|Minions']] Command Skills deal 20% more Damage</td></tr></table></span> | 1 | SupportBiddingPlayer | Supported [[Minion]]s have 20% increased [[Cooldown Recovery Rate]] for Command Skills<br>Supported [[Minion|Minions']] Command Skills deal 20% more Damage | |||||||||||||
Bidding II (edit) | Supports [[Minion]] Skills. Supported [[Minion]]s deal more damage and have increased [[Cooldown Recovery Rate]] with [[Command]] Skills. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bidding II|SupportBiddingPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Minion]] Skills. Supported [[Minion]]s deal more damage and have increased [[Cooldown Recovery Rate]] with [[Command]] Skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported [[Minion]]s have 30% increased [[Cooldown Recovery Rate]] for Command Skills<br>Supported [[Minion|Minions']] Command Skills deal 30% more Damage</td></tr></table></span> | 1 | SupportBiddingPlayerTwo | Supported [[Minion]]s have 30% increased [[Cooldown Recovery Rate]] for Command Skills<br>Supported [[Minion|Minions']] Command Skills deal 30% more Damage | |||||||||||||
Bidding III (edit) | Supports [[Minion]] Skills. Supported [[Minion]]s have significantly increased [[Cooldown Recovery Rate]] with [[Command]] Skills. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bidding III|SupportBiddingPlayerThree]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Minion]] Skills. Supported [[Minion]]s have significantly increased [[Cooldown Recovery Rate]] with [[Command]] Skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported [[Minion]]s have 80% increased [[Cooldown Recovery Rate]] for Command Skills</td></tr></table></span> | 1 | SupportBiddingPlayerThree | Supported [[Minion]]s have 80% increased [[Cooldown Recovery Rate]] for Command Skills | |||||||||||||
Bind Spectre (edit) | Bind Spectre | 3.0 | Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a [[Reviving]] [[Minion]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bind Spectre</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bind Spectre|BindSpectrePlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bind Spectre skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">3.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(22-99) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a [[Reviving]] [[Minion]].</td></tr></table></span> | 20 | Bind Spectre skill icon.png | BindSpectrePlayer | |||||||||||
Biting Frost (edit) | Supports any skill that [[Hit]]s enemies, causing them to deal more damage to [[Frozen]] enemies but consume their [[Freeze]]. Cannot support skills that [[Consume]] [[Freeze]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Biting Frost|SupportBitingFrostPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, causing them to deal more damage to [[Frozen]] enemies but consume their [[Freeze]]. Cannot support skills that [[Consume]] [[Freeze]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills cannot cause [[Freeze]] buildup<br>Supported Skills [[Consume]] [[Freeze]] on enemies to deal 40% more Damage<br>Supported Skills deal 20% more damage to [[Frozen]] [[Unique]] enemies</td></tr></table></span> | 1 | SupportBitingFrostPlayer | Supported Skills cannot cause [[Freeze]] buildup<br>Supported Skills [[Consume]] [[Freeze]] on enemies to deal 40% more Damage<br>Supported Skills deal 20% more damage to [[Frozen]] [[Unique]] enemies | |||||||||||||
Black Powder Blitz (edit) | Black Powder Blitz | 0.0 | Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that [[Blind]]s and [[Ignite]]s enemies in the area you escape from. The explosion will cause any [[Grenade]]s in its area of effect to also explode. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Black Powder Blitz</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Black Powder Blitz|BlackPowderBlitzReservationPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Black Powder Blitz skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that [[Blind]]s and [[Ignite]]s enemies in the area you escape from. The explosion will cause any [[Grenade]]s in its area of effect to also explode.</td></tr></table></span> | 20 | Black Powder Blitz skill icon.png | BlackPowderBlitzReservationPlayer | |||||||||||
Blasphemy (edit) | Blasphemy | 0.0 | Turn socketed [[Curse]] skills into vile [[Aura]]s, applying their effects to all nearby enemies. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blasphemy</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blasphemy|BlasphemyPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blasphemy skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Turn socketed [[Curse]] skills into vile [[Aura]]s, applying their effects to all nearby enemies.</td></tr><tr><td class="tc -mod" colspan="2">Socketed [[Curse]] Skills apply in an [[Aura]] around you<br>Reserves 60 [[Spirit]] per socketed [[Curse]]</td></tr></table></span> | 20 | Blasphemy skill icon.png | BlasphemyPlayer | Socketed [[Curse]] Skills apply in an [[Aura]] around you<br>Reserves 60 [[Spirit]] per socketed [[Curse]] | ||||||||||
Bleed I (edit) | Supports any skill that [[Hit]]s enemies, giving it a chance to inflict [[Bleeding]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bleed I|SupportBleedPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, giving it a chance to inflict [[Bleeding]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 50% chance to inflict [[Bleeding]]</td></tr></table></span> | 1 | SupportBleedPlayer | Supported Skills have 50% chance to inflict [[Bleeding]] | |||||||||||||
Bleed II (edit) | Supports any skill that [[Hit]]s enemies, giving it a chance to inflict [[Bleeding]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bleed II|SupportBleedPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, giving it a chance to inflict [[Bleeding]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 75% chance to inflict [[Bleeding]]</td></tr></table></span> | 1 | SupportBleedPlayerTwo | Supported Skills have 75% chance to inflict [[Bleeding]] | |||||||||||||
Bleed III (edit) | Supports any skill that [[Hit]]s enemies, causing it to inflict [[Bleeding]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bleed III|SupportBleedPlayerThree]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, causing it to inflict [[Bleeding]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 100% chance to inflict [[Bleeding]]</td></tr></table></span> | 1 | SupportBleedPlayerThree | Supported Skills have 100% chance to inflict [[Bleeding]] | |||||||||||||
Bleed IV (edit) | Supports any skill that [[Hit]]s enemies, causing it to deal more [[Melee]] [[Physical]] Damage to [[Bleeding]] Enemies, but be unable to inflict [[Bleeding]] itself. Supported Skills also inflict [[Incision]] on [[Hit]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bleed IV|SupportBleedPlayerFour]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, causing it to deal more [[Melee]] [[Physical]] Damage to [[Bleeding]] Enemies, but be unable to inflict [[Bleeding]] itself. Supported Skills also inflict [[Incision]] on [[Hit]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 30% more [[Melee]] [[Physical]] Damage against [[Bleeding]] enemies<br>[[Hit]]s from Supported Skills inflict [[Incision]]<br>Supported [[Attack]]s cannot cause [[Bleeding]]</td></tr></table></span> | 1 | SupportBleedPlayerFour | Supported Skills deal 30% more [[Melee]] [[Physical]] Damage against [[Bleeding]] enemies<br>[[Hit]]s from Supported Skills inflict [[Incision]]<br>Supported [[Attack]]s cannot cause [[Bleeding]] | |||||||||||||
Bleeding Concoction (edit) | Bleeding Concoction | 1.0 | Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Physical]] [[Attack]] damage in an area and [[Aggravate|Aggravating Bleeding]] on Enemies hit. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bleeding Concoction</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bleeding Concoction|BleedingConcoctionPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bleeding Concoction skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">0 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(70%-185%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Physical]] [[Attack]] damage in an area and [[Aggravate|Aggravating Bleeding]] on Enemies hit.</td></tr><tr><td class="tc -mod" colspan="2">(11-314) to (21-582) base [[Physical]] Damage<br>Inflicts [[Bleeding]] on [[Hit]]<br>Consumes 5 Charges from your Mana [[Flask]]<br>Explosion radius is 1.8 metres<br>[[Aggravate]] [[Bleeding]] on [[Hit]]</td></tr></table></span> | Unarmed | 20 | Bleeding Concoction skill icon.png | BleedingConcoctionPlayer | (11-314) to (21-582) base [[Physical]] Damage<br>Inflicts [[Bleeding]] on [[Hit]]<br>Consumes 5 Charges from your Mana [[Flask]]<br>Explosion radius is 1.8 metres<br>[[Aggravate]] [[Bleeding]] on [[Hit]] | |||||||||
Blind I (edit) | Supports any skill that [[Hit]]s enemies, causing them to [[Blind]] on [[Hit]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blind I|SupportBlindPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, causing them to [[Blind]] on [[Hit]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills [[Blind]] Enemies on [[Hit]]</td></tr></table></span> | 1 | SupportBlindPlayer | Supported Skills [[Blind]] Enemies on [[Hit]] | |||||||||||||
Blind II (edit) | Supports any skill that [[Hit]]s enemies, causing them to [[Blind]] on [[Hit]] with increased effect. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blind II|SupportBlindPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, causing them to [[Blind]] on [[Hit]] with increased effect.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills [[Blind]] Enemies on [[Hit]]<br>[[Blind]] inflicted with Supported Skills has 20% increased Effect</td></tr></table></span> | 1 | SupportBlindPlayerTwo | Supported Skills [[Blind]] Enemies on [[Hit]]<br>[[Blind]] inflicted with Supported Skills has 20% increased Effect | |||||||||||||
Blindside (edit) | Supports Skills which can cause Damaging [[Hit]]s. Supported Skills are more likely to [[Critically Hit]] [[Blind]]ed Enemies, and deal more Damage with [[Critical Hit]]s against [[Blind]]ed Enemies, but cannot themselves inflict [[Blind]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blindside|SupportBlindsidePlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills which can cause Damaging [[Hit]]s. Supported Skills are more likely to [[Critically Hit]] [[Blind]]ed Enemies, and deal more Damage with [[Critical Hit]]s against [[Blind]]ed Enemies, but cannot themselves inflict [[Blind]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills cannot inflict [[Blind]]<br>Supported Skills have 15% more [[Critical Damage Bonus]] with [[Hit]]s against [[Blind]]ed Enemies<br>Supported Skills have 15% more chance to [[Critically Hit]] [[Blind]]ed Enemies</td></tr></table></span> | 1 | SupportBlindsidePlayer | Supported Skills cannot inflict [[Blind]]<br>Supported Skills have 15% more [[Critical Damage Bonus]] with [[Hit]]s against [[Blind]]ed Enemies<br>Supported Skills have 15% more chance to [[Critically Hit]] [[Blind]]ed Enemies | |||||||||||||
Blink (edit) | Blink | 1.0 | While active, replaces your dodge roll with a short-cooldown [[Spell]] that allows you to tunnel through space, instantly reappearing a medium distance away. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink|BlinkReservationPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Reservation</th><td class="tc -value">60 spirit</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, replaces your dodge roll with a short-cooldown [[Spell]] that allows you to tunnel through space, instantly reappearing a medium distance away.</td></tr><tr><td class="tc -mod" colspan="2">Must be active in both [[Weapon Sets]]<br><br>Teleports (4–4.9) metres</td></tr></table></span> | 20 | Blink skill icon.png | BlinkReservationPlayer | Must be active in both [[Weapon Sets]]<br><br>Teleports (4–4.9) metres | ||||||||||
Blink (Sands of Silk) (edit) | Blink | 0.7 | While active, replaces your dodge roll with a short-cooldown [[Spell]] that allows you to tunnel through space, instantly reappearing a medium distance away. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink (Sands of Silk)|BlinkSandPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">(4.50 sec-3.50 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, replaces your dodge roll with a short-cooldown [[Spell]] that allows you to tunnel through space, instantly reappearing a medium distance away.</td></tr><tr><td class="tc -mod" colspan="2">Teleports (4-4.9) metres</td></tr></table></span> | 20 | Blink skill icon.png | BlinkSandPlayer | Teleports (4-4.9) metres | ||||||||||
Blood Boil (edit) | Blood Boil | 0.0 | Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood Boil</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood Boil|BloodBoilPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood Boil skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them.</td></tr><tr><td class="tc -mod" colspan="2">[[Corrupted Blood]] deals 2% of slain Enemy's maximum Life as [[Physical]] damage per second<br>Blood Boil applies to [[Rarity|non-Unique]] enemies<br>in your [[Presence]] every (2-1.52) seconds<br>20% more [[Corrupted Blood]] infliction Area of Effect<br>per Blood Boil on slain Enemy<br>Inflicts a stack of [[Corrupted Blood]] on targets within 1.5 metres per Blood Boil on slain Enemy<br>[[Corrupted Blood]] duration is 5 seconds</td></tr></table></span> | 20 | Blood Boil skill icon.png | BloodBoilPlayer | [[Corrupted Blood]] deals 2% of slain Enemy's maximum Life as [[Physical]] damage per second<br>Blood Boil applies to [[Rarity|non-Unique]] enemies<br>in your [[Presence]] every (2-1.52) seconds<br>20% more [[Corrupted Blood]] infliction Area of Effect<br>per Blood Boil on slain Enemy<br>Inflicts a stack of [[Corrupted Blood]] on targets within 1.5 metres per Blood Boil on slain Enemy<br>[[Corrupted Blood]] duration is 5 seconds | ||||||||||
Blood Hunt (edit) | Blood Hunt | 1.0 | Lunge at a target and skewers them. Hitting an enemy that has suffered [[Blood Loss]] will cause a blood explosion and also [[Consume]] [[Bleeding]]. This skill cannot be [[Ancestrally Boosted]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood Hunt</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood Hunt|BloodHuntPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood Hunt skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Spear]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(5-36) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(50%-243%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Lunge at a target and skewers them. Hitting an enemy that has suffered [[Blood Loss]] will cause a blood explosion and also [[Consume]] [[Bleeding]]. This skill cannot be [[Ancestrally Boosted]].</td></tr><tr><td class="tc -mod" colspan="2">+0.15 seconds to [[Total]] [[Attack]] Time</td></tr></table></span> | Spear | Spear | 20 | Blood Hunt skill icon.png | BloodHuntPlayer | +0.15 seconds to [[Total]] [[Attack]] Time | ||||||||
Blood in the Eyes (edit) | Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Hobble]] [[Bleeding]] Enemies based on a portion of [[Physical Damage]] dealt. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blood in the Eyes|SupportBloodInTheEyesPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills that [[Hit]] Enemies, causing those [[Hit]]s to [[Hobble]] [[Bleeding]] Enemies based on a portion of [[Physical Damage]] dealt.</td></tr><tr><td class="tc -mod" colspan="2">[[Hobble]] equal to 15% of [[Physical]] [[Hit Damage]] dealt by Supported Skill against [[Bleeding]] Enemies</td></tr></table></span> | 1 | SupportBloodInTheEyesPlayer | [[Hobble]] equal to 15% of [[Physical]] [[Hit Damage]] dealt by Supported Skill against [[Bleeding]] Enemies | |||||||||||||
Bloodhound's Mark (edit) | Bloodhound's Mark | 0.5 | [[Mark]] a target, making them suffer [[Heavy Stun]] build up from [[Blood Loss]]. If they suffer enough [[Blood Loss]] while [[Mark]]ed, the [[Mark]] is [[Consume]]d and they will release an explosion of blood when killed or [[Heavy Stun]]ned. The [[Mark]] duration doesn't tick while the [[Mark]]ed target is suffering [[Blood Loss]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bloodhound's Mark</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bloodhound's Mark|BloodhoundsMarkPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bloodhound's Mark skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(18-79) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Base duration</th><td class="tc -value">8.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">[[Mark]] a target, making them suffer [[Heavy Stun]] build up from [[Blood Loss]]. If they suffer enough [[Blood Loss]] while [[Mark]]ed, the [[Mark]] is [[Consume]]d and they will release an explosion of blood when killed or [[Heavy Stun]]ned. The [[Mark]] duration doesn't tick while the [[Mark]]ed target is suffering [[Blood Loss]].</td></tr><tr><td class="tc -mod" colspan="2">[[Mark]] duration is 8 seconds<br>[[Mark]]ed target releases a blood explosion when [[Heavy Stun]]ned<br>Marked target releases a blood explosion on death if they had at least 5% [[Heavy Stun]] buildup from [[Blood Loss]]<br>[[Mark]]ed target receives [[Heavy Stun]] buildup equal to<br>300% of [[Blood Loss]]<br>Limit 1 [[Mark]]ed target</td></tr></table></span> | 20 | Bloodhound's Mark skill icon.png | BloodhoundsMarkPlayer | [[Mark]] duration is 8 seconds<br>[[Mark]]ed target releases a blood explosion when [[Heavy Stun]]ned<br>Marked target releases a blood explosion on death if they had at least 5% [[Heavy Stun]] buildup from [[Blood Loss]]<br>[[Mark]]ed target receives [[Heavy Stun]] buildup equal to<br>300% of [[Blood Loss]]<br>Limit 1 [[Mark]]ed target | ||||||||||
Bloodlust (edit) | Supports [[Melee]] [[Attack]]s, causing them to deal more damage against [[Bleeding]] enemies, but preventing them from inflicting [[Bleeding]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bloodlust|SupportBloodlustPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Attack]]s, causing them to deal more damage against [[Bleeding]] enemies, but preventing them from inflicting [[Bleeding]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 30% more [[Melee]] [[Physical]] Damage against [[Bleeding]] enemies<br>Supported [[Attack]]s cannot cause [[Bleeding]]</td></tr></table></span> | 1 | SupportBloodlustPlayer | Supported Skills deal 30% more [[Melee]] [[Physical]] Damage against [[Bleeding]] enemies<br>Supported [[Attack]]s cannot cause [[Bleeding]] | |||||||||||||
Bone Blast (edit) | Bone Blast | 0.75 | Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [[Bleeding]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bone Blast</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bone Blast|BoneBlastPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bone Blast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">14%</td></tr><tr><th>Cost</th><td class="tc -value">0 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [[Bleeding]].</td></tr><tr><td class="tc -mod" colspan="2">Deals (5-226) to (8-339) [[Physical]] Damage<br>40% chance to inflict [[Bleeding]] on [[Hit]]<br>Ritual radius is 1 metre<br>Ritual duration is 1 second</td></tr></table></span> | 20 | Bone Blast skill icon.png | BoneBlastPlayer | Deals (5-226) to (8-339) [[Physical]] Damage<br>40% chance to inflict [[Bleeding]] on [[Hit]]<br>Ritual radius is 1 metre<br>Ritual duration is 1 second | ||||||||||
Bone Cage (edit) | Bone Cage | 1.0 | Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [[Pinned|Pinning]] those enemies. Raising a new ring of spikes destroys the previous one. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bone Cage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bone Cage|BoneCagePlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bone Cage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">15%</td></tr><tr><th>Cost</th><td class="tc -value">(7-80) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Base duration</th><td class="tc -value">1.60 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [[Pinned|Pinning]] those enemies. Raising a new ring of spikes destroys the previous one.</td></tr><tr><td class="tc -mod" colspan="2">Deals (10-347) to (15-521) [[Physical]] Damage<br>[[Hit]]s are [[Pinned|Pinning]]<br>[[Pinned|Pins]] Enemies as though dealing 50% more Damage<br>Cage radius is 1.8 metres<br>Explosion radius is 1 metre<br>Cage duration is 1.6 seconds</td></tr></table></span> | 20 | Bone Cage skill icon.png | BoneCagePlayer | Deals (10-347) to (15-521) [[Physical]] Damage<br>[[Hit]]s are [[Pinned|Pinning]]<br>[[Pinned|Pins]] Enemies as though dealing 50% more Damage<br>Cage radius is 1.8 metres<br>Explosion radius is 1 metre<br>Cage duration is 1.6 seconds | ||||||||||
Bone Offering (edit) | Bone Offering | 0.6 | Impale a Skeleton on a bone spike to shield your [[Minion]]s while the spike remains, reducing the amount of damage taken from [[Hit]]s. Taking a [[Hit]] that deals damage above a certain threshold will cause that [[Minion|Minion's]] shield to absorb all damage from that [[Hit]], then explode.<br><br>The bone spike is itself a [[Minion]], and shields itself. If it dies, shields on your other [[Minion]]s disappear. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bone Offering</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bone Offering|BoneOfferingPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bone Offering skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(25-110) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Base duration</th><td class="tc -value">8.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Impale a Skeleton on a bone spike to shield your [[Minion]]s while the spike remains, reducing the amount of damage taken from [[Hit]]s. Taking a [[Hit]] that deals damage above a certain threshold will cause that [[Minion|Minion's]] shield to absorb all damage from that [[Hit]], then explode.<br><br>The bone spike is itself a [[Minion]], and shields itself. If it dies, shields on your other [[Minion]]s disappear.</td></tr><tr><td class="tc -mod" colspan="2">Limit 1 Bone Offering Spike<br>Spike duration is 8 seconds<br>[[Minion]]s take (15-25)% reduced damage from [[Hit]]s while shielded<br>Absorbs first [[Hit]] dealing over 25% of [[Minion|Minion's]] maximum life</td></tr></table></span> | 20 | Bone Offering skill icon.png | BoneOfferingPlayer | Limit 1 Bone Offering Spike<br>Spike duration is 8 seconds<br>[[Minion]]s take (15-25)% reduced damage from [[Hit]]s while shielded<br>Absorbs first [[Hit]] dealing over 25% of [[Minion|Minion's]] maximum life | ||||||||||
Bone Shrapnel (edit) | Supports Skills which [[Hit]] Enemies. Supported Skills trigger Bone Shrapnel explosions when killing [[Pinned]] Enemies. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bone Shrapnel|SupportBoneShrapnelPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills which [[Hit]] Enemies. Supported Skills trigger Bone Shrapnel explosions when killing [[Pinned]] Enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills cannot cause [[Pinned|Pin]] buildup<br>Supported Skills trigger Bone Shrapnel Explosions on killing [[Pinned]] Enemies</td></tr></table></span> | 1 | SupportBoneShrapnelPlayer | Supported Skills cannot cause [[Pinned|Pin]] buildup<br>Supported Skills trigger Bone Shrapnel Explosions on killing [[Pinned]] Enemies | |||||||||||||
Boneshatter (edit) | Boneshatter | 1.0 | Attack enemies with a melee [[Strike]]. The [[Strike]] will cause a [[Heavy Stun]] on enemies that are [[Primed for Stun]]. Upon causing a [[Heavy Stun]] it will also create a Shockwave, dealing a large amount of damage in an area. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Boneshatter</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Boneshatter|BoneshatterPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Boneshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Mace]]<br>[[Two Hand Mace]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(9-60) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">60% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(100%-312%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with a melee [[Strike]]. The [[Strike]] will cause a [[Heavy Stun]] on enemies that are [[Primed for Stun]]. Upon causing a [[Heavy Stun]] it will also create a Shockwave, dealing a large amount of damage in an area.</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Initial Strike</span></big><br>+2 to [[Melee]] [[Strike]] Range<br>While [[Dual Wielding]], both weapons hit with 30% less damage<br>Cannot cause [[Stun]] buildup<br><br><big><span class="tc -gem">Shockwave</span></big><br><span class="tc -gemproperty">Attack Damage:</span> <span class="tc -value">(250-780)%</span><br>While [[Dual Wielding]], both weapons hit with 30% less damage<br>Shockwave radius is 2 metres</td></tr></table></span> | One Hand Mace • Two Hand Mace | One Hand Mace • Two Hand Mace | 20 | Boneshatter skill icon.png | BoneshatterPlayer | <big><span class="tc -gem">Initial Strike</span></big><br>+2 to [[Melee]] [[Strike]] Range<br>While [[Dual Wielding]], both weapons hit with 30% less damage<br>Cannot cause [[Stun]] buildup<br><br><big><span class="tc -gem">Shockwave</span></big><br><span class="tc -gemproperty">Attack Damage:</span> <span class="tc -value">(250-780)%</span><br>While [[Dual Wielding]], both weapons hit with 30% less damage<br>Shockwave radius is 2 metres | ||||||||
Bonestorm (edit) | Bonestorm | 0.125 | [[Channelling|Channel]] to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [[Impale]]s enemies [[Hit]], causing subsequent [[Attack]] [[Hit]]s against those targets to deal extra damage. Consumes your [[Power Charge]]s to cause much larger explosions. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bonestorm</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bonestorm|BonestormPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bonestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.12 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">15%</td></tr><tr><th>Cost</th><td class="tc -value">(355-3634) mana per second</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">[[Channelling|Channel]] to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [[Impale]]s enemies [[Hit]], causing subsequent [[Attack]] [[Hit]]s against those targets to deal extra damage. Consumes your [[Power Charge]]s to cause much larger explosions.</td></tr><tr><td class="tc -mod" colspan="2">Deals (4-116) to (7-175) [[Physical]] Damage<br>200% more [[Impale]] [[Magnitude]]<br>[[Impale]] on [[Spell]] [[Hit]]<br>Modifers to cast speed also affect this skill's cost<br>Can fire up to 20 [[Projectile]]s</td></tr></table></span> | 20 | Bonestorm skill icon.png | BonestormPlayer | Deals (4-116) to (7-175) [[Physical]] Damage<br>200% more [[Impale]] [[Magnitude]]<br>[[Impale]] on [[Spell]] [[Hit]]<br>Modifers to cast speed also affect this skill's cost<br>Can fire up to 20 [[Projectile]]s | ||||||||||
Boundless Energy I (edit) | Supports [[Meta]] Skills. Supported Skills generate [[Energy]] significantly faster. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Boundless Energy I|SupportBoundlessEnergyPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">115%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Meta]] Skills. Supported Skills generate [[Energy]] significantly faster.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain 35% increased [[Energy]]</td></tr></table></span> | 1 | SupportBoundlessEnergyPlayer | Supported Skills gain 35% increased [[Energy]] | |||||||||||||
Boundless Energy II (edit) | Supports [[Meta]] Skills. Supported Skills generate [[Energy]] significantly faster. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Boundless Energy II|SupportBoundlessEnergyPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">115%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Meta]] Skills. Supported Skills generate [[Energy]] significantly faster.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain 45% increased [[Energy]]</td></tr></table></span> | 1 | SupportBoundlessEnergyPlayerTwo | Supported Skills gain 45% increased [[Energy]] | |||||||||||||
Bounty I (edit) | Supports any Skill that [[Hit]]s Enemies, causing Enemies it kills to grant more [[Flask]] and [[Charm]] charges. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bounty I|SupportBountyPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any Skill that [[Hit]]s Enemies, causing Enemies it kills to grant more [[Flask]] and [[Charm]] charges.</td></tr><tr><td class="tc -mod" colspan="2">Enemies killed by [[Hit]]s from Supported Skills grant 50% more [[Charm]] charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 50% more Life [[Flask]] Charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 50% more Mana [[Flask]] Charges</td></tr></table></span> | 1 | SupportBountyPlayer | Enemies killed by [[Hit]]s from Supported Skills grant 50% more [[Charm]] charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 50% more Life [[Flask]] Charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 50% more Mana [[Flask]] Charges | |||||||||||||
Bounty II (edit) | Supports any Skill that [[Hit]]s Enemies, causing Enemies it kills to grant more [[Flask]] and [[Charm]] charges. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bounty II|SupportBountyPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any Skill that [[Hit]]s Enemies, causing Enemies it kills to grant more [[Flask]] and [[Charm]] charges.</td></tr><tr><td class="tc -mod" colspan="2">Enemies killed by [[Hit]]s from Supported Skills grant 100% more [[Charm]] charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 100% more Life [[Flask]] Charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 100% more Mana [[Flask]] Charges</td></tr></table></span> | 1 | SupportBountyPlayerTwo | Enemies killed by [[Hit]]s from Supported Skills grant 100% more [[Charm]] charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 100% more Life [[Flask]] Charges<br>Enemies killed by [[Hit]]s from Supported Skills grant 100% more Mana [[Flask]] Charges | |||||||||||||
Bow Shot (edit) | Bow Shot | 1.0 | Fire an arrow with your Bow. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bow Shot</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bow Shot|MeleeBowPlayer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bow Shot skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(100%-312%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Fire an arrow with your Bow.</td></tr></table></span> | Bow | Bow | 20 | Bow Shot skill icon.png | MeleeBowPlayer | |||||||||
Brambleslam (edit) | Supports [[Slam]] Skills. Supported Skills create [[Hazard]]ous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are [[Maim]]ed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by [[Minion]]s or [[Totem]]s. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brambleslam|SupportBrambleslamPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Slam]] Skills. Supported Skills create [[Hazard]]ous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are [[Maim]]ed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by [[Minion]]s or [[Totem]]s.</td></tr><tr><td class="tc -mod" colspan="2">Supported Slams create 3 Brambles<br><br><big><span class="tc -gem">Brambles</span></big><br><span class="tc -gemproperty">Cooldown Time:</span> <span class="tc -value">0.15 s</span><br>Hazardous thorns damage and Maim enemies with which they come in contact.<br>Attack Damage of this skill is 35% of Default Attack Damage<br>Increases and reductions to Thorns Damage apply to Hit Damage with this skill<br>Maim on Hit<br>80% less damage if destroyed within 0.5 seconds by something other than you<br>Bramble radius is 1 metre<br>Bramble duration is 8 seconds</td></tr></table></span> | 1 | SupportBrambleslamPlayer | Supported Slams create 3 Brambles<br><br><big><span class="tc -gem">Brambles</span></big><br><span class="tc -gemproperty">Cooldown Time:</span> <span class="tc -value">0.15 s</span><br>Hazardous thorns damage and Maim enemies with which they come in contact.<br>Attack Damage of this skill is 35% of Default Attack Damage<br>Increases and reductions to Thorns Damage apply to Hit Damage with this skill<br>Maim on Hit<br>80% less damage if destroyed within 0.5 seconds by something other than you<br>Bramble radius is 1 metre<br>Bramble duration is 8 seconds | |||||||||||||
Branching Fissures I (edit) | Supports [[Melee]] [[Attack]]s which create [[Fissure]]s in the ground, causing them to create additional secondary [[Fissure]]s which branch off from the primary fissure, with lowered area of effect and Damage. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Branching Fissures I|SupportBranchingFissuresPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Attack]]s which create [[Fissure]]s in the ground, causing them to create additional secondary [[Fissure]]s which branch off from the primary fissure, with lowered area of effect and Damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills' Fissures branch 2 times<br>Supported Skills' Branched [[Fissure]]s deal 40% less damage<br>Supported Skills' Branched [[Fissure]]s have 35% less area of effect</td></tr></table></span> | 1 | SupportBranchingFissuresPlayer | Supported Skills' Fissures branch 2 times<br>Supported Skills' Branched [[Fissure]]s deal 40% less damage<br>Supported Skills' Branched [[Fissure]]s have 35% less area of effect | |||||||||||||
Branching Fissures II (edit) | Supports [[Melee]] [[Attack]]s which create [[Fissure]]s in the ground, causing them to create additional secondary [[Fissure]]s which branch off from the primary fissure, with lowered area of effect and Damage. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Branching Fissures II|SupportBranchingFissuresPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Attack]]s which create [[Fissure]]s in the ground, causing them to create additional secondary [[Fissure]]s which branch off from the primary fissure, with lowered area of effect and Damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills' Fissures branch 2 times<br>Supported Skills' Branched [[Fissure]]s deal 30% less damage<br>Supported Skills' Branched [[Fissure]]s have 35% less area of effect</td></tr></table></span> | 1 | SupportBranchingFissuresPlayerTwo | Supported Skills' Fissures branch 2 times<br>Supported Skills' Branched [[Fissure]]s deal 30% less damage<br>Supported Skills' Branched [[Fissure]]s have 35% less area of effect | |||||||||||||
Break Endurance (edit) | Supports any skill that [[Hit]]s enemies, giving it a chance to gain an [[Endurance Charge]] when it [[Fully Break]]s an enemy's [[Armour]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Break Endurance|SupportEnduranceChargeOnArmourBreak]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that [[Hit]]s enemies, giving it a chance to gain an [[Endurance Charge]] when it [[Fully Break]]s an enemy's [[Armour]].</td></tr><tr><td class="tc -mod" colspan="2">40% chance to gain an [[Endurance Charge]] when Supported Skills [[Fully Break]] [[Armour]]</td></tr></table></span> | 1 | SupportEnduranceChargeOnArmourBreak | 40% chance to gain an [[Endurance Charge]] when Supported Skills [[Fully Break]] [[Armour]] | |||||||||||||
Break Posture (edit) | Supports [[Attack]]s, causing them to [[Daze]] Enemies when they fully [[Break Armour]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Break Posture|SupportDazedBreakPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Attack]]s, causing them to [[Daze]] Enemies when they fully [[Break Armour]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills apply [[Daze]] when fully [[Breaking Armour]]<br>[[Daze]] lasts for 8 seconds</td></tr></table></span> | 1 | SupportDazedBreakPlayer | Supported Skills apply [[Daze]] when fully [[Breaking Armour]]<br>[[Daze]] lasts for 8 seconds | |||||||||||||
Brink I (edit) | Supports [[Melee]] [[Attack]] Skills. Supported Skills build up [[Heavy Stun]] more quickly, but cannot themselves [[Heavy Stun]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brink I|SupportBrinkPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Attack]] Skills. Supported Skills build up [[Heavy Stun]] more quickly, but cannot themselves [[Heavy Stun]].</td></tr><tr><td class="tc -mod" colspan="2">[[Stun]] buildup caused by Supported Skills cannot reach 100%<br>[[Hit]]s with Supported Skills cause 30% more [[Stun]] buildup</td></tr></table></span> | 1 | SupportBrinkPlayer | [[Stun]] buildup caused by Supported Skills cannot reach 100%<br>[[Hit]]s with Supported Skills cause 30% more [[Stun]] buildup | |||||||||||||
Brink II (edit) | Supports [[Melee]] [[Attack]] Skills. Supported Skills build up [[Heavy Stun|Stun]] more quickly, but cannot themselves [[Heavy Stun|Stun]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brink II|SupportBrinkPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports [[Melee]] [[Attack]] Skills. Supported Skills build up [[Heavy Stun|Stun]] more quickly, but cannot themselves [[Heavy Stun|Stun]].</td></tr><tr><td class="tc -mod" colspan="2">[[Stun]] buildup caused by Supported Skills cannot reach 100%<br>[[Hit]]s with Supported Skills cause 50% more [[Stun]] buildup</td></tr></table></span> | 1 | SupportBrinkPlayerTwo | [[Stun]] buildup caused by Supported Skills cannot reach 100%<br>[[Hit]]s with Supported Skills cause 50% more [[Stun]] buildup | |||||||||||||
Brutality I (edit) | Supports any skill that deals damage, boosting its [[Physical]] damage at the expense of all other [[Damage Types]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brutality I|SupportBrutalityPlayer]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage, boosting its [[Physical]] damage at the expense of all other [[Damage Types]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 25% more [[Physical]] Damage<br>Supported Skills deal no [[Chaos]] Damage<br>Supported Skills deal no [[Elemental]] Damage</td></tr></table></span> | 1 | SupportBrutalityPlayer | Supported Skills deal 25% more [[Physical]] Damage<br>Supported Skills deal no [[Chaos]] Damage<br>Supported Skills deal no [[Elemental]] Damage | |||||||||||||
Brutality II (edit) | Supports any skill that deals damage, boosting its [[Physical]] damage at the expense of all other [[Damage Types]]. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brutality II|SupportBrutalityPlayerTwo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage, boosting its [[Physical]] damage at the expense of all other [[Damage Types]].</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 30% more [[Physical]] Damage<br>Supported Skills deal no [[Chaos]] Damage<br>Supported Skills deal no [[Elemental]] Damage</td></tr></table></span> | 1 | SupportBrutalityPlayerTwo | Supported Skills deal 30% more [[Physical]] Damage<br>Supported Skills deal no [[Chaos]] Damage<br>Supported Skills deal no [[Elemental]] Damage |