This is a list of enchantment modifiers that can be added to an item by corrupting it with a  Vaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Vaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. .
.
There seems to be no item level restrictions for all corruption enchantments. The modifiers appear to be weighted, but these weights cannot be datamined.[a]
Armour
Some corruption enchantment modifiers on armours can only appear in certain base types that match their defence stat.
For example, a Body Armour with Evasion and Armour can obtain "% increased Armour and Evasion" but not "% increased Energy Shield."
All Armour Types
Base-dependent Modifiers (Local)
- (15–25)% increased Armour
- (15–25)% increased Evasion Rating
- (15–25)% increased Energy Shield
- (15–25)% increased Armour and Evasion
- (15–25)% increased Armour and Energy Shield
- (15–25)% increased Evasion and Energy Shield
There is no equivalent modifier for armour, evasion and energy shield.
Armours
Armour Modifiers
| Enchantment | Level | Type (Local/Global) | Body Armour | Helmet | Gloves | Boots | 
| (10–20)% reduced Attribute Requirements | 1 | Local | ✓ | ✓ | ✓ | ✓ | 
| (40–50)% increased Thorns damage | 1 | Local | ✓ |  |  |  | 
| (3–5)% additional Physical Damage Reduction | 1 | Global | ✓ |  |  |  | 
| (10–20)% of Damage taken Recouped as Life | 1 | Global | ✓ |  |  |  | 
| (10–20)% of Damage taken Recouped as Mana | 1 | Global | ✓ |  |  |  | 
| +(30–40) to maximum Life | 1 | Global | ✓ |  |  |  | 
| +(13–19)% to Chaos Resistance | 1 | Global | ✓ |  |  |  | 
| +1% to all Maximum Elemental Resistances | 1 | Global | ✓ |  |  |  | 
| +1 to all Minion Skill Gems | 1 | Global |  | ✓ |  |  | 
| +(20–30) Spirit | 1 | Global |  | ✓ |  |  | 
| +1 to Maximum Power Charges | 1 | Global |  | ✓ |  |  | 
| (15-25)% increased Life Regeneration Rate | 1 | Global |  | ✓ |  |  | 
| (20–30)% increased Mana Regeneration Rate | 1 | Global |  | ✓ |  |  | 
| +(50–100) to Accuracy Rating | 1 | Global |  | ✓ |  |  | 
| +(1–3)% to Maximum Fire Resistance | 1 | Global |  | ✓ |  |  | 
| +(1–3)% to Maximum Cold Resistance | 1 | Global |  | ✓ |  |  | 
| +(1–3)% to Maximum Lightning Resistance | 1 | Global |  | ✓ |  |  | 
| +1 to Melee Skill Gems | 1 | Global |  |  | ✓ |  | 
| +1 to Maximum Frenzy Charges | 1 | Global |  |  | ✓ |  | 
| (20–30)% increased Weapon Swap Speed | 1 | Global |  |  | ✓ |  | 
| Break (10–15)% increased Armour | 1 | Global |  |  | ✓ |  | 
| Damage Penetrates (10–15)% Fire Resistance | 1 | Global |  |  | ✓ |  | 
| Damage Penetrates (10–15)% Cold Resistance | 1 | Global |  |  | ✓ |  | 
| Damage Penetrates (10–15)% Lightning Resistance | 1 | Global |  |  | ✓ |  | 
| (3–5)% increased Movement Speed | 1 | Local |  |  |  | ✓ | 
| (20–30)% reduced Slowing Potency of Debuffs on You | 1 | Global |  |  |  | ✓ | 
| (20–30)% increased Stun Threshold | 1 | Global |  |  |  | ✓ | 
| (20–30)% increased Freeze Threshold | 1 | Global |  |  |  | ✓ | 
Offhand
Offhand
| Enchantment | Level | Global/Local | Buckler | Foci | Shields | Quiver | 
| (10–20)% reduced Attribute Requirements | 1 | Local | ✓ | ✓ | ✓ |  | 
| (20–30)% faster start of Energy Shield Recharge | 1 | Global |  | ✓ |  |  | 
| (20–30)% increased Spell Damage | 1 | Local |  | ✓ |  |  | 
| (15–25)% increased Energy Shield | 1 | Local |  | ✓ |  |  | 
| +(20–25) to maximum Mana | 1 | Global |  | ✓ |  | ✓ | 
| (20–30)% increased Block chance | 1 | Local | ✓ |  | ✓ |  | 
| +3% to maximum Block chance | 1 | Local | ✓ |  | ✓ |  | 
| (20–25) Life gained when you Block | 1 | Global | ✓ |  | ✓ |  | 
| (10–15) Mana gained when you Block | 1 | Global | ✓ |  | ✓ |  | 
| (15–25)% increased Armour | 1 | Local |  |  | ✓ |  | 
| (15–25)% increased Armour and Evasion | 1 | Local |  |  | ✓ |  | 
| (15–25)% increased Armour and Energy Shield | 1 | Local |  |  | ✓ |  | 
| (15–25)% increased Evasion | 1 | Local | ✓ |  |  |  | 
| (40–50)% increased Thorns damage | 1 | Local | ✓ |  | ✓ |  | 
| Gain (20–25) Life per Enemy Killed | 1 | Global |  |  |  | ✓ | 
| Gain (10–15) Mana per Enemy Killed | 1 | Global |  |  |  | ✓ | 
| (20–30)% chance to Pierce an Enemy | 1 | Global |  |  |  | ✓ | 
| Projectiles have (10–20)% chance to Chain an additional time from terrain | 1 | Global |  |  |  | ✓ | 
| (15–20)% increased Critical Damage Bonus | 1 | Global |  |  |  | ✓ | 
| (20–30)% increased Damage | 1 | Global |  |  |  | ✓ | 
| +(50–100) to Accuracy Rating | 1 | Global |  |  |  | ✓ | 
| (4-6)% Increased Skill Speed | 1 | Global |  |  |  | ✓ | 
Weapons
Melee Martial Weapons
Melee Martial Weapons
| Enchantment | Level | Global/Local | Handed | Axes | Claws | Daggers | Flails | Maces | Spears | Swords | Quarterstaves | 
| (10–20)% reduced Attribute Requirements | 1 | Local | 1/2 |  |  |  |  | ✓ | ✓ |  | ✓ | 
| Gain 1 Rage on Hit | 1 | Global | 1/2 | ✓ |  |  | ✓ | ✓ | ✓ |  | ✓ | 
| (20–30)% increased Elemental Damage with Attacks | 1 | Global | 1 | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |  | 
| (40–50)% increased Elemental Damage with Attacks | 1 | Global | 2 | ✓ | ✓ | ✓ | ✓ | ✓ |  | ✓ | ✓ | 
| (10–15)% chance to cause Bleeding on Hit | 1 | Global | 1/2 |  |  |  |  | ✓ |  |  |  | 
| Causes (20–30)% increased Stun Buildup | 1 | Global | 1/2 |  |  |  |  | ✓ | ✓ |  | ✓ | 
| (6–8)% increased Attack Speed | 1 | Global | 1/2 | ✓ |  |  | ✓ | ✓ | ✓ |  | ✓ | 
| (10–15)% chance to Poison on Hit | 1 | Global | 1/2 |  |  |  |  |  | ✓ |  | ✓ | 
| (10–20)% increased Range | 1 | Global | 1/2 |  |  |  |  | ✓ | ✓ |  | ✓ | 
| Adds (9–14) to (15–22) Fire Damage | 1 | Local | 1 |  |  |  |  | ✓ | ✓ |  |  | 
| Adds (8–12) to (13–19) Cold Damage | 1 | Local | 1 |  |  |  |  | ✓ | ✓ |  |  | 
| Adds (1–2) to (29–43) Lightning Damage | 1 | Local | 1 |  |  |  |  | ✓ | ✓ |  |  | 
| Adds (7–11) to (12–18) Chaos Damage | 1 | Local | 1 |  |  |  |  | ✓ | ✓ |  |  | 
| Adds (13–20) to (21–31) Fire Damage | 1 | Local | 2 |  |  |  |  | ✓ |  |  | ✓ | 
| Adds (11–17) to (18–26) Cold Damage | 1 | Local | 2 |  |  |  |  | ✓ |  |  | ✓ | 
| Adds (1–3) to (41–61) Lightning Damage | 1 | Local | 2 |  |  |  |  | ✓ |  |  | ✓ | 
| Adds (10–16) to (17–25) Chaos Damage | 1 | Local | 2 |  |  |  |  | ✓ |  |  | ✓ | 
| +(10–15)% to Critical Damage Bonus | 1 | Global | 1/2 |  |  |  |  | ✓ | ✓ |  | ✓ | 
| (15–25)% increased Physical Damage | 1 | Global | 1/2 |  |  |  |  | ✓ | ✓ |  | ✓ | 
Ranged Martial Weapons
Ranged Martial Weapons
| Enchantment | Level | Global/Local | Handed | Bows | Crossbows | 
| (10–20)% reduced Attribute Requirements | 1 | Local | 1/2 | ✓ | ✓ | 
| Bow Attacks fire an additional Arrow | 1 | Global | 2 | ✓ |  | 
| Loads an additional bolt | 1 | Global | 2 |  | ✓ | 
| (5–10)% chance to Blind Enemies on hit | 1 | Global | 2 | ✓ | ✓ | 
| (10–15)% chance to Maim on Hit | 1 | Global | 2 | ✓ | ✓ | 
| Adds (9–14) to (15–22) Fire Damage | 1 | Local | 2 | ✓ |  | 
| Adds (13–20) to (21–31) Fire Damage | 1 | Local | 2 |  | ✓ | 
| Adds (8–12) to (13–19) Cold Damage | 1 | Local | 2 | ✓ |  | 
| Adds (11–17) to (18–26) Cold Damage | 1 | Local | 2 |  | ✓ | 
| Adds (1–2) to (29–43) Lightning Damage | 1 | Local | 2 | ✓ |  | 
| Adds (1–3) to (41–61) Lightning Damage | 1 | Local | 2 |  | ✓ | 
| Adds (7–11) to (12–18) Chaos Damage | 1 | Local | 2 | ✓ |  | 
| Adds (10–16) to (17–25) Chaos Damage | 1 | Local | 2 |  | ✓ | 
| +(10–15)% to Critical Damage Bonus | 1 | Global | 2 | ✓ | ✓ | 
| (6–8)% increased Attack Speed | 1 | Global | 2 | ✓ | ✓ | 
| (15–25)% increased Physical Damage | 1 | Local | 2 | ✓ | ✓ | 
| (20–30)% increased Elemental Damage with Attacks | 1 | Global | 2 | ✓ |  | 
| (40–50)% increased Elemental Damage with Attacks | 1 | Global | 2 |  | ✓ | 
Non-Martial Weapons
Non-Martial Weapons
| Enchantment | Level | Global/Local | Handed | Sceptres | Staves | Traps | Wands | 
| (10-20)% reduced Attribute Requirements | 1 | Local | 1/2 | ✓ | ✓ |  | ✓ | 
| Allies in your Presence deal (20–30)% increased Damage | 1 | Global | 1 | ✓ |  |  |  | 
| Allies in your Presence have (5–10)% increased Attack Speed | 1 | Global | 1 | ✓ |  |  |  | 
| Allies in your Presence have (5–10)% increased Cast Speed | 1 | Global | 1 | ✓ |  |  |  | 
| Allies in your Presence have (10–15)% increased Critical Damage Bonus | 1 | Global | 1 | ✓ |  |  |  | 
| (15–25)% increased Spirit | 1 | Local | 1 | ✓ |  |  |  | 
| (10–15)% increased Cast Speed | 1 | Global | 1 |  | ✓ |  | ✓ | 
| (20–30)% increased Critical Hit Chance for Spells | 1 | Global | 1 |  | ✓ |  | ✓ | 
| Gain (20–25) Life per Enemy Killed | 1 | Global | 1 |  | ✓ |  | ✓ | 
| Gain (10–15) Mana per Enemy Killed | 1 | Global | 1 |  | ✓ |  | ✓ | 
| (20–30)% increased Spell Damage | 1 | Local | 1 |  |  |  | ✓ | 
| (40–50)% increased Spell Damage | 1 | Local | 2 |  | ✓ |  |  | 
| (20–30)% increased chance to Ignite | 1 | Global | 1/2 |  | ✓ |  | ✓ | 
| (20–30)% increased Freeze Buildup | 1 | Global | 1/2 |  | ✓ |  | ✓ | 
| (20–30)% increased chance to Shock | 1 | Global | 1/2 |  | ✓ |  | ✓ | 
| (20–30)% increased Critical Hit Chance for Spells | 1 | Global | 1/2 |  | ✓ |  | ✓ | 
| +1 to Level of all Physical Spell Skills | 1 | Global | 1/2 |  | ✓ |  | ✓ | 
| +1 to Level of all Fire Spell Skills | 1 | Global | 1/2 |  | ✓ |  | ✓ | 
| +1 to Level of all Cold Spell Skills | 1 | Global | 1/2 |  | ✓ |  | ✓ | 
| +1 to Level of all Lightning Spell Skills | 1 | Global | 1/2 |  | ✓ |  | ✓ | 
| +1 to Level of all Chaos Spell Skills | 1 | Global | 1/2 |  | ✓ |  | ✓ | 
Jewellery
Jewellery Modifiers
| Enchantment | Item Level | Amulet | Ring | Belt | Jewel | 
| +(4–6) to Strength | 1 |  |  |  | ✓ | 
| +(4–6) to Dexterity | 1 |  |  |  | ✓ | 
| +(4–6) to Intelligence | 1 |  |  |  | ✓ | 
| +(10–15) to Strength | 1 | ✓ | ✓ | ✓ |  | 
| +(10–15) to Dexterity | 1 | ✓ | ✓ | ✓ |  | 
| +(10–15) to Intelligence | 1 | ✓ | ✓ | ✓ |  | 
| +1 to Level of all Skills | 1 | ✓ |  |  |  | 
| +1 to Level of all Fire Spell Skills | 1 | ✓ |  |  |  | 
| +1 to Level of all Cold Spell Skills | 1 | ✓ |  |  |  | 
| +1 to Level of all Lightning Spell Skills | 1 | ✓ |  |  |  | 
| +1 to Level of all Chaos Spell Skills | 1 | ✓ |  |  |  | 
| +1 to Level of all Physical Spell Skills | 1 | ✓ |  |  |  | 
| +1 to Level of all Minion Skills | 1 | ✓ |  |  |  | 
| +1 to Level of all Melee Skills | 1 | ✓ |  |  |  | 
| +1 to Level of all Trap Skill Gems | 1 | ✓ |  |  |  | 
| (4-6)% Increased Skill Speed | 1 |  | ✓ |  |  | 
| (20-30)% Increased Damage | 1 |  | ✓ |  |  | 
| (15-25)% increased Life Regeneration Rate | 1 |  | ✓ |  |  | 
| (20-30)% increased Mana Regeneration Rate | 1 |  | ✓ |  |  | 
| (15–20)% increased Critical Damage Bonus | 1 |  | ✓ |  |  | 
| Charms gain (0.08–0.17) charges per Second | 1 | ✓ |  |  |  | 
| Life Flasks gain (0.08–0.17) charges per Second | 1 | ✓ |  |  |  | 
| Mana Flasks gain (0.08–0.17) charges per Second | 1 | ✓ |  |  |  | 
| (10–15)% increased Rarity of Items found | 1 | ✓ | ✓ |  |  | 
| Leech 3% of Physical Attack Damage as Life | 1 | ✓ |  |  |  | 
| Leech 2% of Physical Attack Damage as Mana | 1 | ✓ |  |  |  | 
| +(5–10)% to Fire Resistance | 1 |  |  |  | ✓ | 
| +(5–10)% to Cold Resistance | 1 |  |  |  | ✓ | 
| +(5–10)% to Lightning Resistance | 1 |  |  |  | ✓ | 
| +(20–25)% to Fire Resistance | 1 |  |  | ✓ |  | 
| +(20–25)% to Cold Resistance | 1 |  |  | ✓ |  | 
| +(20–25)% to Lightning Resistance | 1 |  |  | ✓ |  | 
| +(5–10)% to all Elemental Resistances | 1 | ✓ | ✓ |  |  | 
| +(3–7)% to Chaos Resistance | 1 |  | ✓ |  | ✓ | 
| +(13-19)% to Chaos Resistance | 1 |  | ✓ |  |  | 
| +(1–3)% to Maximum Fire Resistance | 1 |  |  | ✓ |  | 
| +(1–3)% to Maximum Cold Resistance | 1 |  |  | ✓ |  | 
| +(1–3)% to Maximum Lightning Resistance | 1 |  |  | ✓ |  | 
| +1% to all Maximum Elemental Resistances | 1 | ✓ |  |  |  | 
| +1 to Maximum Endurance Charges | 1 |  |  | ✓ |  | 
| Cannot be Blinded | 1 |  |  |  | ✓ | 
| Corrupted Blood cannot be inflicted on you | 1 |  |  |  | ✓ | 
| Immune to Maim | 1 |  |  |  | ✓ | 
| You cannot be Hindered | 1 |  |  |  | ✓ | 
Version history
| Version | Changes | 
| 0.2.0 | The Corruption modifiers on Jewels that provide +5-10 of a specific attribute now have values of +4-6.The Corrupted modifier on Helmets and Rings that provides 1-2% of Life Regenerated per Second can no longer roll. It has been replaced with a new Corrupted modifier that provides 15-25% increased Life Regeneration Rate.The "Debuffs you inflict have 20-30% increased magnitude of Slows" Corrupted modifier on Gloves can no longer roll.
 | 
| 0.1.0 |  | 
Notes
- ↑ Based on testing in Prohibited Library. By comparing Belt corrupted enchantments trade data, +max endurance charge and +max fire res was approximately 1.5x rarer than max life and 2x rarer than defence, attribute, or resistance outcomes.[1]
 
References
External links