Far Shot
Far Shot
Ascendancy Passive Skill
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres [1]
Far Shot is an Ascendancy passive skill for the Deadeye that gives projectiles more damage the further it's traveled.
This passive requires Projectile Proximity Specialisation to be allocated first. It is mutually exclusive with Point Blank.
Version history
| Version | Changes |
|---|---|
| 0.1.0 |
|