List of item corruption enchantment modifiers

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This is a list of implicit modifiers which can be added to an item by corrupting it with a Vaal Orb.

There seems to be no item level restrictions for all corruption enchantments, however, the modifiers seem to be weighted.

Armour

Some corruption echantment modifiers on armours can only appear in certain base types that match their defence stat.

For example, a Body Armour with Evasion and Armour can obtain "% increased Armour and Evasion" but not "% increased Energy Shield"

All Armour Types

Base-dependent Modifiers (Local)

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Global Modifiers

Body Armour

Local Modifiers

  • (10–20)% reduced Attribute Requirements
  • (40–50)% increased Thorns damage

Global Modifiers

  • (3–5)% additional Physical Damage Reduction
  • (10–20)% of Damage taken Recouped as Life
  • (10–20)% of Damage taken Recouped as Mana
  • +(30–40) to maximum Life
  • +(13–19)% to Chaos Resistance
  • +1% to all Maximum Elemental Resistances

Helmet

Local Modifiers

Global Modifiers

  • +1 to all Minion Skill Gems
  • +(20–30) Spirit

Gloves

Local Modifiers

Global Modifiers

  • +1 to Melee Skill Gems

Boots

Local Modifiers

Global Modifiers

Weapons

Melee Martial Weapons

Melee Martial Weapons
Enchantment Level Global/Local Handed Axes Claws Daggers Flails Maces Swords Quarterstaves
Gain 1 Rage on Hit 1 Global 1/2
(20–30)% increased Elemental Damage with Attacks 1 Global 1/2
(40–50)% increased Elemental Damage with Attacks 1 Global 1/2
(10–15)% chance to cause Bleeding on Hit 1 Global 1/2
Causes (20–30)% increased Stun Buildup 1 Global 1/2
(6–8)% increased Attack Speed 1 Global 1/2
(10–15)% chance to Poison on Hit 1 Global 2
(10–20)% increased Range 1 Global 2

Ranged Martial Weapons

Ranged Martial Weapons
Enchantment Level Global/Local Handed Bows Crossbows Spears
Bow Attacks fire an additional Arrow 1 Global 2
Loads an additional bolt 1 Global 2
(5–10)% chance to Blind Enemies on hit 1 Global 2
(10–15)% chance to Maim on Hit 1 Global 2

Non-Martial Weapons

Non-Martial Weapons
Enchantment Level Global/Local Handed Sceptres Staves Traps Wands
Allies in your Presence deal (20–30)% increased Damage 1 Global 1
Allies in your Presence have (5–10)% increased Attack Speed 1 Global 1
Allies in your Presence have (5–10)% increased Cast Speed 1 Global 1
Allies in your Presence have (10–15)% increased Critical Damage Bonus 1 Global 1
(15–25)% increased Spirit 1 Global 1
(10–15)% increased Cast Speed 1 Global 1
(20–30)% increased Critical Hit Chance for Spells 1 Global 1
Gain (20–25) Life per Enemy Killed 1 Global 1
Gain (10–15) Mana per Enemy Killed 1 Global 1

Offhand

Offhand
Enchantment Level Global/Local Buckler Foci Shields Quiver
Gain (20–25) Life per Enemy Killed 1 Global
Gain (10–15) Mana per Enemy Killed 1 Global
(20–30)% faster start of Energy Shield Recharge 1 Global
(20–30)% chance to Pierce an Enemy 1 Global
Projectiles have (10–20)% chance to Chain an additional time from terrain 1 Global

Jewellery

Jewellery Modifiers
Enchantment Description Amulet Ring Belt Jewel
+1 to level of all Skills Increases the level of all skill gems.
+(3–7)% to Chaos Resistance Increases resistance to Chaos damage.
+(5–10)% to Cold Resistance Increases resistance to Cold damage.
+(5–10)% to Dexterity Increases Dexterity attribute.
+(5–10)% to Fire Resistance Increases resistance to Fire damage.
+(5–10)% to Intelligence Increases Intelligence attribute.
+(5–10)% to Lightning Resistance Increases resistance to Lightning damage.
+(5–10)% to Strength Increases Strength attribute.
+(10–15) to Strength Increases Strength attribute.
+(10–15) to Dexterity Increases Dexterity attribute.
+(10–15) to Intelligence Increases Intelligence attribute.
+(20–25)% to Fire Resistance Increases resistance to Fire damage.
+(20–25)% to Cold Resistance Increases resistance to Cold damage.
+(20–25)% to Lightning Resistance Increases resistance to Lightning damage.
+(1–3)% to Maximum Fire Resistance Increases maximum Fire resistance.
+(1–3)% to Maximum Cold Resistance Increases maximum Cold resistance.
+(1–3)% to Maximum Lightning Resistance Increases maximum Lightning resistance.
+1 to Level of all Fire Spell Skills Increases the level of Fire spell skills.
+1 to Level of all Cold Spell Skills Increases the level of Cold spell skills.
+1 to Level of all Lightning Spell Skills Increases the level of Lightning spell skills.
+1 to Level of all Chaos Spell Skills Increases the level of Chaos spell skills.
+1 to Level of all Physical Spell Skills Increases the level of Physical spell skills.
+1 to Level of all Minion Skills Increases the level of Minion skills.
+1 to Level of all Melee Skills Increases the level of Melee skills.
+1 to Level of all Trap Skill Gems Increases the level of Trap skill gems.
Charms gain (0.08–0.17) charges per Second Increases charge rate for Charms.
Life Flasks gain (0.08–0.17) charges per Second Increases charge rate for Life flasks.
Mana Flasks gain (0.08–0.17) charges per Second Increases charge rate for Mana flasks.
(10–15)% increased Rarity of Items found Increases item rarity from drops.
Cannot be Blinded Prevents the Blinded status effect.
Corrupted Blood cannot be inflicted on you Prevents the Corrupted Blood debuff.
Immune to Maim Prevents the Maim status effect.
You cannot be Hindered Prevents the Hindered status effect.