List of item corruption enchantment modifiers

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Revision as of 07:50, 31 December 2024 by KnowledgeJunkie (talk | contribs) (updated spelling and wording)
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This is a list of implicit modifiers which can be added to an item by corrupting it with a Vaal Orb.

There seems to be no item level restrictions for all corruption enchantments, however, the modifiers seem to be weighted.

Armour

Some corruption echantment modifiers on armours can only appear in certain base types that match their defence stat.

For example, a Body Armour with Evasion and Armour can obtain "% increased Armour and Evasion" but not "% increased Energy Shield"

Body Armour

Modifiers that correspond to the item base type

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Global Modifiers

  • (10–20)% reduced Attribute Requirements
  • (3–5)% additional Physical Damage Reduction
  • (10–20)% of Damage taken Recouped as Life
  • (10–20)% of Damage taken Recouped as Mana
  • +(30–40) to maximum Life
  • +(13–19)% to Chaos Resistance
  • (40–50)% increased Thorns damage
  • +1% to all Maximum Elemental Resistances

Helmet

Modifiers that correspond to the item base type

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Global Modifiers

Gloves

Modifiers that correspond to the item base type

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Global Modifiers

Boots

Modifiers that correspond to the item base type

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased Energy Shield
  • (15–25)% increased Armour and Evasion
  • (15–25)% increased Armour and Energy Shield
  • (15–25)% increased Evasion and Energy Shield

Global Modifiers

One Handed Weapons

Two Handed Weapons

Offhand

Quiver

  • Gains xx Life per Enemy killed

Jewellery