Armour

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Revision as of 02:34, 11 December 2024 by Bloonpauper (talk | contribs)
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Armour is a defence that provides damage reduction to incoming physical damage from spells and attacks. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with strength. Hits with Hits Break # Armour can Break a given portion of armour, rendering that amount of armour ineffective.

Armour Break

{{{1}}} Armour Break is a mechanic that allows players to reduce enemy armour by a specified amount. If the target's armour value reaches 0, their armour will be Fully Broken for 6 seconds, after which they will regain all armour. Armour broken is triple against normal monsters and double against magic monsters.

Armour cannot be broken below 0 unless Lua error: Error: Table passive_skills not found.. is allocated.

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