Accuracy

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Accuracy is used to hit a target with an attack, and is checked against the target's Evasion to determine that chance. Accuracy is also used to check against Deflection chance.

Player characters inherently gain 6 base accuracy per level, and 6 base accuracy for each point of dexterity.

Mechanics

Accuracy is weighed against the target's evasion when determining if an attack hits or misses according to:

[1]

Chance to hit can not be lower than 5% but can reach 100%. The Amazon's Critical Strike notable allows chance to hit to exceed 100%. Due to the accuracy formula, the highest possible chance to hit you can have is 150%.

Spell do not benefit from accuracy. Player minions do not require accuracy and their attacks will always hit.

Accuracy penalty

Player attacks incur an accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.

Version history

Version Changes
0.3.0
  • Players now gain +6 to Accuracy Rating per Level (previously +3), and each point of Dexterity now grants +6 to Accuracy Rating (previously +5).
  • The Accuracy Falloff penalty now linearly interpolates from 2 metres down to 12 metres. The maximum penalty being 90% less Accuracy Rating at distances of 9 metres or further. Previously there was no maximum and at 14 metres you had 100% less Accuracy Rating.
  • Player Minions now always Hit with their Attacks.
0.1.0
  • Introduced to the game.