Cultist Archer: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.2.0e| | |||
* Many human monsters including the Cultists in Freythorn, the Faridun and the Tribal Humans in Act Three have behaviour where they can interrupt their melee attacks if the player moves too far out of range during the attack, especially for attacks that have multiple hits like a swipe left into swipe right. These interrupt events have been primarily removed especially on things that were attacking very fast as it caused the monsters to be relentlessly able to pursue and attack you giving you no time to engage or use skills between their attacks. | |||
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{{Version history table row|0.1.1| | {{Version history table row|0.1.1| | ||
* Improved the visibility of Cultists Archers' skills. Their Toxic Rain skill also now deals less damage. | * Improved the visibility of Cultists Archers' skills. Their Toxic Rain skill also now deals less damage. |
Revision as of 18:19, 16 April 2025
✍️This article is a stub. Please help improve the article by expanding it.
Cultist Archer | |||
Location(s) | Freythorn | ||
Damage | Physical, Chaos |
Cultist Archer is a monster located in Freythorn.
Skills
- Snipe
- Toxic Rain
Version history
Version | Changes |
---|---|
0.2.0e |
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0.1.1 |
|
0.1.0 |
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