Off Hand: Difference between revisions

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==Mechanics==
==Mechanics==
Off-hands are further categorized into four item classes:  
Off-hands are further categorized into three item classes:  


* '''[[Shields]]''', which grant [[Armour]] or hybrid Armour [[defence]]s and chance to [[block]]. All basetypes also grant the [[Raise Shield]] skill.
* '''[[Shields]]''', which grant [[Armour]] or hybrid Armour [[defence]]s and chance to [[block]]. All basetypes also grant the [[Raise Shield]] skill.
* '''[[Bucklers]]''', which grant [[Evasion]] and chance to block. All basetypes also grant the [[Parry]] skill.
** '''[[Bucklers]]''' are a sub-class of pure-Dexterity shields that grants the [[Parry]] skill instead.
* '''[[Foci]]''' (or '''Focus'''), which grant energy shield but no block and can roll [[caster]] modifiers.
* '''[[Foci]]''' (or '''Focus'''), which grant energy shield but no block and can roll [[caster]] modifiers.
* '''[[Quiver]]s''', which primarily roll modifiers to enhance [[bow]]s.
* '''[[Quiver]]s''', which primarily roll modifiers to enhance [[bow]]s.

Revision as of 12:50, 4 April 2025

An Off Hand or off-hand is a category of equipment that can exclusively be equipped in the Off Hand slot (right weapon slot). They can provide a variety of offensive or defensive benefits depending on the specific item class.

Mechanics

Off-hands are further categorized into three item classes:

Off-hands cannot normally be used with two-handed martial weapons, though it is possible to do so with two-handed swords, axes, or maces with Giant's Blood allocated.

Shields and foci are also considered armour.

Version history

Version Changes
0.1.0
  • Introduced to the game.